Sports Betting Rules
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Straight bets are made when you choose a team and the point spread. The cost of the bet is 10/11 or $110 to win $100.
Two or more teams or totals can be combined to make one wager. All teams must win by the point spread margin. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed.
You may estimate Parlay Payoffs by following steps (example provided):
Let's say you play the Pirates +150 and the Pirate game over 8 -120 in a two team parlay and you bet $100. Use the following steps to determine your winnings or should we say potential winnings.
This will also work for three, four, five,... team parlays, simply follow the steps. Note: This is will provide you with a rough estimate; actual winnings may differ due to rounding.
Note: Maximum parlay payout is $ 150,000
Note: Maximum parlay payout will be enforced when duplicating the same exact parlays.
Teasers are wagers in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.
If bets help customers who want to have action on more than one game but based on the result of the 1st wager. There are 2 types of if bets, “If Win Only” and “If Win/Ties or cancelled.
*The risk amount of the the second part of the if wager, may not exceed the risk amount of the first part.
A Reverse wager connects two contestants in two separate IF bets. The first IF would connect contestant A to contestant B, the second bet would connect contestant B to contestant A. Keep in mind Reverses are If bets where you need to select if win only or if win/ties or cancelled.
A customer wants a $100 Action Reverse with the New England Patriots -9, and the Denver Broncos +6… the play would look like this.
New England Patriots -9 Risking $110 to win $100, If that play wins or pushes then there will be action on the Denver Broncos +6 risking $110 to win $100. If the New England Patriots don't cover the -9 spread then there will be no action on the Denver Broncos +6.
Denver Broncos +3 risking $110 to win $100, if that play wins or pushes then there will be action on the New England Patriots -9 risking $110 to win $100. If the Broncos don't cover the +6 spread then there will be no action on the Patriots -9.
Action Points are available for football and basketball. Action Points are for the bettor who not only can predict which team will win the game, but by how many points. Your action point wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.
Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.
Open wagers allow the customer to play teasers or parlays making one selection at different times or even different days.
Round Robin is a wager in which three to ten teams or totals are combined into a single play and all possible combinations of Parlays chosen by the customer. Any pick that can be parlayed may be placed in a Round Robin.
Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring.
Game must be played on scheduled date and site.
This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.
This is a wager on the combined scores (total) of a game. That being over or under the posted line. If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.
With this type of wager you stipulate which team is going to win. Disregarding the point spread.
This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.
This is a wager in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.
This is a wager in which 2 to 6 teams are selected together in one wager with an adjusted 6 point spread in favor of the house. In a pleaser you subtract points from the sides (no totals allowed). If one selection loses the teaser is considered a loss.
Bets are considered official after 43 minutes of play (NBA) or 35 minutes of play (NCAA). If the official time of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.
The game must be completed up to 5 minutes of normal duration.
All players must take the court and play for action. Results are based on the official stats from the game.
NBA: Team must play at least 82 games for wagers on its season wins to have action
This is a wager on the combined scores (total) of a game. That being over or under the posted line. The cost of the wager is 10/11.
With this type of bet you wager which team is going to win. Disregarding the point spread.
This is a bet in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses, the teaser is considered a loss.
This is a wager in which 2 to 6 teams are selected together in one wager with an adjusted 4 to 5 point spread in favor of the house. In a pleaser you subtract points from the sides (no totals allowed). If one selection loses the teaser is considered a loss.
In a 2 team Pleaser, a tie plus a loss is a loss; one winner and a push is NO ACTION. Only Sides, NO Totals.
Winners and Losers are official after 5 innings of play unless the home team is leading after 4½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). BETDSI does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.
When betting on the total runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.
Game must be played on scheduled date and site. **During the MLB Playoffs, games all wagers will have action until the game is played to completion, regardless of their duration or the day on which they end.**
Baseball wagers will be accepted in the following manner:
Betting on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).
BETDSI offers a unique $0.10 Progressive Baseball Money Line where your odds are tighter on closely handicapped games giveing you better odds.
There is a standard 20 cent line.
A baseball Run Line bet is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.
Remeber, when placing a parlay on baseball, you can not combine run lines and totals of the same team on the same parlay, as they are considered correlated wagers.
The following chart can be used to calculate the payoff on baseball betting parlays. You can select from 2 to 15 teams. Use the factor corresponding to the line if you are betting on the favorite; if betting on the underdog add 1 to the line. Maximum parlay payout is $ 150,000
MLB: Team must play at least 160 games for wagers on its season wins to have action
Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.
All wagers are based on action. (no listed pitchers)
All match odds are based on the result at the end of a scheduled 90 minutes play, unless otherwise stated. Bets are settled on the score standing at the end of the scheduled "90 minutes" including any added injury or stoppage time. This scheduled period does not include extra time, time allocated for a penalty shoot out or golden goal. Extra time prices may be introduced at the end of the scheduled period.
Matches postponed, brought forward or abandoned
An unplayed or postponed match will be treated as a "non-runner" for settling purposes unless it is played within the same week (ending on Sunday), in which case the bet will stand unless cancelled by mutual consent.If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage, all bets on that match will stand.Should any match(es) listed on the website coupon be played prior to the date or kick-off time denoted, any such match(es) may be included provided the wager is placed not later than the revised kick-off time.Any soccer match abandoned before the completion of 90 minutes play will be void, (unless the match is rearranged and played the following day in which case bets will stand) except for those bets the outcome of which has already been determined at the time of abandonment. For example, First Player to Score or Time of the First Goal bets will stand provided a goal has been scored at the time of abandonment.The only exception to the above abandoned match rule is for all South American domestic matches, where all bets will be settled on the score at the time of the abandonment, providing the relevant league allows the result to stand.The score at the end of 90 minutes play will be taken as the final result. Extra time will not be considered as part of a match. "Results" issued by the Pools Panel on postponed matches are not admissible and such matches are void.
Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win. This rule does not apply to bet placed on the spread.
The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.
If any match is abandoned or postponed all bets will be void unless the relevant market result has already happened. For example, "first goal scorer" betting will stand if a goal has already been scored.
Where a venue is changed, bets will stand unless the game is to be player at the original away team’s ground in which case all bets will be void.
Matches not played as listed
Where the venue of any arranged match is changed the selection will be void.
SOCCER WORLD CUP: Tie-breaking criteria
Teams will be ranked on the following criteria:
"Handicap" (same as "spread" in the American sports) means a fictive head start given to one of the teams (by default the underdog) - virtually leading the game by 0.25 goal, 0.5 goal, 0.75 goal , 1 goal, 1.5 goal, etc. The punter must either back the favorite to beat this handicap or the underdog to hold it. The default handicap could be also 0 goals (level ball) when both teams are estimated as more or less equal. It looks abstract at first glance but not hard to comprehend.
The Asian Handicap bet is settled by adding the handicap to the actual result of the game.
For example if Wigan have received 0.5 goal advantage against Blackburn (Wigan +0.5) and the game ends with a draw, the bet on Wigan wins by half a goal. Bets on Blackburn are winning if Rovers just win no matter with what result, that simple. When we have -1.5 handicap the favorite must win the game at least by 2 goals margin, otherwise the underdog (+1.5) is winning by half or more goals. For 0, 1 and 2 goals handicap the bet result could be a virtual draw and in this case all stakes are refunded. For example if Man United are set one goal down to Middlesbrough and they win exactly by 1 goal, the Asian Handicap result is draw and all bets are settled as void.
In fact many Asian Handicap lines cover exactly the same thing as other betting options - no need to mention what -0.5 means, the 0 goals handicap is equal to "Draw No Bet", +0.5 is same as backing the underdog at "Double Chance", -1.5 is same as Euro Handicap (0:1). Odds are usually higher though as we underlined one of the main advantages of AH betting.
Before going further it is very important to note that in live (in-play) betting Asian Handicap bets usually apply only to the remaining time of the game and NOT to the whole 90 minutes. Anyway be sure to check the bookmake’rs rules first.
SPLIT HANDICAPS (Quarter Ball)
We got the base of Asian Handicap betting which is certainly not hard to be figured out. The only challenge in AH comes with the so-called "split" handicaps because lines like -0.25 or +1.75 look weird and confusing. Lacking a clear standard to display split handicaps doesn`t help, various bookies and sites use different formats to show one and the same thing so you can see 0.75 as "3/4" or "0.5, 1" ; 1.25 as "1 1/4" or "1, 1.5" etc. Not a problem though once we get the idea.
Now this is the key - note that 0.25 is average value between 0 and 0.5, 0.75 is average between 0.5 and 1, 1.25 is average between 1 and 1.5. Most bookies give a hint in the way they display handicaps like 0, 0.5 or 0.5, 1. In these cases the bet is virtually split in two separate handicap bets. For example, if you bet 10 EUR on -0.75 (-0.5, -1) goal handicap in fact you bet 5 EUR on -0.5 and 5 EUR on -1 goal handicap. If your team wins by 2-1, half of your bet (5 EUR) is winning with the given odds (that going for the -0.5 handicap) and the other half of your stake will be refunded.
One more example - lets say we bet 50 EUR on Torino +0.25 (0, +0.5) against Parma, odds 1.80. If Torino wins, it is clear that we will take 90 EUR. If the game ends with a draw, half of our stake is winning (25 EUR x 1.80 = 45 EUR) and the remaining 25 EUR are refunded, overall we get back 70 EUR. On the opposite, if we bet on Parma -0.25 (0, -0.5) and the game result is draw, half of our bet (-0.5) will be lost and the other half (25 EUR) will be refunded.
GOAL LINES (Totals)
Asian goal lines (betting on the total number of goals scored in a game) are quite alike the classic under / over bets but here you can find more different lines as 1.75 goals, 2.25 goals etc. which work with the same idea as the split handicaps. Just something that must be mentioned, in live betting unlike Asian Handicap goal lines apply to the whole 90 minutes.
At BETDSI we accept bets on all major tennis events using straight money lines.
The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period.
If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.
The full 20 minutes of the period must be played to have action.
Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.
Team total in NHL are based on regulation time only, shootout and overtime do not count
NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.
NHL -Alternative Pucklines & Totals include overtime and shootouts
We offer 3 different types of lines for Hockey; The Canadian Line, 3 Way Option, and Straight Money Lines.
The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.
All money line options are prices to win the game outright, according to NHL rules.
With hockey parlays you can combine anywhere from 2 to 15 teams into a single wager resulting in higher betting payouts as in baseball parlays. Note: Hockey parlays are calculated as they are in baseball. Maximum parlay payout is $ 150,000.
Straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight. Betting on Fight until the sound of the bell for the first round.
If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and monies refunded.
There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.
Driver must start for action.
If a postponed race takes place within 72 hours of the scheduled start time all bets have action.
Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.
(Specified batters do not accumulate pitching stats)
(Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.)
At least one ball must be bowled for bets to stand, otherwise all bets are void.
However, if a match is officially abandoned (e.g. due to dangerous pitch conditions)
then all undecided bets on the match are void.
For batting or bowling head-to-heads, both batsmen must reach the crease, or both
bowlers must bowl one ball for bets to stand, otherwise all bets are void and wagers
In one-day matches shortened by weather the outcome will be that determined by the
Competition Rules. If the match is declared a 'no-result' all bets are void and
Betting on Australian domestic cricket is based on the most points awarded in the
Results will be entered at the end of normal regulation play. Extra time will not
count unless specified.
In Athletics events, betting is "All In". Refunds are not available for non starters
and bets on those competitors will stand. Betting Payouts are based on Podium Positions.
Betting Payouts on official declared result. Where a draw option is offered, the
bet is decided on the result at normal time, no extra time included.
Upon postponement of any event (eg due to bad weather) All bets have action until
the event takes place. If the event is abandoned, all wagers are refunded.
Unless stated all wagers are treated as "All In" and with no refunds for non starters.
All betting payouts on podium positions.
All head to head and group betting options require all competitors to leave the
start line for action.
Paid on the official result at the time of swearing in.
Bets decided by the official results declared by the International Table Tennis
Federation (ITTF). In the event of a match starting but not being fully completed
for any reason, all bets will be voided.
Bandy matches must go at least 80mins to be considered valid, otherwise all bets
will be considered void.
Both players must start and the match must reach full completion for action. Post
game disputes by either player that alter the final outcome of the match etc will
not be valid for betting purposes.
Frame/Handicap betting- Both players must start the match and the match must be
fully completed for action. Match betting- The player progressing to the next round
will be deemed the winner, as long as players started the match up.
Bets will be decided on the official result declared by that particular sports governing
The following rules are apppcable to all onpne Poker tournaments at DSI Poker. DSI Poker provides a safe and secure environment for its players. Please review the rules below to famiparize yourself with correct conduct throughout tournament play.
1. DSI Poker will review all unusual circumstances that may arise during tournament play. Should these circumstances arise, DSI Poker will objectively review all factors before coming to a decision which best resolves any issues and to find the most just resolution for all parties involved.
2. Tournaments will begin at scheduled times displayed in the “Tournament Lobby”. DSI Poker reserves the right to cancel or delay a scheduled tournament without notice.
3. The details of every onpne Poker tournament including duration of levels and bpnd structures will be displayed prominently in the Tournament lobby. DSI Poker reserves the right to change these details at any time without notice.
4. In no-pmit tournaments do not have a restriction on the number of raises allowed. Our fixed pmit tournaments, have pmited raises –capped at 3.
5. Each player is randomly assigned his or her seat. DSI Poker does not allow players to change seats during a tournament. All tournaments will begin with the button being placed at seat one.
6. The prize payouts will be determined once all the rebuys, add-ons or re-entries have been completed and registration is closed. Prize pools may vary depending on the number of entrants and rebuys.
7. In order to register for any tournament or pay rebuys, add-ons or re-entries, the player must have the funds accessible in the account. Funds currently in play do not count as available.
8. Players can re-enter as many times as they pke into a tournament (if the tournament has the Re-entry option available), so long as the tournament is still in Late Registration. Players will be able to re-enter for the same cost as the initial buy-in (with the exception of re-entry freerolls). The Re-Entry feature is available in all Freezeout Tournaments.
9. The use of multiple accounts for one person is prohibited and will not be tolerated.
10. Registration –Players may unregister for an onpne Poker tournament and will receive a full refund prior to the start of the tournament. Once the tournament has begun players will not receive a refund on their buy-in. Tournament entries won in satelptes may not be redeemed for cash and hold no cash value.
11. Tournaments conclude once one player has accumulated all the chips in the tournament. In the event that 2 or more players are epminated in one hand the player with the most chips prior to the hand being dealt will be awarded the higher finishing spot. In the result of a tie as both players have the same number of chips, the players tie for that rank and the prize pool is distributed equally.
12. When there is a significant increase in the prize pool DSI Poker will go “hand for hand”. This allows every table to complete hands at the same time. This fairly determines the finishing order. Two players at different tables that are epminated simultaneously will be considered “knocked out”at the same time. The finishing order will then be determined relative to their chip count prior to the hand. *(see rule 11)
13. No player receives the button twice in a row. In circumstances in which players are epminated in the bpnds the button will continue to move in a clockwise direction. As all players have the opportunity to be spared a bpnd when this occurs, it’s an equal opportunity proposition for all players.
14. When playing heads up at the final table, the small bpnd will be in the position of the dealer.
15. As players are epminated throughout the tournament tables will break and players will be reseated. This reseating is completely random. On occasion players may be reseated in a bpnd they had just paid, but our onpne Poker software tries to relocate players in seat positions similar to those they were previously seated in.
16. Players will receive breaks throughout all of the tournaments. Please see the Tournament Lobby prior to playing to see when each scheduled break will happen. Breaks begin once all play has been concluded at every table of the tournament, some breaks may last spghtly longer than others due to an extended period of time in which players may need to make a decision.
17. Once a tournament has been entered players must assume the risk of internet issues and disconnection. DSI Poker accepts no responsibipty for lost monies due to internet issues the player may have. Should a player become disconnected they will still receive cards, and pay bpnds and antes. Players may voluntarily sit out during a tournament, but they will also continue to receive cards and pay the necessary bpnds and antes.
18. No discussion of a hand or hand possibipty is allowed while the hand is in play. Any of discussion of play will result in a penalty or automatic expulsion from the tournament and possibly DSI Poker permanently.
19. Players caught in collusion (chip dumping, soft play, or unethical chat) will be banned from the tournament and their account (s) will be banned from playing at DSI Poker. DSI Poker reserves the right to withhold any funds in a cheats account to reimburse the players who have been cheated.
20. Players may not hand off the tournament to another player unless it is due to internet failure and is done while making arrangements to get back onpne.
21. In the unpkely event that DSI Poker experiences a server crash, the hands and chip counts will be restored to what was dealt prior to the crash. Should the tournament need to be cancelled, players will receive funds based upon chip counts at the time of the crash.
22. The cash prize awarded in onpne Poker Bounty tournaments will be credited straight away to the account of the player who epminated the bounty. Players may not work together to epminate a bounty player as this is considered collusion (see rule 18.) If a bounty is unable to show up to play the tournament, no bounty cash prize will be awarded for his or her epmination.
23. Tournament Bucks are a unique currency which may be used exclusively for tournaments accepting this currency as a Buy-in. Tournament Bucks may not be redeemed for cash and hold no cash value. Support may not enter players into tournaments as an exchange for Tournament Bucks.
24. In late registration –If a regular, turbo/hyper or rebuy and add on Multi-table tournament is in late registration and is cancelled, all players will receive the following compensation (including players who have busted): A Tournament buy-ins, rebuys, re-entries and fees back. It will be as if the tournament had never been played.
25. Running (after late registration has closed) –If a regular, turbo/hyper or rebuy and add on Multi-table tournament is in a running state and not yet in the money is cancelled, players that have been epminated from the tournament will not receive any compensation for the tournament. Players that remain in the tournament will receive the following compensation. A. All buy-ins back. B. The remaining prize pool (all guarantees are honored) will be distributed on a percentage basis according to each players chip stack, for example, there are 100,000 chips in play, the prize pool is $100,000. Each chip is worth $1, you have 25,000 chips when the tournament is cancelled. You will receive $25,000 of the remaining prize pool. *The maximum payout cannot exceed 1st places prize.
26. In the money - If a regular, turbo/hyper or rebuy and add on Multi-table Tournament is in the money and is cancelled;players that have been epminated from the tournament will not receive any compensation for the tournament. Players that remain in the tournament will receive the following compensation: A. All remaining players will receive the next minimum payout when the tournament is cancelled B. The remaining prizepool will be distributed on a percentage basis according to each players chip stack.
27. Knockout tournaments in late registration –If a knockout Multi-table tournament is in late registration and is cancelled, all players will receive the following compensation, A. All players that have been epminated will receive their buy in and fee but will not receive their bounty back, for example, you are in a $10 KO tourney, $8 towards the prize pool and $2 towards your bounty with a $1 fee. Any player that has busted will receive the $8+$1 and will have lost their $2 bounty. B. Players that still remain in the tournament will receive the full amount that they have paid for the tournament, buy in, bounty and fee. Any player that has been awarded the $2 for knocking out another player will keep this money.
28. Knockout tournaments in running state (after late registration has closed) - If a knockout Multi-table tournament is in running state and not yet in the money is cancelled, players that have been epminated from the tournament will not receive any compensation for the tournament. Players that remain in the tournament will receive the following compensation. A. All buy-ins back and their own bounty. B. The remaining prize pool (all guarantees are honored) will be distributed on a percentage basis according to each players chip stack.
29. Knockout tournaments in the money - If a knockout Multi-table tournament is in the money and is cancelled, players that have been epminated from the tournament will not receive any compensation for the tournament. Players that remain in the tournament will receive the following compensation: A. All remaining players will receive the next minimum payout when the tournament is cancelled and their own bounty. B. The remaining prize pool will be distributed on a percentage basis according to each players chip stack.
30. Satelptes in late registration –If a satelpte is in late registration and is cancelled, all players will receive the following compensation (including players who have busted): Tournament buy-ins, rebuys, re-entries and fees back. It will be as if the satelpte had never been played.
31. Satelptes in the money or running state –If a satelpte is in a running state or in the money stage and is cancelled, players that have been epminated from the tournament will not receive any compensation for the tournament. All remaining players will receive the following compensation. The value of the seat will be turned into real money and will be divided evenly to all remaining players.
32. SNG’s will be refunded in two ways if they are cancelled: A. If all the original players in the SNG remain, (no players have busted out), all players will be equally refunded with their buy-in and fee. B. If one or more players have busted from the SNG, players will have the prize pool divided amongst players, by chip count after receiving there buy in and fees back. *The maximum payout cannot exceed 1st places prize.
33.Double or Nothing SNG's will be refunded in two ways if they are cancelled: A.If all the original players in the SNG remain, (no players have busted out), all players will be equally refunded with their buy-in and fee. B. If one or more players have busted from the SNG, players will have the prize pool divided amongst the remaining players evenly.
Should any dispute or situation arise, all decisions made by DSI Poker management are final.
Although originally an Italian game, Baccarat became famous in France in the 15th century. This is considered one of the most glamorous games in a casino.
The player's objective in Baccarat is to correctly guess which of three possible propositions will win the round: Bank, Player, or Tie.
PLAYER and BANKER receive a 3rd card or STAND on their first two cards as per the rules below unless one of them has a NATURAL.
The Tie hand is paid at eight to one. Thus a winning tie bet of $10 will return $80. If you bet on either Bank or Player and the Tie wins, you do not lose your bet. It is a push.
Edge in favor of the casino is as follows depending on where the bet is placed:
The Tie bet has a 14.1 percent edge in favor of the casino. The house gets a 1.36 percent edge on the Player bet and a 1.17 percent edge on the Bank bet when the bank charges a five percent commission.
A predominant aspect of the baccarat games played at the local casino is the scorecard. Casinos encourage this behavior simply because they know it has no bearing on the outcome of the game. One hand has no bearing on the next, and is never influenced by the preceding hands.
If you were betting on the flip of a coin, and it landed heads up 9 times in a row. The chance of the coin landing tails up on the 10th flip is exactly 50%, just as it was the first nine times. Any Baccarat strategy that makes you change your bets based on previous hands is useless and should be completely disregarded.
Besides the regular Blackjack games that you are used to we also offer these exciting variations of this popular game:
NOTICE:These are default game rules. Depending on casino house rules where you play at, some of these might differ.
The objective of the game is obtaining a hand value that is closest to 21 and higher than the dealer's hand without going over. Your hand or hands, depending at which table you play in the casino, will play against the total of the dealer's hand.
Initially, both the dealer and the player are dealt two cards per hand. Player cards are dealt face up and one dealer card is dealt face up. A Blackjack is when the sum of the first two totals 21. The combination can be any Ace with any card with a value of 10.
The shoe of cards can consist of any number of decks from 1 to 8, this depends of the rules of the house. The number of decks used at a table affect the odds of house. The more decks the better the odds are for the house. The casino lobby indicates the number of decks used in each game.
In Blackjack, the cards are valued as follows: An Ace can count as either 1 or 11. Cards from 2 through 9 keep their face value. The 10, Jack, Queen, and King are all valued at 10.
The plays that the Dealer makes are defined by a set of table rules that determine his actions. Usually these rules are indicated on the blackjack table. The main guidelines for the Dealer hand are:
After the cards are dealt the player must play his/her hand first. The player can make several choices once his two initial cards are dealt. The player's action would depend on the strategy used by the player to the two initial cards. Some tables will have rules that other tables may not have so it is a good idea for the player to find out which tables in the casino are the ones that suit his or her gambling style. These options are indicated in the casino lobby when choosing a game. The Players hand is over when: A Blackjack comes up, Player chooses to stand or Player busts.
These are the choices a player has after being deal the first two cards:
This is when the Player's or Dealer's hand total goes over 21. A Busted hand is automatically a loser.
Push is when the Player's hand equals the total of the Dealer's hand. This is tie and the player receives his/her bet amount back.
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed at the table. This is shown in the top right hand corner of the table.
Some Blackjack tables will allow a player to play multiple hands at the same time. A player can play either one, two or three hands simultaneously. The casino lobby indicates which tables will allow a player play multiple hands.
In the event the player looses internet connectivity on or closes his/her browser window in the middle of a game, the game in progress will be stored. Once back in the casino the pending game may be restored and finished by the player.
The objective of the game is to bet on the outcome of the dice, that you as the shooter roll. The payouts outs are made based on the sum of the numbers of the dice once the roll stops. Bets can be based on these two main things:
To begin the game, you as the shooter make an initial come out roll, here you must make a Pass Line or a Don't Pass Bar bet prior to rolling the dice. Depending on your choice for this initial bet, you will aim to roll specific numbers in order to win.
Craps is considered any dice rolled totaling 2, 3 or 12
If you throw a 7 or an 11 on the first roll it is an automatic win, called a Natural. If you throw craps 2, 3 or 12 it is an automatic loss. However if you throw anything else besides 7, 11 or craps then you make a Point. The dealer will mark the point number by placing a puck with its white face up on top of it. This means you are now betting for the number you just rolled (The Pass) to come up again before a 7 is rolled. If it does, you win.
After the point has been established, you can increase your line bet by taking odds. This means you are now betting additional money that the number you just rolled (The Point) will come up again before a 7 is rolled. If it does, you win. This bet is placed directly behind the original line bet. Each point pays different odds. Unlike the original pass line bet, an unresolved pass line odds bet may be removed.
You are betting the opposite of Pass Line. If you throw a 7 or an 11 on the first roll it's an automatic loss, and you win if the dice sum 3 or 12. A 2 is called a Stand Off or Tie and you neither win nor lose*. However if you roll anything else besides 7, 11 or "Craps" then you make a "Point". If this happens, then it's the exact opposite of Pass Line. This means you are now betting to win that you will throw a 7 before the number you just rolled (The "Point").
*Depending on house rules, some casinos use the 12 as the stand off or Tie number.
After the point has been established you can increase your line bet by taking odds. Which means you are now betting additional money that you will throw a 7 before the number you just rolled (The "Point") comes up. A don't pass line odds bet is placed on the right side of your original bet in the Don't Pass Bar. A winning Don't Pass Line odds bet pays true odds. An unresolved don't pass line odds bet may be removed.
It is an even money bet (pays 1:1). The only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If a 7 or 11 rolls, you are an automatic winner. But if you roll 2, 3, or 12 on the first roll you lose.
Once the come point has been established, you can increase your line bet by taking odds. This means that you are now betting to win that the number you just rolled will Come up again before a 7 is rolled. A come odds bet is placed directly under your come bet within the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Come odds bet pays true odds. Unlike the original come bet, an unresolved come odds bet may be removed.
Don't Come bets are basically the same as the Don't Pass Bar bets, but are made after you make a wager on a Don't Pass Bar, and a Point is rolled. You can then back up your bet by laying (betting against the shooter) the odds on the Point.
You are now betting additional money that you will roll a 7 before the "Point" number. If it does, you win. An odds bet is placed in the tiny space directly under your Don't Come bet within the narrow, uppermost bar over the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Don't Come odds bet pays true odds. An unresolved don't come odds bet may be removed.
Place bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Place bets are turned off when they have an OFF marker on top. If a 7 is rolled before your Place number you lose. If your Place number is rolled before a 7 you win.
A Place Lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. A place lose bet is placed in the narrow, unlabeled bar located just above the box with the corresponding number on the craps table: 4, 5, Six, 8, Nine, or 10. Winning Place Lose bets are paid according to these default ratios:
Buy bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets but with different (true) odds. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.
If a 7 is rolled before your Buy number you lose. If your Buy number is rolled before a 7 you win. On Buy bets the casino charges a five percent service charge on the value of your bet in multiples of $1 (a $10 bet will cost you $11).
Because of these payouts you must pay attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts.
Lay bets are the opposite of Buy bets. You are betting the shooter will roll a 7 before your Lay number of 4, 5, 6, 8, 9 or 10. If your Lay number is rolled before a 7 you lose. If a 7 is rolled before your Lay number you win.
Because of the nature of these payouts you need to pay special attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts. Same as with Buy bets the casino charges a five percent service charge. However, now the charge is based on your potential winnings in multiples of $1 (a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost you $41).
Big Six or Big Eight bets pay even money if you win. If a 7 is rolled before a 6 or an 8 you lose. If a 6 or an 8 is rolled before a 7 you win.
Hard Four or Hard Ten bets are two different bets, but are won in a similar manner and are paid out in the same manner. Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5). You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four or ten. They both pay 7:1.
Hard Six or Hard Eight bets are two different bets, but are won in a similar manner and the payout is the same. Hard Six can be rolled only one way (3, 3), and Hard Eight only rolled one way (4, 4). You are betting that the shooter will roll a Hard Six or a Hard Eight (whichever you placed your bet on) before a seven, and before any other combination of six or eight. They both pay 9:1.
Proposition bets are one time bets that are won or lost depending on the outcome of the next roll of the dice, once the bets are placed on the table.
Field Bets are popular because seven possible outcomes will win (2, 3, 4, 9, 10, 11 or 12), while only four (5, 6, 7 or 8) will lose. This bet usually pays even money but depending on the house rules sometimes a casino will pay 2:1 or 3:1 when a 2 or a 12 is rolled.
Any Seven bets are made when you bet that the next roll will be a 7. The payout is 4:1.
Any Craps bets are made when you bet that the next roll's outcome will be a 2, 3 or 12. The payout is 7:1.
Horn Two bets are a one time roll bet that the shooter will roll a 2. The payout is 30:1.
Horn Twelve bets are a one time roll bet that the shooter will roll a 12. The payout is 30:1
Horn Three bets are a one time roll bet that the shooter will roll a 3. The payout is 15:1.
Horn Eleven bets also known as Yo-Eleven. Here you bet that the dice will come out with a 11 on the shooter's next roll. The payout is 15:1.
The object of the game is to get at least a "pair of 10s or better" from a combination of your three cards and two community cards, while keeping all three regular bets in action. The player does not actually play against the dealer or another player but rather against the odds in order to get the best five card poker hand possible.
Let It Ride Poker uses the standard ranking of Poker hands ranging from a Royal Flush down to a Pair of 10s. You must have at least a Pair of 10s or better to win. The higher your hand is ranked, the more you will win.
Initially you must place three identical bets. Each bet must be at least table minimum. You will have the opportunity to withdraw two of the three bets as the hand progresses. Your hand consists of five cards: three dealt to you and two community cards placed in front of the dealer.
Once you view your first three cards you may not like your chances of getting a winning combination, so you may remove your first bet if this is the case. If you feel that you will get a winning poker hand, or if you already have a pair of 10s or better, you can Let it Ride. After deciding to withdraw or Let It Ride, the first community card is dealt.
Taking all four cards into consideration, you must now decide what to do with your second bet: withdraw or Let It Ride. Your third and final bet cannot be withdrawn therefore; you must Let It Ride. The dealer now deals the fifth and final card. At this point the five cards will decide if you have a winning poker hand or not. Winning bets are paid out according to the payout schedule on the bottom right hand of the table.
You may begin by pressing the Deal button once a bet is placed on the table. You are dealt three cards face up and two community cards face down. Your final hand in combination with the two community cards determines if you have a winning hand.
Press Take Down to withdraw your first or second bet. If after viewing your first three cards you don't like your chances of getting a winning hand, you may Take Down your first bet. Once the first community card is revealed to you may take down if you consider the odds unfavorable. A Take Down can be done on the first and second bet only.
Pressing All In on a play will automatically bet on the first and second bet. This is useful in scenarios in which you are sure of having a wining hand. For example you have a pair of Jacks on your first three cards; you already have a winner so All In is the way to go.
Press Let It Ride to play your first or second bet. If after viewing your first three cards, you have or like your chances of getting a winning hand, you may keep the bet by clicking on Let It Ride. After the first community card is revealed you still consider your odds in favor, you can "Let It Ride" on your second bet as well.
Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.
The Clear Button resets the chips placed on the table back to 0.
The exit button leaves the game and returns the player to the lobby. It may not be available at all times; however it will become operational when no play is pending.
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play on a hand. These limits can be seen in the top right hand of the table.
The fast-play button allows you to play Let it Ride more hands in a shorter period of time by skipping the animation of the cards deal. Skipping the animation will not alter the outcome of the game in any way. You can enable or disable this option at any time during play.
The Chip Selection console allows you to select chip denominations so you can place your bets on the table accordingly.
Displays the amount of money you currently have available in your casino account.
In the case of a winning hand, this displays the amount you were paid on your last hand.
The payouts chart shows the different winning combinations. It is located at the bottom right hand side of the screen. Winning hands pay the following prizes:
Pai Gow originated in the 1800's during the construction of the railroad when the Chinese domino game Gai Gow was combined with American poker. It is a more slow paced game but still offers excitement to the player.
The object of the game is to have a higher ranked five-card and two-card Poker hand than the house.
Pai Gow Poker is played using a single deck of standard playing cards including a Joker. You will be dealt 7 cards. These cards must be split into two Poker hands: a two-card front hand and a five-card back hand. You can split your hand however you like but you must follow one simple rule: your back hand must be ranked higher than your front hand. To win, your hands must rank higher than the house's front and back. If one of your hands wins and one loses, the hand is a push.
After placing your bet, click the Deal Button to deal the hand. You will be dealt seven cards. Split your hand by dragging and dropping the cards on the card the front and back hand holders on the right of the table. If you change your mind, you can drag back any card again. Once your hand is set, click the Done button. The dealer will reveal the house hands. Your hands will be compared to the house hands. Remember, you must win both your front and back hand to get paid.
Hand Rankings are different winning combinations in Pai Gow Poker. As most poker based games, Pai Gow uses the common poker hands with some variations. Listed bellow are the different hands in Pai Gow starting from highest paid to lowest rank.
Roulette is the perfect example of a game of chance with one objective: Guessing which number will be the next to come up. The Roulette Table consists of a spinning wheel with numbered slots, a small white ball and a betting layout that allows bets to be placed on one or more numbers at a time. There are also side bets in the table. The wheel is spun in one direction and the ball is propelled around the outer edge of the wheel in the opposite direction. Eventually, the ball will decrease in speed and fall toward the spinning wheel where it will bounce around for a while until it lands in one of the numbered slots. If your bet or bets are a "hit", the casino pays a variety of odds based on the number of numbers covered by your bet.
To play roulette, you place your bet or bets on numbers, rows, or corners of the inside of the table layout or on the outside (see inside outside bets), and click spin. You may select your chip denomination by clicking on the chip/amount of your choice.
The function of this button is to repeat the exact same layout of bet(s) as in the previous turn.
This will clear any bets on the table should the player feel like removing the bets and placing new ones.
Inside are bets that are placed on the numbers fields on the lines between numbers. A single inside bet can cover from one to six numbers.
Outside Bets are complimentary bets that are placed on the table. These aren't bets on specific numbers but rather side bets. Here you can bet if the ball will land on a color, odd or even, first twelve numbers and so on.
Roulette is a game of chance. The outcome of a spin is not determined by prior spins. Each spin is an independent event of chance. For example, after seven successive blacks, the chance of getting a red on the next spin is still as likely as getting a black. You should not base you strategy on the false assumption that a particular outcome is 'due' to happen. Some people believe you can always break even at roulette by always betting even money, then doubling down after every loss and return to the lowest bet after a win. This is called the Martingale system. However, in practice this is not possible because every roulette table has a maximum imposed on the bet size.
After a couple of sequential losses it is no longer possible to double down, and you will lose. In fact never believe anyone who claims having invented a winning roulette system. As with all games of chance, whether you win or lose doesn't depend on the system you're using, but on luck and common sense. The outcome of a spin is not determined by prior spins. Good Luck!
The objective of Fruity Fortune is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.
To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.
You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.
This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button
This button will select all the lines and automatically spin the reels.
This field indicates the total amount of money at risk during a spin.
Each time a spin is made, the five reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.
Each time the scatter symbol comes up three times or more you will get free spins. It is important to point out that if you win free spins in specific coin / line denomination, you will play your free spins in that same layout. This is why you might notice that the coin values and lines selected change when you play free spins that have accumulated.
The Win box displays the amount of money you've won if you hit a winning combination.
The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play
The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.
The objective of Pirate's Revenge is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.
This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.
Pirate's Revenge is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.
Every ship has a different hidden prize, you win the prize for the ship you decide to shoot at.
The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.
The Cash Out button credits back your current bet, and resets it to 0.
The objective of Wild Seven's is to match the symbols of each one of the three reels to a winning combination. Payouts depend on what symbols will match on a line.
To begin playing Slots, you need to select the coin value on the machine, and press spin. The outcome of the 3 spinning reels will determine the payout.
This button allows you to either increase or decrease the amount of coins you wish to bet. You may click on the + sign to increase the bet or on the - sign to decrease it.
Wild Seven's is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
The payouts table shows the different winning combinations for each Slot machine.
The Bet One button places a single coin bet on the machine.
The Bet Max button places the maximum bet allowed on the machine; and spins the reels automatically.
Touchdown Fever is a single pay line slot game. The objective of this game, as any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.
To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.
The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.
Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.
This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in winners.
The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.
The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.
The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is be operational once the spin is completed.
The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.
The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.
The Cash Out button clears the bet amount and credits it back to your balance.
Jurassic Fire is single pay line slot game. The objective of this game, as in any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.
This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is operational once the spin is completed.
This button will allow you to see the outcome of the last 30 spins of the reels.
The objective of Stud Poker, like that of most poker games, is to get the highest hand. There are several twists to this variety, however, that provide for a different an interesting challenge.
To begin the game, the player must place an ANTE on the table. Once the ante (which works as a straight 1:1 bet) has been placed, the cards are dealt: all of the player's cards are showing, and all of the dealer's cards are facing down, except for one. There are no card replacements for either of the parties.
Once the cards have been dealt, the player must decide if to RAISE the bet or to FOLD it. When the player decides to RAISE, the bet is raised automatically. The value of the RAISE bet is fixed as twice the ante and no modifications are allowed. The dealer must have an ace and a king or higher in order to be able to open or qualify. In other words, the lowest qualifying hand would be Ace, King, 4, 3, 2 and the highest non-qualifying hand would be Ace, Queen, Jack, 10, 9. If the dealer is unable to open his or her hand then the player will win even money on his ante wager and the raise will push.
The dealer then turns his cards up to compare both hands. If the dealer wins, he keeps both bet and ante. If the player has a better hand, he/she wins the ante straight plus the bet multiplied, in accordance to his/her hand. Refer to the payout table for complete details.
When placing the Ante, the player is allowed to Drop a Credit. This side bet can be done by placing one credit in the slot above the betting circle. The winning customer gains an advantage on payouts and an additional bonus for all hands ranking as a flush or higher.
When the player surrenders or Folds back, the dealer keeps the ante and reveals his cards.
A 3-Card Poker game consists of two hands that are made with three cards, one that is the player's and the other the dealer's hand. 3 Card Poker has two ways to bet and win:
To begin play, place a wager on the ANTE, the PAIR PLUS, or both, depending on your betting strategy. The dealer and player are dealt three cards. Dealer must have a Queen or higher to qualify. If dealer qualifies, the highest hand wins the ANTE + PLAY bet. If player has a pair or higher, the PAIR PLUS wins regardless of the dealer's hand.
To PLAY your hand, a wager equal to the ANTE is required. You are wagering that your hand beats the dealer's or that the dealer will not qualify. If your hand is higher than the dealer's qualifying hand, you win both ANTE and PLAY bets, otherwise you lose both. If the dealer does not qualify, you win the ANTE bet and the PLAY pushes. If you fold, all wagers including PAIR PLUS are forfeited.
If you bet on PAIR PLUS, you are wagering that you'll receive at least a pair or something higher in your hand. Any hand that is a pair or higher pays according to the Payouts Chart regardless of what the dealer's hand has. If only Pair Plus is played then the dealer hand is not played as there is no RAISE or FOLD. There is no skill requirement to this bet as it only consists on the outcome of the three cards. Anything less than a pair does not win. If you ANTE and do not PLAY, this wager is forfeited.
If you hit PLAY with a straight or higher (straight, 3 of a kind, or straight flush), the ANTE receives a bonus in accordance to the Payouts Chart, no matter of the outcome of the dealer's hand. If you place your mouse over the Payouts Chart you will get complete details on the payout scenarios for this game.
Press Deal once a bet is placed and you are ready to begin the game. You are dealt three cards face up. To win, you must out-rank the dealer's hand.
Press Play if you think your hand is high enough to beat the dealer's hand or if you have a Pair Plus; which will automatically place a wager equal to your ANTE wager, play your hand against the dealer's, and (or) play your Pair Plus bet.
If after viewing your three cards, you don't like your chances of "out ranking" the dealer or don't have a Pair Plus, you can "Fold" your cards and not risk losing a PLAY wager.
The Clear Button resets the coins being wagered to 0.
The payouts chart shows the different winning combinations. Placing your mouse over the button on the bottom right will reveal the chart.
The exit button closes the game. It will not be enabled at all times, however-it will be operational when no hand is being played.
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. These bet limits are indicated on the top right hand side of the table.
The fast-play button allows you to play 3 Card Poker in a much faster way, all that is skipped with this feature turned on is the animation of the cards being dealt. Skipping the animation will not alter the outcome of the game. You can enable or disable this option at any time.
The "Chips Selector" allows you to select the chip denomination you wish to play on the table.
Paid displays the amount you were paid on your last hand assuming your hand had a winning combination.
Hand rankings are different winning combinations in 3 Card Poker. The ranking of the hands in 3 Card Poker differs from traditional poker hands. In 3 Card Poker, a STRAIGHT beats a FLUSH. Cards are ranked from highest to lowest in the following order:
The objective of the game is to get a winning combination of poker hands, the higher the rank of the final hand, the better the payout to the player. Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player decides which cards to hold and which cards to discard for the second and final draw.
The strategy and preference for the different variations of this game is really up to the player since each game has its own set of rules and advantages both to the player and the house. Each game is explained in detail in this section.
Once you have credits in the machine you may wager. You can change the coin value and amount of coins you'll bet per turn. The bet must be placed before you Draw cards, and can't be changed during play. Once you are ready you may press Draw for the initial five cards to come up.
Press the Draw/Deal after a bet is placed to begin the game; or press Draw/Deal to obtain new cards for those cards not held. Your final hand determines whether you win or lose the game.
Once with the cards dealt you as the player decide if you wish to keep any of the cards in your hand. To hold cards push the Hold button under the card(s) you wish to keep or click on the card itself. If you change your mind and no longer wish to keep a selected card push the "Hold" button a second time to cancel. The word "Hold" appears on the cards you've selected.
Press the Bet One button to play 1 coin on the hand; you may press it multiple times until you get the desired amount of coins. Video poker will allow you to bet from one to five coins per turn.
Press the Bet Max button to bet 5 coins on the hand.
This is the coin denomination you wish to play with. The selected coin value being played can be changed anytime between hands or when a play has been concluded.
The exit button closes the game window and returns the player to the lobby. It will not be enabled during a game; however-it will be operational when there is no pending action from the player.
The fast-play button allows you to play video poker faster, by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.
This is a report that will display detailed plays made by the player in case any doubt or reference should be made.
The winning combinations and payout schedules are listed on the payout table attached to the machine on the game screen. (Payout Table shown) The winning combinations are based on poker hands, with some variations depending which video poker machine is used:
The objective of Serpent's Treasure is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.
Serpent's Treasure is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
You have three chances to try to get the most coins, you may try all three or if you may exit after any of the tries if you feel that the winnings are not going to be higher on the next turn.
The Casino games are administered by 3rd Party Software providers.
The Casino games and software are audited by a licensed agency that performs statistical analyses of the casino games payout structure and return-to-player percentages to certify fair gaming is being provided to customers and visitors of our site. Each month an audit is performed and documented on the site's Fair Gaming page (Fair Gaming).
BETDSI does NOT accept liability for the operation of the casino software and games, nor does it accept liability for the corresponding payout of winnings from within all casino softwares used by the players at the site.
Should any casino game or software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.
BETDSI makes every effort to ensure that errors or mistakes do not occur in any game. BETDSI reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.
Players are prohibited from playing casino games or software that may be or suspected to be faulty. By entering the casino, all players accept these rules established here within and as cited in our rules and regulations section.
NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS OPEN TO PERSONS WHO ARE: (A) REGISTERED USERS OF FACEBOOK.COM; (B) LEGAL RESIDENTS OF ONE (1) OF THE FIFTY (50) UNITED STATES, WASHINGTON D.C., PUERTO RICO, CANADA (EXCLUDING QUEBEC) AND WORLDWIDE ; AND (C) AT LEAST EIGHTEEN (18) YEARS OF AGE OR AGE OF MAJORITY IN STATE OF RESIDENCE OR OLDER AT THE DATE OF ENTRY IN THE SWEEPSTAKES. VOID WHERE PROHIBITED BY LAW.
Welcome to the 2014 BetDSI.com Bracket Application Game. The 2014 BetDSI.com Bracket Application Game (the "Sweepstakes") is a competition based on results of the 2014 NCAA® Division I Men's College Basketball Tournament (the "Tournament") and played through a bracket application found on the website at the domain https://www.facebook.com/BetDSI ("Facebook.com"). On March 13, 2014, the selection committee will seed the qualifying college basketball teams of the Tournament. Participants will attempt to select the winners of all the games of the Tournament. Participants will earn points by correctly predicting the winning teams in the games of the Tournament. The number of points awarded for each correct pick of a winning game of the Tournament will increase with each round of the Tournament. The exact number of points awarded in this Sweepstakes is set forth in the Making Picks! section below. The grand prize (the "Grand Prize") will be awarded to a randomly-selected participant who is among the top ten percent (10%) of point scorers in this Sweepstakes, as described in the Prizes section of these Official Rules.
The Sweepstakes will run from March 13, 2014 and will run through the final game of the Tournament scheduled for April 4, 2014. Selection deadline for picking teams is set forth in the Selection Deadline section of these Official Rules.
The Sweepstakes is FREE to play. No purchase or entry fee necessary to enter or win. This Sweepstakes may not be used for any form of gambling or wagering.
BetDSI.com will serve as the Administrator of Sweepstakes and will be responsible for resolving any disputes that arise regarding violations of the rules.
To participate, you must be: (a) a Registered User of Facebook.com; (b) at least eighteen (18) years of age or age of majority in state of residence or older at the date of entry into this Promotion; and c) a legal resident of one (1) of the fifty (50) United States, Washington D.C., Puerto Rico or Canada (excluding Quebec); Void in all other US Territories and Possessions and where prohibited by law.
For purposes of these Official Rules, "Registered User" means a person who has successfully completed the registration form on Facebook.com. There is no fee or charge for you to become a Registered User.
The promotion is in no way sponsored, endorsed or administered by, or associated with Facebook.com.
Employees of Bookmaker.com and the National Collegiate Athletic Association ("NCAA") (collectively, the "Sweepstakes Entities") and each of their parent companies, affiliates, subsidiaries, advertising, promotion and fulfillment agencies and members of the immediate family or household of each are not eligible to win. Immediate family member is defined as a parent, sibling or any person residing in the same household as an employee of the Sweepstakes Entities. Void where prohibited by law. Such excluded employees and/or family members may play, but WILL NOT be eligible to receive the Grand Prize.
Registered Users can sign up at any time by visiting Facebook.com prior to the start of the Tournament on March 17, 2014. Participants will be asked to go to Facebook.com, add the Bookmaker.com Tournament Brackets application, and follow the onscreen instructions (the "Onscreen Instructions") in order to enter. Onscreen Instructions are incorporated by reference in these Official Rules.
Brackets will be filled on March 13, 2014 and posted on-line under the "Brackets" link on the Sweepstakes site. Picks must be submitted by 11:00 AM ET on March 17, 2014.
After you sign up, you will have access to an on-line brackets page listing 63 of the 68 eligible NCAA® Division I Men's College Basketball Tournament teams and their round one match-ups.
Note: The 64th through 68th teams will be determined by First Round Tournament games on Tuesday, March 15, 2014 and Wednesday, March 16, 2014. Those games will not be counted in this Sweepstakes. Prior to completion of those games, the 64th through 68th teams will be listed on our brackets page as "Team 1/Team 2," and Participants are free to pick "Team 1/Team 2" in the first round if they want to submit picks before the such game is complete.
Participants must enter their projected winners of 63 games of the Tournament, round by round, beginning with the second round. Beginning with round two, the Administrator will weigh predictions for each successive round more heavily than the previous round in accordance with the table below. Points will be awarded by multiplying your number of correct predictions of winning teams in each round of the Sweepstakes by the weight assigned to each applicable round. For example, you would receive five (5) points for five correct predictions of winning teams in round two, and ten (10) points for five correct predictions of winning teams in round three. You will receive an individual score for each of the six Tournament rounds; and an overall score, which is the combined total of your individual round scores.
One (1) Grand Prize will be awarded to a randomly-selected participant who is among the top ten percent (10%) of eligible point scorers in this Sweepstakes. Grand Prize winner (the "Prize Winner") will receive an Apple iPad 2 16GB Wi-Fi version. (Note that we will only ship the Grand Prize to U.S. residents. Non U.S. residents will receive the cash equivalent of $500)
Grand Prize drawing will be held on or around Tuesday, April 5, 2014. Prize Winner will be chosen at random from among the top ten percent (10%) of all eligible participants, based on overall point score.
Odds of winning the Grand Prize depend on the number of eligible participants and the outcome of the 2014 Division I Men's College Basketball Tournament.
Potential Prize Winner will be notified through email and/or phone call. A potential Prize Winner will be asked to provide their personal information such as their name, email address, physical address, date of birth and phone number in order to confirm eligibility and compliance with these official rules.
Only two attempts for new alternates will be conducted per Prize. If attempts fail, unclaimed Prize will not be awarded.
All participants agree to abide by the terms of these Official Rules which include the Legal Disclaimers below, and by the decisions of BM, which are final and binding on all matters pertaining to the Sweepstakes.
Any potential winner who is a resident of Canada may be required to correctly answer, without assistance of any kind, whether mechanical or otherwise, a time-limited mathematical skill-testing question administered online or offline in order to be declared a winner.
Potential Prize Winner will be required to sign and return, within seven (7) days of issuance, the Affidavit of Eligibility and Publicity/Liability Release, except where prohibited by law. Failure to return such documents within the specified time period, noncompliance with these Official Rules, the return of any prize or prize notification or if any potential winner declines the Grand Prize for any reason, such person may be disqualified, with an alternate Prize Winner selected via random drawing in accordance with these Official Rules (as applicable).
Except where prohibited by law, the Prize Winner's acceptance of the Grand Prize constitutes permission for the Sweepstakes Entities to use Prize Winner's name, photograph, likeness, statements, biographical information, voice, and address (city and state) worldwide and in all forms of media, in perpetuity, without further compensation. Entrants agree to Commissioner's use of their names and likeness for advertising and publicity purposes, without additional compensation, unless prohibited by law.
All federal, state, local, and provincial laws and regulations apply.
BM and the NCAA are not responsible for lost, late or misdirected on-line entries or transactions, for incorrect, inaccurate or incomplete entry information whether caused by a contestant, equipment, or technical malfunction or for any human error, technical error or malfunctions. BM reserves the right to halt or modify the Sweepstakes at any time during the Sweepstakes period if events beyond their control compromise the Sweepstakes fairness or integrity. In the event that a scheduled game is canceled or preempted for any reason, no points will be awarded for that week for players on the affected NCAA teams.
BM and the NCAA are not responsible for typographical or other human or technical errors in the offer or administration of this Sweepstakes, including but not limited to errors in advertising, the Official Rules, the selection and announcement of the Prize Winner or the distribution of the Grand Prize.
BM, in its sole discretion, may disqualify any entrant from participating in the Sweepstakes, refuse to award points or the Grand Prize, and require the return of the Grand Prize, if entrant engages in any conduct BM deems to be improper, unfair or otherwise adverse to the operation of the Sweepstakes or detrimental to other entrants. Such improper conduct includes, but is not limited to, falsifying personal information required during Sweepstakes registration or Grand Prize claim, violating any term or condition stated herein, accumulating points or The Grand Prize through methods such as automated computer scripts or other programming techniques, allowing others to use the entrant's personal information for the purpose of accumulating points or the Grand Prize, tampering with BM's administration of this promotion, or intentionally trying to defraud, reverse engineer, disassemble, decompile or otherwise tamper with the computer programs on this Web site. Entrant further acknowledges that the forfeiture of the Grand Prize and/or return of the Grand Prize shall in no way prevent BM from pursuing other avenues of recourse such as criminal or civil proceedings in connection with such conduct.
BM reserves the right to modify these rules for clarification purposes without materially affecting the terms and conditions of the Sweepstakes. This Sweepstakes is not affiliated with or endorsed by the NCAA or any NCAA team. This is a skill game designed to increase consumer awareness of and interest in the Bookmaker.com Service.
The promotion is in no way sponsored, endorsed or administered by, or associated with the Facebook website.
This Sweepstakes may not be used for any form of gambling or wagering.
If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of BM which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Sweepstakes, BM reserves the right, at its sole discretion, to disqualify any individual who tampers with the entry process, and to cancel, terminate, modify or suspend the Sweepstakes. In such event, BM further reserves the right to award prize to the eligible participant selected via random drawing from the participants whose score resides in the top 10% of all scores in accordance with these Official Rules.
BM and the NCAA assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to, or alteration of, entries or transactions. BM and the NCAA are not responsible for any problems or technical malfunction of any telephone network or lines, computer on-line systems, servers, or providers, computer equipment, software, failure of any e-mail entry or transaction to be received on account of technical problems or traffic congestion on the Internet or at any Web site, or any combination thereof, including any injury or damage to participant's or any other person's computer related to or resulting from participation or downloading any materials in this Sweepstakes.
The Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, lost, late, incomplete, corrupted, stolen, misdirected, illegible or postage due entries or mail if applicable; or for any computer, telephone, cable, network, satellite, electronic or Internet hardware or software malfunctions, unauthorized human intervention, or the incorrect or inaccurate capture of entry or other information, or the failure to capture any such information. The Sweepstakes Entities, and their parents, affiliated and subsidiary companies, advertising and promotion agencies, are not responsible for any incorrect or inaccurate information, whether caused by registration information submitted by end users or tampering, hacking, or by any of the equipment or programming associated with or utilized in this Sweepstakes, and! assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to the Sweepstakes.
Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, injury or damage to any entrants or to any other person's computer or property related to or resulting from participating in this Sweepstakes or downloading materials from this Sweepstakes.
In the event of a dispute, entries made by Internet will be declared made by the authorized account holder of the e-mail address submitted at time of entry. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet access provider, on-line service provider or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.
Any entry that is incomplete, late, or does not include a validly issued User ID and/or email address will be disqualified.
In the event that the Sweepstakes is challenged by any legal or regulatory authority, BM reserves the right to discontinue or modify the Sweepstakes, or to disqualify participants residing in the affected geographic areas. In such event, BM or the NCAA shall have no liability to any participants who are disqualified due to such an action.
The Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, errors and/or ambiguity: (a) in the Sweepstakes; (b) in any related advertising or promotions of this Sweepstakes; and/or (c) in these Official Rules including but not limited to errors in advertising, the Official Rules, the selection and announcement of the Grand Prize Winner or the distribution of the Grand Prize. In the event of any ambiguity(s) or error(s) in these Official Rules, Administrators reserve the right to modify these Official Rules for clarification purposes or to correct any such ambiguity or error(s) without materially affecting the terms and conditions of the Sweepstakes.
The Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, the selection and announcement of the Prize Winner, the distribution of the Grand Prize, the acceptance/possession and/or use/misuse of any part of a the Grand Prize and/or any injury or damage to any entrant's or third person's property related to or resulting from any part of the Grand Prize or any part of this Sweepstakes.
Each entrant in the Sweepstakes, including, without limitation, the Prize Winner, hereby releases and agrees to hold harmless the Sweepstakes Entities, Facebook.com and their parents, affiliates, subsidiaries, advertising and promotion agencies and their respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of the Grand Prize, participation in this Sweepstakes and participation in any activity related to this Sweepstakes.
IN NO EVENT WILL THE SWEEPSTAKES ENTITIES, FACEBOOK.COM AND/OR THEIR PARENTS, AFFILIATES, SUBSIDIARIES AND RELATED COMPANIES, THEIR ADVERTISING OR PROMOTION AGENCIES OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR ANY DAMAGES OR LOSSES OF ANY KIND, INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING OUT OF YOUR ACCESS TO AND USE OF THE SERVICE AND/OR THE SWEEPSTAKES, DOWNLOADING FROM AND/OR PRINTING MATERIAL DOWNLOADED FROM THE SERVICE AND/OR THE SWEEPSTAKES. IN NO EVENT SHALL BM OR THE NCAA'S TOTAL LIABILITY TO YOU FOR ALL DAMAGES, LOSSES, OR CAUSES OF ACTION EXCEED $100. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE SWEEPSTAKES AND THE SERVICE INCLUDING THE GRAND PRIZE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JU! RISDICTIONS MAY NOT ALLOW THE LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSION OF IMPLIED WARRANTIES SO SOME OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. CHECK YOUR LOCAL LAWS FOR ANY RESTRICTIONS OR LIMITATIONS REGARDING THESE LIMITATIONS OR EXCLUSIONS.
The parties waive all rights to trial in any action or proceeding instituted in connection with these Official Rules, including, without limitation, the Sweepstakes. Any controversy or claim arising out of or relating to these Official Rules and/or the Sweepstakes shall be settled by binding arbitration in accordance with the commercial arbitration rules of the American Arbitration Association. Any such controversy or claim shall be arbitrated on an individual basis, and shall not be consolidated in any arbitration with any claim or controversy of any other party.
NCAA®, SWEET SIXTEEN®, ELITE EIGHT®, and FINAL FOUR® are trademarks of the National Collegiate Athletic Association. The NCAA is not a sponsor of this promotion.
BetDSI, SJO7045, PO Box 025331, Doral, FL 33122-5331.
To receive an entry, contestants must be a www.BetDSI.eu member.
There are three (3) ways to receive contest entries:
1 - For every deposit of $50 or more into your betting account between March 1st, 2015 and March 19th, 2015, you'll receive one (1) free contest entry. Example: Deposit $100, receive two (2) contest entries. Deposit $150, receive three (3) contest entries. There is no limit to the number of entries awarded.
2 - Entries can also be obtained by redeeming your BetPoints™. You can receive one (1) entry for 2,000 BetPoints™ if you are a Gold member, 1,500 for Platinum members, and 1000 BetPoints™ for Diamond members.
3 - Entries can also be purchased for U.S. $10 each.
Customers may enter as many times as they like.
Note: Only active players are eligible to receive any prize money. An active player is defined as having at least $300 worth of sports wagers between March 1st, 2015 and the end of Round 3 of the Tournament on March 22nd, 2015. Contestants who fail to meet this requirement will only be awarded 10% of the listed cash prize amount.
Contestants must pick the winners of the 64 games in the 2015 NCAA Division 1 Men’s Basketball Championship Tournament. Points will be awarded for each correct pick. Entries must be completed online before the contest deadline on Thursday, March 19th, 2015. Once the bracket has been submitted, it is final.*Bracket picks cannot be changed once the bracket has been submitted. Games will be graded and the bracket updated at the end of each round.
Prizes are awarded based on point totals earned according to the following chart:
Players will be able to check their point totals by logging into their accounts. Point totals will be updated after every round. Points are non-transferable.
Prizes will be determined by correct picks in the bracket and the cumulative total of points scored by each contestant. In the event of a tie, the position winner will be the contestant who most closely predicts the Grand Salami (the combined total amount of points that will be scored in the last three games – i.e. both games of The Final Four on April 4th, 2015, plus the National Championship Game on April 6th, 2015). In the case that more than one contestant correctly predicts the Grand Salami, the winner will be determined by the earlier entry date and time. Only one winner per position will be allowed.
Winners will be notified by E-mail. It is the sole responsibility of the entrant to keep his/her E-mail information in their account up-to-date and accurate. If after thirty (30) calendar days the winner fails to acknowledge their prize, their winning entry will be forfeited.
Cash prizes awarded are in US dollars or currency equivalent.
All cash and bonuses awarded will be in the national currency of the winner’s account.
BetDSI reserves the right to replace the prizes with products of similar value for any reason and in the event of unforeseen problems with product availability, timings, dates or distribution.
Acceptance of prizes for the Perfect Bracket, 1st Place, 2nd Place and 3rd Place constitutes permission for BetDSI.eu to use the prize winner's name, image, video, likeness, statements, biographical information, voice and general location (city, state, country) worldwide and in all forms of media, in perpetuity, without further compensation.
The deadline for registering and entering submissions for the contest is March 19th, 2015 at 1 minute prior to the start of the first game of the 2015 NCAA Division 1 Men's Basketball Championship Tournament. The sole determinant of time for the purposes of the Contest will be the Contest server machine(s). Contestants entering picks close to the posted deadline do so with this information in mind - in other words, don't wait until the very last minute to submit your contest entries.
Each entrant in this contest, including, without limitation, each prize winner, hereby releases and agrees to hold harmless the BetDSI.eu and its parents, affiliates, subsidiaries, advertising and promotion agencies and its respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of any and all contest prizes, participation in this contest and participation in any activity related to this contest.
If in BetDSI’s sole opinion, there is any suspected or actual evidence of tampering with any portion of this Contest, or if technical difficulties compromise the integrity of this Contest, BetDSI reserves the right to terminate the Contest and award all prizes to the persons who are winning at the time of termination, and/or disqualify any individual.
BetDSI reserves the right to terminate a user's privileges at our sole discretion. Any attempt to gain unauthorized access, impersonating another user, misrepresenting personal information, or general mischief may result in a user's termination. In the event of any dispute, our decision is final.
*ENTRY IN THIS CONTEST CONSTITUTES ACCEPTANCE OF THESE OFFICIAL RULES.
Any game or event must be played to its conclusion within 7 days in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 7 days of the start time have action and will be graded based on the completed game score.
Games and events shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed.
Live Betting wagers may be placed online only.
We reserve the right to void any wager placed on an obvious line mistake, or placed after the outcome of the proposition has been determined.
All propositions will have one winning outcome. In the event that more than one winning outcome applies, the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.
The game time and score information displayed in the live betting scoreboard serves solely as a guide. Though every attempt is made to ensure that the information displayed is current, it is not always possible. The company assumes no liability for the accuracy of this information.
BETDSI Streak Challenge is subject to the rules below. No purchase is necessary. Void where prohibited by law.
BETDSI Streak Challenge is free to enter. Make sure you read and understand the following rules before playing, particularly the section about claiming prizes. The BETDSI Streak Challenge game is scored automatically to eliminate human error, and all rules are strictly followed and enforced for all players.
This is a Contest where entrants are rewarded for making consecutive correct selections of winners of specified sporting events. Prizes will be awarded for 21 consecutive correct picks, 17 consecutive correct picks, 13 consecutive correct picks, 9 consecutive correct picks, and 5 consecutive picks.
Limit (1) username per person/email address. If there is a dispute as to the identity of an online entrant, the prize will be awarded to the authorized account holder of the email address. The "authorized account holder" is defined as the natural person to whom the email address is assigned by an internet service provider, online service provider or other organization (e.g., business, educational institution, etc.) that is responsible for assigning email addresses for the domain associated with the submitted email address.
The user who signs up the user name is the only person eligible to win a prize, even if other persons log-in under the user name and make picks.
IMPORTANT: betdsi.eu's Streak Challenge is free to enter, however contestants must have a Betdsi.eu account in order to participate. Each participant is eligible to receive 1 (one time only per member per household) of either the Streak of 5 prize equal to a $25 freeplay or the Streak of 9 prize equal to a $100 freeplay without an active betting account described as having wagered at least $100 in real money derived from a real money deposit. In the case where a participant has been issued 1 free prize, or in the case of any prize award greater than $499 an active betting account is required to receive any full prize award; otherwise, winning contestants will receive 10% of the listed prize amount. An ACTIVE betting account is defined as having wagered at least $100 derived from a real money deposit, no more than 30 days prior to the start of the winning streak. Active betting accounts with wagers deriven from other contest prizes, freeplays, or other non-deposit promotions are not considered valid active betting accounts for Streak Contest prize consideration.
Contest participants who are NOT members of the Rewards Loyalty Program are NOT eligible to win any prizes.
All taxes are the sole responsibility of the winner. All prize values are in US dollars, and cash prizes will be awarded in US dollars.
No transfer, assignment or substitution of a prize, except Sponsor reserves the right to substitute prize for an item of equal or greater value in the event an advertised prize is unavailable. All federal, state, local and provincial laws and regulations apply. Entrants agree to be bound by the terms of these Official Rules and by the decisions of Sponsor, which are final and binding on all matters pertaining to this Contest. All winners of prizes valued at $100 or more may be asked to sign and return an Declaration of Eligibility, a Liability Release and where legally permissible a Publicity Release within 7 days following the date of first attempted notification. Failure to comply with this deadline may result in forfeiture of the prize and selection of an alternate winner. Acceptance of the prize constitutes permission for Sponsor and its agencies to use winner’s name and/or likeness for advertising and promotional purposes without additional compensation, unless prohibited by law. By accepting prize, winner agrees to hold Sponsor, its respective directors, officers, employees and assigns harmless for any injury or damage caused or claimed to be caused by participation in the Contest. Sponsor is not responsible for any typographical or other error in the printing of the offer, administration of the Contest or in the announcement of the prize.
Sponsor is not responsible for electronic transmission errors resulting in omission, interruption, deletion, defect, delay in operations or transmission, theft or destruction or unauthorized access to or alterations of entry materials, or for technical, network, telephone equipment, electronic, computer, hardware or software malfunctions or limitations of any kind, or inaccurate transmissions of or failure to receive entry information by Sponsor or presenter on account of technical problems or traffic congestion on the Internet or at any Web site or any combination thereof. If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Contest, Sponsor reserves the right at its sole discretion to cancel, terminate, modify or suspend the Contest. Sponsor further reserves the right to disqualify any individual who tampers with the game process. Caution: Any attempt by a contestant to deliberately damage any Web site or undermine the legitimate operation of the game is a violation of criminal and civil laws and should such an attempt be made, Sponsor reserves the right to seek damages from any such contestant to the fullest extent of the law.
The BETDSI Streak Challenge game is an ongoing competition. You can enter at any time. When your winning streak ends, you can immediately make another pick and try to start a new streak.
All prize winners must have a valid internet e-mail address. To be eligible to receive postal prizes, entrants must have a valid US or Canadian Postal Address. PO Boxes are not acceptable.