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General Rules
  • 1. The rules at BetDSI conform very closely to those found at Las Vegas Sportsbook, and are used to protect both our company and you, the bettor.
  • 2. All customer betting accounts at BetDSI are private and confidential, and all calls are recorded on tape and held for disputes for a period of seven days.
  • 3. All clients must be 18 years of age.
  • 4. BetDSI reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clients who reside in states or provinces that prohibit sports wagering.
  • 5. All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.
  • 6. Each client is required to identify himself by his betting account number and password on each call and each log in to BetDSI. The client has sole responsibility for his specific password and account number.
  • 7. Account balances will reflect any wagers on future propositions or pending wagers.
  • 8. Customers cannot risk more money than is available in their account.
  • 9. All players are to confirm their bets with the operator at the end of the call using their account number and password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed, the wager will be at the management discretion.
  • 10. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered.
  • 11. On over/under wagers, over-time periods are included in the final score.
  • 12. When wagering on half-time lines, the over-time period(s) are included as a part of the second half.
  • 13. All minimums, maximums, and betting payout prices are subject to change without prior written notice.
  • 14. Maximum betting payout for any parlay is $150,000.
  • 15. All wagering disputes shall be resolved by the read-back from the recorded call and shall be ruled final.
  • 16. With regard to suspended games, protest games, or overturned decisions, BetDSI follows Las Vegas gaming rules for wagering purposes. Otherwise BetDSI does not recognize suspended games, protests and overturned decisions for wagering purposes.
  • 17. All sporting events must be played on date unless otherwise specified. If an event is postponed and/or rescheduled or a change of venue, the event will automatically constitute "no action," which means all monies for that event will be refunded (Unless sport specific rules state otherwise). All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option. Individual tennis matches have no action if the match is not fully completed due to withdrawal/incapacity or disqualification. If a match is rescheduled due to scheduling and weather problems bad light etc, then all wagers will have action and all wagers will stand.
  • 18. All betting payoffs are calculated from the odds OR with the odds in effect at the time of the wager.
  • 19. It is prohibited to parlay the same team with both the point spread and the money line. Multiple bets are not accepted where the outcome of one part of the bet contributes to the outcome of another (correlated plays).
  • 20. BetDSI does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report such information to the appropriate taxable jurisdiction.
  • 21. BetDSI is not responsible for any misrepresentation by any client upon application for membership.
  • 22. BetDSI is not responsible for clients who disclose their password and account number to other parties.
  • 23. The winner of an event, or game, will be determined on the date the event is concluded.
  • 24. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a "no action" wager, and all money will be credited accordingly.
  • 25. Any account participating in bonus fraud will be required to forfeit all bonuses and bonus points received. Account validation may be required before any withdrawal can be processed. In addition, the account will be restricted from access to the poker room and certain withdrawal methods.
  • 26. BetDSI reserves the right to take away any bonus such as a free plays any time, without explanation.
  • 27. Dates and kick-off time of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. For any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  • 28. All futures wagers are accepted as "All In", Run or Not Run, Entered or Not Entered. Stakes are lost on a future bet if a selection does not take part. In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players/competitors tied.
  • 29. Book-to-Book and Player-to-Player transfers will only be permitted after the player has received two or more withdrawals from BetDSI to the original name listed on the account. All transfers require a 3X rollover before requesting a payout.
  • 30. Winners and losers are official after: • Soccer 90 minutes of play - Overtime and/or Penalty shots are not included• Football - NCAA & NFL - 55 minutes of play• Basketball - NBA - 43 minutes of play• Basketball - NCAA - 35 minutes of play• Hockey - NHL - 55 minutes of play• All other sporting events - 55 minutes of play• Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting unless specified and with the exception of soccer lines including a quote for a draw.• On half time wagers, overtime periods are included as part of the second half.• All period and quarter wagers placed are for that specific period or quarter only. All overtime wagers placed will be for the full overtime, regardless of how many overtimes• Other sports: All other contests that involve a scheduled length of play time or time limit must play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for betting purposes.
  • 31. Please remember you have 24 hours to claim any bonus, such as a free play, from the moment you make the deposit.
  • 32. Only one account is allowed per person. Multiple accounts will be voided.
  • 33. Claims for wagers made by phone. The wagering week starts on Monday and ends on Sunday. All claims must be submitted by the end of the following week after the wager has been settled. For example, if there is a claim for a wager that settles on Monday the 1st, the claim must be submitted by the following Sunday, in this case the 13th.

All materials contained or distributed in this website are either owned by or licensed to BETDSI.

BETDSI and licensors retain all rights to the Materials, including, but not limited to all odds, lines, content, images, copyright, trademark and other proprietary rights, however denominated.

Except for downloading one copy of the Materials on any single computer for your personal, non-commercial home use, you must not reproduce, prepare derivative works based upon, distribute, perform or display the Materials without first obtaining the written permission of BETDSI.

Materials must not be used in any unauthorized manner.

BY USING THE WEBSITE, YOU SIGNIFY YOUR AGREEMENT TO THESE TERMS OF THIS AGREEMENT.

Specific Internet Betting Rules
  • You should determine whether BETDSI services are permitted under the laws of your jurisdiction.
  • Account balances must be verified by the player on each Internet log-on prior to wagering. When you verify and accept your betting account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at 1-888-535-2895.
  • All Internet betting transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.
  • Any manipulation of prices and or spread may result in the ticket being marked a loser.
Rollover Conditions
  • The rollover requirement of your BETDSI bonus is the number of times you need to wager the amount that you deposited before you can cash out.
  • For sign-up and reload bonuses in BETDSI, the rollover is calculated by multiplying the initial deposit amount times the total of the rollover. For example, a $300 deposit with a 25% 3-time rollover would be calculated by taking your $300 deposit and multiplying it by the 3-time rollover which equals $900 in total sports action before you can request a payout. Only sports wagers are taken into consideration for the rollover; Casino, Racebook, and Poker action does not count towards rollover.
  • Please note that the lower amount between the risk and win amount is applied toward your rollover requirement, and casino, poker and horse betting action do not apply toward your BETDSI bonus rollover.
  • Please note: A rollover will be considered met when a client meets the required amount in action, or the combination of the account's cash balance AND Free Play balance drops to less than $5.
New Accounts
  • Open an account with $300 US or more, and we will give you the chance to pick from:
    • 15% Free Play Sign up Bonus 4x Rollover on the deposit amount.
    • WE COVER FEES ON DEPOSITS OF $300 OR UP.
    • NO MIN DAY WAGERING REQUIREMENTS.
    • MAX BONUS $500.
    • Basic free play rules apply.
    *Offer not available for Moneybookers or Neteller deposits.
Re-Deposits
  • Every time you re-deposit $300 US or more in your sports betting account, you will be awarded:
    • 10% Free Play Re-Up Bonus 3x Rollover
    • NO MIN DAY WAGERING REQUIREMENTS.
    • MAX BONUS $500
    • MONEY WITHDRAWN AND THEN RE-DEPOSITED DOES NOT QUALIFY FOR THE RE-DEPOSIT BONUS!
    • Basic free play rules apply.
  • Re-up bonuses are granted only if:
    • The players recent wager activity has resulted in losses that are at least equal to his re-up deposit amount.
    • The player has not requested a payout in at least 30 days.But if the player deposits more than the payout amount withdrawn, then the bonus may be granted on the difference, as long as it’s $300 or more.
Referral Bonus
  • Referral Bonus:
    • Refer a friend to BetDSI and you'll receive a 20% free play bonus on your friend's initial deposit.
  • Conditions & Restrictions:
    • Minimum deposit amount $100.
    • 3 Time Rollover.
    • Max Bonus $200.
    General rules regarding freeplay bonuses apply. If a withdrawal is made before the rollover is completed, then the bonus amount and winnings generated from the bonus are forfeited.
Basic Free Plays Rules on Generic House Bonuses
  • 1. Free Plays can only be wagered on:
    • • Football (NFL / NCAA)
    • • Basketball (NBA / NCAA / WNBA)
    • • Major League Baseball
    • • NHL
    • • Soccer
    2. The minimum deposit eligible to apply for a free play is $300 (it may vary according to the promotion).
    3. They can be used only on straight wagers, parlays and teasers.
    4. When a customer wins a free play, he receives the win amount only.
    5. Ties lose.
    6. All free plays are subject to a rollover of the deposited amount. A player must complete the required rollover prior to taking a payout.
    7. Maximum payout for any FREE Play is $5000.
    8. Maximum bonus awarded is $500.
    9. Free Plays can only be used on major sports and cannot be used on prop bets. For football and basketball, free plays can only be applied to spread and total lines; money lines are not allowed. On NHL and baseball, free plays can be used for money lines and totals. On Soccer, free plays can only be used on spreads and totals; 3 way lines (money line) are not allowed.
    10. Free plays are not automatic . Customer has 24 hours to request a free play after the deposit is made.
    11. If a free play is used in a specific wager whose outcome is a push or a tie, the free play is lost.
    12. Free Plays that are left unused for 180 days will be removed from the account.
Important Reminders
  • 1. If at any time you have used a credit card to fund your betting account, and you are requesting a payout, you will be required to complete and fax a Credit Card Authorization Form and documentation for each card used. If you have not already submitted this form and need a copy please contact our customer service department.
  • 2. Any deposit that is returned, charged-back, or deemed fraudulent will result in the closure of the account and forfeiture of any/all winnings, bonuses, or remaining positive balance in the account.
  • 3. Customers who have deposited through E-Check must wait 7-10 business days prior to a payout also, to ensure that all deposits have cleared.
  • 4. One payout can be requested every 7 days. Requests may take up to 7-15 business days and Fees will be charged accordingly to the amount requested and the method used.
  • 5. In case you have taken a bonus its rollover must be completed before a payout, otherwise your request will be declined.
  • 6. For bank wire deposit and payout information please contact customer service.
  • 7. Cashier Check deposits might take 6-8 weeks to clear before any cashout.
  • 8. Book-to-Book and Player-to-Player transfers will only be permitted after the player has received two or more withdrawals from BETDSI to the original name listed on the account. All transfers require a 3X rollover before requesting a payout.
  • 9. Your account will be deemed 'Dormant' if you have not made a deposit, a withdrawal, or placed a bet/wager for a period of 12 months or more. Clients who are inactive for a period of 6 months or more will be emailed regularly to the email address registered to their account with regular updates on their account status and balance. If the account remains inactive for a period of 12 months or more the account will be subject to a 'zero out' meaning that their balance will be set to $0. However, if after an account has been zeroed out and the player wishes to come back and reactivate their account they simply need to contact customer service and make a request to reinstate your balance at which time any qualified balance that was zeroed out will be reinstated to the players account.
3rd Party Software Providers

BETDSI does NOT accept liability for the operation of the 3rd party software and games, nor does it accept liability for the corresponding payout of winnings from within all 3rd party software and games used by the players within the site.

Should any software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.

BETDSI makes every effort to ensure that errors or mistakes do not occur in any game. BETDSI reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.

Players are prohibited from playing casino games or software that may be or suspected to be faulty. By creating an account in BETDSI, all players accept these rules established here within and as cited in our rules and regulations section.

Wager

Straight

Straight bets are made when you choose a team and the point spread. The cost of the bet is 10/11 or $110 to win $100.

Example:
Toronto Raptors +6
Chicago Bulls -6
  • If the straight bet is on the Bulls -6 then the Bulls must win by more than 6 points for the bet to win.
  • If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the bet to win.
  • If the game lands on 6 pts. then your bet is a "push" and will result in "no action". i.e.: Final Score: Rap 90 and Bulls 96
Parlay - Betdsi.EU

Two or more teams or totals can be combined to make one wager. All teams must win by the point spread margin. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed.

You may estimate Parlay Payoffs by following steps (example provided):

Let's say you play the Pirates +150 and the Pirate game over 8 -120 in a two team parlay and you bet $100. Use the following steps to determine your winnings or should we say potential winnings.

  • 1. Calculate Parlay Factor for each piece: if the price of the piece is positive - simply add one to get factor, if the price of the piece is negative v calculate reciprocal, multiply by -1, and then add one.
  • 1.50 + 1 = 2.50
  • -1.20 (take reciprocal or divide one by the negative price) 1/1.20 = 0.83 + 1 = 1.83
  • 2. Multiply all factors - then multiply this factor times the bet amount - the result is the payoff (including your bet)
  • 2.50 x 1.83 = 4.57 (now multiply this times your bet) x 100 = 457
  • $457 is your total return if both pieces win (including your bet amount)
  • 3. Subtract your bet from the figure calculated in 2 - Result is your winnings.
  • 457 - 100 = 357 Winnings

This will also work for three, four, five,... team parlays, simply follow the steps. Note: This is will provide you with a rough estimate; actual winnings may differ due to rounding.

  • In case of tie or no action the parlay will revert to lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.
  • (!) All parlays are based on a true odds format except for parlay cards.
PARLAYS PAYOFFS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940

Note: Maximum parlay payout is $ 150,000

Note: Maximum parlay payout will be enforced when duplicating the same exact parlays.

Teaser

Teasers

Teasers are wagers in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

Example: 2 team teaser 5pts for $100
Lakers +4 +5 pts = the teased line is now +9
Knicks -3 +5 pts = the teased line is now +2
  • The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.
FOOTBALL TEASERS
  6 pts 6½ pts 7 pts 7½ pts 8 pts 8½ pts 9 pts
2 Team NFL * -120 -130 -140 -160 -180 -190 -200
3 Team +155 +135 +120 +105 -105 -115 -120
4 Team +250 +225 +195 +140 +120 +110 +100
5 Team +400 +375 +325 +235 +200 +180 +130
6 Team +550 +500 +475 +325 +280 +230 +180
7 Team +800 +700 +600 +445 +335 +280 +230
A tie plus a loss is a loss *
A tie plus a win is NO ACTION *
SPECIAL FOOTBALL TEASERS
  10 10½ 11 11½ 12 12½ 13
3 Team -120 -140 -160 -180 -190 -200 -225
  13 13½ 14 14½ 15 15½ 16
4 Team -160 -180 -200 -225 -250 -275 -300
A tie plus a loss is a loss
A tie plus a win is NO ACTION
NO open spots
Max 1 totals allowed
(Any loss in a 3 team or 4 team Special Teaser is a loss, then any push with winners are graded as a push)
-6 Point Football
  Odds
2 Teams +600
3 Teams +1700
4 Teams +4500
5 Teams +12000
6 Teams +30000
In a 2 team Pleaser, one winner and a push is NO ACTION
Only Sides, NO Totals
BASKETBALL TEASERS
POINTS 4 pts 4½ pts 5 pts 5½ pts 6 pts 6½ pts 7 pts
2 Team -110 -120 -130 -160 -180 -190 -200
3 Team +180 +160 +150 +105 -105 -115 -120
4 Team +300 +250 +200 +140 +120 +110 +100
5 Team +450 +400 +350 +235 +200 +180 +130
6 Team +600 +550 +500 +325 +280 +230 +180
7 Team +800 +700 +600 +445 +335 +280 +230
A tie plus a loss is a loss *
A tie plus a win is NO ACTION *
SPECIAL BASKETBALL TEASERS
  7 pts 7½ pts 8 pts 8½ pts 9 pts 9½ pts 10 pts
3 Team -120 -140 -160 -180 -190 -200 -225
 
  9 pts 9½ pts 10 pts 10½ pts 11 pts 11½ pts 12 pts
4 Team -160 -180 -200 -225 -250 -275 -300
A tie plus a loss is a loss
A tie plus a win is NO ACTION
NO open spots
Max 1 totals allowed
(Any loss in a 3 team or 4 team Special Teaser is a loss, then any push with winners are graded as a push)
MAX TEASER WAGER LIMIT PER COMBINATION
  Point Spreads Only Where Totals are Included
NFL $20,000 $5,000
College Football $10,000 $3,000
NBA and College Basketball $10,000 $5,000
-6 Point Pleaser
  Odds
2 Teams +600
3 Teams +1700
4 Teams +4500
5 Teams +12000
6 Teams +30000
In a 2 team Pleaser, one winner and a push is NO ACTION
Only Sides, NO Totals
If Bets

If bets help customers who want to have action on more than one game but based on the result of the 1st wager. There are 2 types of if bets, “If Win Only” and “If Win/Ties or cancelled.

If Win Only example:
Dallas Cowboys -5 $110 to win $100
If Win Only
Carolina Panthers +4 $110 to win $100
  • If the Cowboys lose, the wager stops there and is scored a loser -$110.
  • If the Cowboys win +$100 the wager continues to the Panthers wager.
  • If the Panthers win, the wager is a $200 winner
  • If the Panthers lose the wager is a $10 loss.
  • If the Cowboys win by exactly 5, then there will be no action on the Carolina Panthers and the 110 will go back to your account.
If Win/Ties or cancelled example:
Dallas Cowboys -5 $110 to win $100
If Win/Ties or cancelled
Carolina Panthers +4 $110 to win $100
  • In this case, customers will have action on the second part of the wager if Dallas wins by 5 or more points.

*The risk amount of the the second part of the if wager, may not exceed the risk amount of the first part.

Reverse

A Reverse wager connects two contestants in two separate IF bets. The first IF would connect contestant A to contestant B, the second bet would connect contestant B to contestant A. Keep in mind Reverses are If bets where you need to select if win only or if win/ties or cancelled.

Example:

A customer wants a $100 Action Reverse with the New England Patriots -9, and the Denver Broncos +6… the play would look like this.

Part A:

New England Patriots -9 Risking $110 to win $100, If that play wins or pushes then there will be action on the Denver Broncos +6 risking $110 to win $100. If the New England Patriots don't cover the -9 spread then there will be no action on the Denver Broncos +6.

AND

Part B:

Denver Broncos +3 risking $110 to win $100, if that play wins or pushes then there will be action on the New England Patriots -9 risking $110 to win $100. If the Broncos don't cover the +6 spread then there will be no action on the Patriots -9.

  • The total risk amount is $220.00, but the player has a possibility of winning up to $400.00.
Action Points

Action Points are available for football and basketball. Action Points are for the bettor who not only can predict which team will win the game, but by how many points. Your action point wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:
Atlanta Hawks 191
Houston Rockets -5
  • Suppose you wager $100 a point on the Houston Rockets and ask for a cap of 10 points. Houston must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000.
  • If Houston wins by 9 points, your net winnings would be $400. On the other hand, if Houston fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game, getting 5 points.
  • Action points can only be placed through our call center.
Money Line

Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.

Example:
Orlando Magic -280
Houston Rockets +240
  • If you wager on Orlando -280 you lay $280 to win $100.
  • If you wager on Houston +240 you lay $100 to win $240.
  • The line values are determined based on the point spread. When betting money lines you are betting on a team to win the game outright.
Open Wagers

Open wagers allow the customer to play teasers or parlays making one selection at different times or even different days.

Example: 3 Team Parlay $100 to win $600
Cowboys -8
Dolphins -14
OPEN*
  • Any open wager left unfilled/pending for more than 90 days will be cancelled.
  • No open spots on 10 pt teasers. No open spots on 4 team or more parlays.
  • The minimum amount for a bet placed online with 1 or 2 open spots is $50 and customer must call to fill the open spots.
Round Robins

Round Robins

Round Robin is a wager in which three to ten teams or totals are combined into a single play and all possible combinations of Parlays chosen by the customer. Any pick that can be parlayed may be placed in a Round Robin.

Because the Round Robins are turned into Parlays, the same rules apply as in a regular Parlay:
• If one of the teams loses, all parlay combinations with that team are a loss.
• If one team pushes, then all combinations with that team would turn into the lower Parlay or Straight bets risking the same amount of the Parlay.
• Open spots are not allowed in Round Robins.
• Points may be bought on as many picks as the customer wants in a Round Robin, as long as the Round Robin is broken into only 2 or 3 team combinations.
Also, whatever the player risks on the Round Robin must be applied to each of the 2 Parlay combinations
Example:
New York Knicks +7 -110
Houston Rockets +8 -110      -      A $50 RR, in combinations of 3 by 2’s
Cleveland/Denver Over 188 -110
1st Parlay 2nd Parlay 3rd Parlay
Knicks +7 Knicks +7 Houston +8
Houston +8 Cleveland / Denver Over 188 Cleveland / Denver Over 188
Risk $50 / Win $130 Risk $50 / Win $130 Risk $50 / Win $130
A 3 team Round Robin for $50 has 3 possible 2 team Parlay combinations, so the maximum risk would be $150; each parlay would win $130, so the maximum win would be of $390.

Sports

Football

Official Game Times

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

Game must be played on scheduled date and site.

NFL Betting Props

NFL-SCORE FIRST in the game:
First team to score in the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.
NFL-SCORE LAST in the game:
Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.
NFL-SCORE IN THE FIRST 7½ MINUTES:
7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.
NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:
Must be an official game (55 minutes of play) and includes overtime.
NFL-FIRST SCORING PLAY (touchdown or FG/safety):
If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.
3 UNANSWERED SCORES:
Extra points or 2 point conversions do NOT count.
PLAYER PROPS:
All players must take the field and play for action. Results are based on the official stats from the game.
A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.
SEASON TOTAL WINS:
NFL: Team must play at least 16 games for wagers on its season wins to have action
NCAA College Football:Team must play all scheduled games to have action

Buying on or off 3 in NFL and NCAA

NCAA:
-115 surcharge to buy on or off of 3.
NFL:
-120 surcharge to buy on or off of 3.

Buying on or off 7 in NFL

NFL:
-115 surcharge to buy on or off of 7.

Betting on Football | Football Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:
Green Bay Packers -7
Denver Broncos +7
  • If the straight wager is on the Packers -7 then the Packers must win by 8 or more points for it to be a winner.
  • If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.
  • If the game lands on 7pts. then the game is a "push" and will result in "no action".

Betting on Football | Football Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.

Example:
Baltimore Ravens VS Atlanta Falcons
TOTAL IS 38
  • If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 pts.
  • If the combined total score falls on 38 pts., the wager is a "PUSH" and there is "NO ACTION".
  • Overtime counts for wagers placed for the game and for the 2nd half.
  • Overtime does not count for 4th quarter wagers.

Betting on Football | Football Money Line Wager

With this type of wager you stipulate which team is going to win. Disregarding the point spread.

Example:
Green Bay Packers -280
Denver Broncos +240
  • If you wager on Green Bay -280 you lay $280 to win $100.
  • If you wager on Denver +240 you lay $100 to win $240.

Betting on Football | Football Parlay Wager

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:
2 team parlay for $100
Green Bay Packers -7
Denver Broncos +7
  • The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet laying the original amount at risk.

Betting on Football | Football Teaser Wager

This is a wager in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

Example:
2 team teaser 7pts for $100
Green Bay -7+7 pts = the teased line is now "pick"
Denver Broncos +7+7 pts = the teased line is now +14
  • The payout in a 2 team teaser for 7 pts. is 10/13 In this case you will lay $130 to win $100.

Betting on Football | Football Pleaser Wager

This is a wager in which 2 to 6 teams are selected together in one wager with an adjusted 6 point spread in favor of the house. In a pleaser you subtract points from the sides (no totals allowed). If one selection loses the teaser is considered a loss.

Example:
2 team pleaser 6pts for $100
Green Bay -7-6 pts = the teased line is now -13
  • Denver Broncos +7-6 pts = the teased line is now +1
  • The payout in a 2 team pleaser is 6 to 1. In this case you would lay $100 to win $600.
Football Betting Payoffs
FOOTBALL TEASERS
  6 pts 6½ pts 7 pts 7½ pts 8 pts 8½ pts 9 pts
2 Team NFL * -120 -130 -140 -160 -180 -190 -200
3 Team +155 +135 +120 +105 -105 -115 -120
4 Team +250 +225 +195 +140 +120 +110 +100
5 Team +400 +375 +325 +235 +200 +180 +130
6 Team +550 +500 +475 +325 +280 +230 +180
7 Team +800 +700 +600 +445 +335 +280 +230
A tie plus a loss is a loss *
A tie plus a win is NO ACTION *
SPECIAL FOOTBALL TEASERS
  10 10½ 11 11½ 12 12½ 13
3 Team -120 -140 -160 -180 -190 -200 -225
 
  13 13½ 14 14½ 15 15½ 16
4 Team -160 -180 -200 -225 -250 -275 -300
A tie plus a loss is a loss
A tie plus a win is NO ACTION
NO open spots
Max 1 totals allowed
(Any loss in a 3 team or 4 team Special Teaser is a loss, then any push with winners are graded as a push)
-6 Point Football
  Odds
2 Teams +600
3 Teams +1700
4 Teams +4500
5 Teams +12000
6 Teams +30000
In a 2 team Pleaser, one winner and a push is NO ACTION
Only Sides, NO Totals
PARLAYS PAYOFFS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines Note: Maximum parlay payout is $ 150,000
BUYING POINTS
  Lay
½ points -120
1 point -130
1½ points -140
2 points -150
2½ points -160
3 points -170
Basketball
Basketball General Rules

Official Game Times

Bets are considered official after 43 minutes of play (NBA) or 35 minutes of play (NCAA). If the official time of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Game must be played on scheduled date and site.

Team Totals and Special Spreads

The game must be completed up to 5 minutes of normal duration.

Player Props

All players must take the court and play for action. Results are based on the official stats from the game.

Season Total Wins:

NBA:  Team must play at least 82 games for wagers on its season wins to have action

Betting on Basketball

Basketball Betting | Straight Bet

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:
Toronto Raptors +6
Chicago Bulls -6
  • If the straight bet is on the Bulls -6 then the Bulls must win by 6 or more points for the wager to win.
  • If the game lands on 6 pts. then the game is a "push" and will result in "no action".
  • If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 6 points for the wager to win.
  • Overtime counts for wagers placed for the game and for the 2nd half.
  • Overtime does not count for 4th quarter wagers.

Basketball Betting | Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. The cost of the wager is 10/11.

Example:
Dallas Mavericks
Indiana Pacers
TOTAL IS 178
  • If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.
  • If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.
  • If the combined total score falls on 178 pts. the wager is a "PUSH" and there is "NO ACTION".
  • Overtime counts for wagers placed for the game and for the 2nd half.
  • Overtime does not count for 4th quarter wagers.

Basketball Betting | Money Line

With this type of bet you wager which team is going to win. Disregarding the point spread.

Example:
Orlando Magic -280
Houston Rockets +240
  • If you wager on Orlando -280 you lay $280 to win $100.
  • If you wager on Houston +240 you lay $100 to win $240.

Basketball Betting | Parlay

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:
2 team parlay for $100
Portland Trail Blazers +4
San Antonio Spurs -10
  • The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Betting | Teaser

This is a bet in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses, the teaser is considered a loss.

Example:
2 team teaser 5pts for $100
Lakers +4+5 pts = the teased line is now +9
Knicks -3+5 pts = the teased line is now +2
  • The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.
Basketball Payoffs
BASKETBALL TEASER
POINTS 5 pts 5½ pts 6 pts
2 Team -110 -120 -130
3 Team +180 +160 +150
4 Team +300 +250 +200
5 Team +450 +400 +350
6 Team +600 +550 +500
7 Team +800 +700 +600
TIE + LOSS = LOSS * TIE + WIN = PUSH
PARLAY ODDS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines
Note: Maximum parlay payout is $ 150,000
BUYING POINTS
  Lay
½ point -120
1 point -130
1½ points -140
2 points -150

Basketball Betting | Basketball Pleaser Wager (NBA Only)

This is a wager in which 2 to 6 teams are selected together in one wager with an adjusted 4 to 5 point spread in favor of the house. In a pleaser you subtract points from the sides (no totals allowed). If one selection loses the teaser is considered a loss.

Example:
2 team pleaser 5pts for $100
Miami Heat -7 (add -5 pts) = the teased line is now -12
Boston Celtics +7(add -5 pts) = the teased line is now +2
  • The payout in a 2 team NBA 5 PT pleaser is 6 to 1. Therefore, in this case you would lay $100 to win $600.
Basketball Payoffs  
 
-4 PT Pleaser Basketball Ties Lose
2 Team 4 to 1 Lay 100 to get 400
3 Team 8 to 1 Lay 100 to get 800
4 Team 20 to 1 Lay 100 to get 2000
5 Team 50 to 1 Lay 100 to get 5000
6 Team 100 to 1 Lay 100 to get 10000
 
-4.5 PT Pleaser Basketball Ties Lose
2 Team 5 to 1 Lay 100 to get 500
3 Team 10 to 1 Lay 100 to get 1000
4 Team 25 to 1 Lay 100 to get 2500
5 Team 60 to 1 Lay 100 to get 6000
6 Team 125 to 1 Lay 100 to get 12500
 
-5 PT Pleaser Basketball Ties Lose
2 Team 6 to 1 Lay 100 to get 600
3 Team 12 to 1 Lay 100 to get 1200
4 Team 30 to 1 Lay 100 to get 3000
5 Team 70 to 1 Lay 100 to get 7000
6 Team 150 to 1 Lay 100 to get 15000

In a 2 team Pleaser, a tie plus a loss is a loss; one winner and a push is NO ACTION. Only Sides, NO Totals.

Baseball

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). BETDSI does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.

When betting on the total runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.

Game must be played on scheduled date and site. **During the MLB Playoffs, games all wagers will have action until the game is played to completion, regardless of their duration or the day on which they end.**  

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action
Team against team, regardless of the starting pitcher. "Action" bets will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.
Overnight Baseball
Due to scheduling changes, an overnight game may become part of a doubleheader. When this occurs, all overnight bets are action if originally listed pitchers square off in either game.
One specified pitcher
A wager on or against a specified pitcher, regardless of the other starting pitcher.
Both specified pitchers (listed)
If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed "no action".
Note:
If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Baseball Betting | Money Line

Betting on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

BETDSI offers a unique $0.10 Progressive Baseball Money Line where your odds are tighter on closely handicapped games giveing you better odds.

  • -105 to -140 10 Cents
  • -145 to -170 15 Cents
  • -175 to -185 20 Cents
  • -200 30 Cents
  • -210 35 Cents
  • -220 to -285 40 Cents
  • -300 50 Cents
  • -320 to -360 60 Cents
  • Overnight Lines are 20 Cents until 7:30am(PT)
Example:
Mets - 140
Reds + 120
  • If you wager on the Mets -140 you lay $140 to win $100. If you wager on the Reds +120 you lay $100 to win $120.

Baseball Betting | Totals Over/Under

There is a standard 20 cent line.

Example:
Mets 7 over -120
7 under Even Money
  • If you take the Mets over 7 runs you lay $120 to win $100. If you take the Reds under 7 you lay $100 to win $100 (even money). The team doesn't matter. You are only betting on the total runs of the game.

Baseball Betting | Run Line Betting

A baseball Run Line bet is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:
Braves -1 1/2 +130
Pirates +1 1/2 -150
  • If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.
  • If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Baseball Betting | Parlays

Remeber, when placing a parlay on baseball, you can not combine run lines and totals of the same team on the same parlay, as they are considered correlated wagers.

The following chart can be used to calculate the payoff on baseball betting parlays. You can select from 2 to 15 teams. Use the factor corresponding to the line if you are betting on the favorite; if betting on the underdog add 1 to the line. Maximum parlay payout is $ 150,000

Example:
Taking the Pirates +220 and the Braves -135 in a 2 team parlay for $100 100(wager) x 3.2 x 1.74 - 100(wager)= $457
Example:
3 team parlay taking the Red Sox +148, Mets EVEN and Texas -119 for $100 100(wager) x 2.48 x 2.00 x 1.840 - 100(wager)= $813
Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

SEASON TOTAL WINS:

MLB: Team must play at least 160 games for wagers on its season wins to have action

MLB - SERIES

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.

All wagers are based on action. (no listed pitchers)

MLB - First Halfs
Bet are based on the score in the first 5 FULL INNINGS. If after the first 5 full innings the game is not completed, all wagers on the first half will still stand..If only 4½ innings are played and the home team is ahead,the first half will be graded as a “Short Game” (ML is action).
All wagers are based on listed pitchers.
MLB - Second Halfs
Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
All wagers are action, regardless of pitcher.
MLB - Total hits runs and errors
Has to be a full game - 9 innings to have action (8½ if the home team is ahead).
All wagers are based on listed pitchers.
MLB - Team to score first
First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played.
MLB - Team to score last
Has to be an official game. All wagers are based on listed pitchers.
MLB - Will there be a run scored in the first inning
If a run gets scored in the first inning and the game is cancelled or postponed all wagers stand. If the first inning is complete and no run was scored and the game is cancelled or postponed all wagers stand.
All wagers are based on listed pitchers.
MLB - Strikeouts by Team
In case the game gets suspended before 5 full innings are played, all wagers on Strikeouts by team will be cancelled. If a match is shortened before completion, but after 5 innings, then the strikeouts are only recorded to the last full innings eg, a Match is called after 7.5 innings, all strikeouts will be recorded only after 7 full innings.
MLB - Baseball Team Total
Has to be a full 9 innings to have action. (8½ if the home team is ahead).
All wagers are based on listed pitchers.
MLB - 2 1/2 Runlines/Alternative Runlines and Team to have more home runs
All bets are based on listed pitchers. Game must go atleast 8 1/2 innings if the home team is winning, otherwise match must be fully completed.
All wagers are based on listed pitchers.
MLB- Grand Salami and Home/Away Runs
All scheduled and Write In games have to go 9 full innings to have action (8 and a half if the home team is winning). All bets have action regardless of any pitching changes.
Soccer

Scored Official

All match odds are based on the result at the end of a scheduled 90 minutes play, unless otherwise stated. Bets are settled on the score standing at the end of the scheduled "90 minutes" including any added injury or stoppage time. This scheduled period does not include extra time, time allocated for a penalty shoot out or golden goal. Extra time prices may be introduced at the end of the scheduled period.

Matches postponed, brought forward or abandoned

An unplayed or postponed match will be treated as a "non-runner" for settling purposes unless it is played within the same week (ending on Sunday), in which case the bet will stand unless cancelled by mutual consent.If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage, all bets on that match will stand.Should any match(es) listed on the website coupon be played prior to the date or kick-off time denoted, any such match(es) may be included provided the wager is placed not later than the revised kick-off time.Any soccer match abandoned before the completion of 90 minutes play will be void, (unless the match is rearranged and played the following day in which case bets will stand) except for those bets the outcome of which has already been determined at the time of abandonment. For example, First Player to Score or Time of the First Goal bets will stand provided a goal has been scored at the time of abandonment.The only exception to the above abandoned match rule is for all South American domestic matches, where all bets will be settled on the score at the time of the abandonment, providing the relevant league allows the result to stand.The score at the end of 90 minutes play will be taken as the final result. Extra time will not be considered as part of a match. "Results" issued by the Pools Panel on postponed matches are not admissible and such matches are void.

Soccer Betting

Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win. This rule does not apply to bet placed on the spread.

The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.

If any match is abandoned or postponed all bets will be void unless the relevant market result has already happened. For example, "first goal scorer" betting will stand if a goal has already been scored.

Where a venue is changed, bets will stand unless the game is to be player at the original away team’s ground in which case all bets will be void.

Matches not played as listed

Where the venue of any arranged match is changed the selection will be void.

SOCCER WORLD CUP: Tie-breaking criteria

Teams will be ranked on the following criteria:

1. Advanced the farthest
2. Greater number of points in all group matches
3. Goal difference in all group matches
4. Greater number of goals scored in all group matches
5. Greatest number of points in matches between tied teams
6. Goal difference in matches between tied teams
7. Greatest number of goals scored in matches between tied teams

Asian Handicap

"Handicap" (same as "spread" in the American sports) means a fictive head start given to one of the teams (by default the underdog) - virtually leading the game by 0.25 goal, 0.5 goal, 0.75 goal , 1 goal, 1.5 goal, etc. The punter must either back the favorite to beat this handicap or the underdog to hold it. The default handicap could be also 0 goals (level ball) when both teams are estimated as more or less equal. It looks abstract at first glance but not hard to comprehend.

The Asian Handicap bet is settled by adding the handicap to the actual result of the game.

For example if Wigan have received 0.5 goal advantage against Blackburn (Wigan +0.5) and the game ends with a draw, the bet on Wigan wins by half a goal. Bets on Blackburn are winning if Rovers just win no matter with what result, that simple. When we have -1.5 handicap the favorite must win the game at least by 2 goals margin, otherwise the underdog (+1.5) is winning by half or more goals. For 0, 1 and 2 goals handicap the bet result could be a virtual draw and in this case all stakes are refunded. For example if Man United are set one goal down to Middlesbrough and they win exactly by 1 goal, the Asian Handicap result is draw and all bets are settled as void.

In fact many Asian Handicap lines cover exactly the same thing as other betting options - no need to mention what -0.5 means, the 0 goals handicap is equal to "Draw No Bet", +0.5 is same as backing the underdog at "Double Chance", -1.5 is same as Euro Handicap (0:1). Odds are usually higher though as we underlined one of the main advantages of AH betting.

Before going further it is very important to note that in live (in-play) betting Asian Handicap bets usually apply only to the remaining time of the game and NOT to the whole 90 minutes. Anyway be sure to check the bookmake’rs rules first.

SPLIT HANDICAPS (Quarter Ball)

We got the base of Asian Handicap betting which is certainly not hard to be figured out. The only challenge in AH comes with the so-called "split" handicaps because lines like -0.25 or +1.75 look weird and confusing. Lacking a clear standard to display split handicaps doesn`t help, various bookies and sites use different formats to show one and the same thing so you can see 0.75 as "3/4" or "0.5, 1" ; 1.25 as "1 1/4" or "1, 1.5" etc. Not a problem though once we get the idea.

Now this is the key - note that 0.25 is average value between 0 and 0.5, 0.75 is average between 0.5 and 1, 1.25 is average between 1 and 1.5. Most bookies give a hint in the way they display handicaps like 0, 0.5 or 0.5, 1. In these cases the bet is virtually split in two separate handicap bets. For example, if you bet 10 EUR on -0.75 (-0.5, -1) goal handicap in fact you bet 5 EUR on -0.5 and 5 EUR on -1 goal handicap. If your team wins by 2-1, half of your bet (5 EUR) is winning with the given odds (that going for the -0.5 handicap) and the other half of your stake will be refunded.

One more example - lets say we bet 50 EUR on Torino +0.25 (0, +0.5) against Parma, odds 1.80. If Torino wins, it is clear that we will take 90 EUR. If the game ends with a draw, half of our stake is winning (25 EUR x 1.80 = 45 EUR) and the remaining 25 EUR are refunded, overall we get back 70 EUR. On the opposite, if we bet on Parma -0.25 (0, -0.5) and the game result is draw, half of our bet (-0.5) will be lost and the other half (25 EUR) will be refunded.

GOAL LINES (Totals)

Asian goal lines (betting on the total number of goals scored in a game) are quite alike the classic under / over bets but here you can find more different lines as 1.75 goals, 2.25 goals etc. which work with the same idea as the split handicaps. Just something that must be mentioned, in live betting unlike Asian Handicap goal lines apply to the whole 90 minutes.

0
WIN WIN
DRAW VOID
LOSS LOSS
-0.25 (0, -0.5)
WIN WIN
DRAW 1/2 LOSS
LOSS LOSS
+0.25 (0, +0.5)
WIN WIN
DRAW 1/2 WIN
LOSS LOSS
-0.5
WIN WIN
DRAW or LOSS LOSS
+0.5
WIN or DRAW WIN
LOSS LOSS
-0.75 (-0.5, -1)
WIN by 2 or more goals WIN
WIN by 1 goal 1/2 WIN
DRAW or LOSS LOSS
+0.75 (+0.5, +1)
WIN or DRAW WIN
LOSS by 1 goal 1/2 LOSS
LOSS by 2 or more goals LOSS
-1
WIN by 2 or more goals WIN
WIN by 1 goal VOID
DRAW or LOSS LOSS
+1
WIN or DRAW WIN
LOSS by 1 goal VOID
LOSS by 2 or more goals LOSS
-1.25 (-1, -1.5)
WIN by 2 or more goals WIN
WIN by 1 goal 1/2 LOSS
DRAW or LOSS LOSS
+1.25 (+1, +1.5)
WIN or DRAW WIN
LOSS by 1 goal 1/2 WIN
LOSS by 2 or more goals LOSS
-1.5
WIN by 2 or more goals WIN
WIN by 1 goal, or LOSS LOSS
+1.5
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 or more goals LOSS
-1.75 (-1.5, -2)
WIN by 3 or more goals WIN
WIN by 2 goal 1/2 WIN
WIN by 1 goal, DRAW, or LOSS LOSS
+1.75 (+1.5, +2)
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals 1/2 LOSS
LOSS by 3 or more goals LOSS
-2
WIN by 3 or more goals WIN
WIN by 2 goal VOID
WIN by 1 goal, DRAW, or LOSS LOSS
+2
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals VOID
LOSS by 3 or more goals LOSS
-2.25 (-2, -2.5)
WIN by 3 or more goals WIN
WIN by 2 goal 1/2 LOSS
WIN by 1 goal, DRAW, or LOSS LOSS
+2.25 (+2, +2.5)
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals 1/2 WIN
LOSS by 3 or more goals LOSS
Tennis
Tennis General Rules

At BETDSI we accept bets on all major tennis events using straight money lines.

Example:
Rafael Nadal -140 or risk $140 to win $100
Novan Djokovic +120 or risk $100 to win $120
  • BETDSI provides all tennis wagers on the individual matches or sets. Matchup must be fully completed without player's withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand. All tennis future bets are placed as *"All In"* unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.
Hockey

Official Game Time

The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period.

If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

Game must be played on scheduled date and site.

NHL Betting Periods

The full 20 minutes of the period must be played to have action.

NHL Overtime Line

Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

NHL team totals

Team total in NHL are based on regulation time only, shootout and overtime do not count

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

Betting on Hockey

NHL -Alternative Pucklines & Totals include overtime and shootouts

Line Types

We offer 3 different types of lines for Hockey; The Canadian Line, 3 Way Option, and Straight Money Lines.

Hockey Betting | Canadian Line

The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.

Example:
Boston Bruins +1 1/2 -140
L.A. Kings -1 1/2 +120
  • If betting on the Kings the customer would give-up a goal and a half and would risk $100 to win $120, the Kings must win by at least two goals. If betting on the Bruins the customer would get a goal and half but would risk $140 to win $100.

Hockey Betting | Money Line

All money line options are prices to win the game outright, according to NHL rules.

Example:
Boston Bruins +110
L.A. Kings -130
  • If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.

Hockey Betting | Totals Over/Under

Example:
Bruins +1 1/2 -140 5 OVER -130
Kings -1 1/2 +120
  • As well as having favorites on sides you also have favorites on totals, in this example over the total of five goals is indicated as the favorite in which case the customer would lay $130 to win $100. If betting on the game to go under five goals the customer goes with the underdog so he/she receives a larger return in this case risking $100 to win $110. If there is no money line indicated the total has a "FLAT" line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way. When you wager on total goals, if the score falls on the number in this case five, it will be "no action".
Hockey Parlays Betting

Hockey Parlays

With hockey parlays you can combine anywhere from 2 to 15 teams into a single wager resulting in higher betting payouts as in baseball parlays. Note: Hockey parlays are calculated as they are in baseball. Maximum parlay payout is $ 150,000.

Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327
Golf
Golf General Rules
Betting on all Major Golfing Events
  • Straight money line betting as well as match-ups.
  • Betting right up until tee-off time.
  • In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.
Special Handicap Head to Heads
If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.
To Win a Tournament
  • Bets placed on Golfers to win a Tournament within 10 days of the tournament commencing and the player is a non starter, bets will be refunded.
  • The Only Outright bets that will not be refunded is when 'ALL IN' betting is stated, and they are genuine 'Futures' Markets and posted more than 10 days prior to the Tournament.
  • In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied. For example 2 players tie for the Top USA player at the British Open will result in the normal payout given divided by 2.
  • If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day's play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
  • If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.
Boxing
Fight General Rules

Fight Lines on All Major Title Fights

Straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight. Betting on Fight until the sound of the bell for the first round.

Example:
Tyson -280 risk $280 to win $100 on Tyson
Holyfield +190 risk $100 to win $190 on Holyfield
Will go 4 1/2 rounds +150 risk $100 to win $150
Will not go 4 1/2 rounds -170 risk $170 to win $100
  • 4 1/2 rounds means four full rounds and ninety seconds of the fifth round
  • All results are official by the result of the governing body on the day of the fight.
  • If a price is offered for a draw: in the event of a draw all bets on either boxer to win will be losers.
  • In round by round betting: if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.
  • If the scheduled number of rounds is changed all "Pick the round" bets are void and bets refunded.
  • All bets on either boxer to win will be decided by the judges decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.
  • Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand.
Once the 14 days have expired, all bets are void.
Motor Racing
Motor Racing General Rules

Postponements:

If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and monies refunded.

NASCAR

There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.

Driver must start for action.

Example:
(Straight Wager):
Jeff Gordon 1/1 or 100 to win 100
Dale Jarrett 2/1 or 100 to win 200
Mark Martin 2/1 or 100 to win 200
Mark Skinner 5/2 or 100 to win 250
Dale Ernhardt 7/5 or 100 to win 140

If a postponed race takes place within 72 hours of the scheduled start time all bets have action.

Motor Racing and Nascar Match-ups

Both drivers must start for action.
Match-up 1:
Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Ernhardt +120 or risk $100 to win$120

Formula One Betting

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

To win the race:
60% of the starting field must start the race for action.
Top 3 (podium) finishes:
80% of the starting field must start for action.
Drivers Matchups:
Both drivers must start the race for action.
THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.
Fantasy

Fantasy General Rules

  • • For scoring purposes the following websites will be used- www.nfl.com www.nba.com and www.mlb.com
  • • In head to head matchups and group betting, all players must play for action otherwise all bets will be refunded.
  • • All Baseball Betting matches must go a minimum of 5 full innings and no maximum. After 5 innings all stats are recorded from www.mlb.com
  • • All NFL Betting matches must go 55 minutes for action. NBA games must go 43 minutes for action.
  • • All bets will stand regardless of change of venue and date/time as long as the match affected is played within seven days of the original schedule, NBA and MLB games which are not played on the scheduled date will be cancelled. MLB pitching changes do not affect fantasy sports betting, unless the changed pitchers are affected in match ups or groups.
  • • Season futures group betting is all in, meaning all wagers will stand regardless of players not playing a game.
  • • All points are accumulated for each player, or where specified each position.
  • • In the event of a tie, tie breakers will be used, see below for definitions.
MLB Betting Points System

Batting

(Specified batters do not accumulate pitching stats)

Hits 1 Point
Runs 2 Points
Single 1 Point
Double 2 Points
Triple 4 Points
Homerun 3 Points
RBI 1 Point
Stolen Base 1 Point
Base On Balls 1 Point
Strikeouts -2 Points
Tie breakers:
Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner):
Player with the least STRIKE OUTS, then if still tied,
The player with the most HITS, Most RBI'S, Most RUNS, Most BB.

Pitching

(Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.)

Innings pitched
2 Points (Fractions count, ie 5.1 inn = 10.2 points)
Hits -1 Point
Runs -1 Point
Strikeouts 1 Point
Home run -1 Point
Base on Balls -1 Point
Saves 1 Point
Blown Saves -1 Point
Wins 1 Point
Loss -1 Point
Tie breakers:
Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner): 1. Player with the most INNINGS Pitched, the if still tied, 2. The pitcher with the most STRIKE OUTS, Least HITS, Least BB, Least RUNS
After the tie breaker rule, if players are still tied.
Head to head bets will be refunded
In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied.

NFL POINTS SYSTEM OFFENSIVE*

Passing Completions Made
¼ Point (ie 1 Point for every 4 Completions)
Passing Yards (50 yards for 1 point, Partial 50 yards count as decimal)
Passing Touchdown 6 Points
Interceptions -2 Points
Rushing Attempts ¼ Point (ie 1 Point for every 4 Attempts)
Rushing Yards (20 Yards for 1 point, Partial 20 yards count as decimal)
Rushing Touchdowns 6 Points
Reception Yards(kick off returns, and punt return yards included) 20 Yards for 1 point, Partial 20 yards count as decimal)
Receptions Made 1 Point
Reception Touchdowns 6 Points
Return Touchdowns 6 Points
2-Point Conversions 2 Points
Fumbles Lost -2 Points
Field Goals 0-39 Yards 3 Points
Field Goals 40-49 Yards 4 Points
Field Goals 50 + Yards 5 Points
Point After Attempt Made 1 Point
*(www.nfl.com stats used only)

NFL POINTS SYSTEM DEFENSIVE*

Opponents Offensive Fumble And Interception Returned for Touchdown 6 Points
Fumble Recovery 2 Points
Sack 1 Point
Interception 2 Points
Safety 6 Points
Blocked Field Goal/Point After Attempt/Punt 2 Points
0 Points Allowed (Credit 10 Points) +10
1-6 Points Allowed (Credit 7 Points) +7
7-13 Points Allowed (Credit 4 Points) +4
7-13 Points Allowed (Credit 4 Points) +4
14-20 Points Allowed (Credit 1 Points) +1
21-27 Points Allowed (Credit 0 Points) +0
28-34 Points Allowed (Deduct 1 Point) -1
35+ Points Allowed (Deduct 4 Points) -4
*(www.nfl.com stats used only)
Other Sports
Cricket Betting

At least one ball must be bowled for bets to stand, otherwise all bets are void. However, if a match is officially abandoned (e.g. due to dangerous pitch conditions) then all undecided bets on the match are void.

For batting or bowling head-to-heads, both batsmen must reach the crease, or both bowlers must bowl one ball for bets to stand, otherwise all bets are void and wagers refunded.

In one-day matches shortened by weather the outcome will be that determined by the Competition Rules. If the match is declared a 'no-result' all bets are void and wagers refunded.

Betting on Australian domestic cricket is based on the most points awarded in the match.

Handball/Floorball Betting

Results will be entered at the end of normal regulation play. Extra time will not count unless specified.

Athletics/Cycling Betting

In Athletics events, betting is "All In". Refunds are not available for non starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.

Rugby League/Union Australian Betting Rules

Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.

Winter Sports/Olympics Betting

Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.

Unless stated all wagers are treated as "All In" and with no refunds for non starters.

All betting payouts on podium positions.

All head to head and group betting options require all competitors to leave the start line for action.

Elections/Politics Betting

Paid on the official result at the time of swearing in.

Table Tennis

Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.

Bandy

Bandy matches must go at least 80mins to be considered valid, otherwise all bets will be considered void.

Darts

Both players must start and the match must reach full completion for action. Post game disputes by either player that alter the final outcome of the match etc will not be valid for betting purposes.

Snooker

Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.

Other Sports not covered

Bets will be decided on the official result declared by that particular sports governing body.

Poker

BetDSI Poker Rules

The following rules are apppcable to all onpne Poker tournaments at DSI Poker. DSI Poker provides a safe and secure environment for its players. Please review the rules below to famiparize yourself with correct conduct throughout tournament play.

1. DSI Poker will review all unusual circumstances that may arise during tournament play. Should these circumstances arise, DSI Poker will objectively review all factors before coming to a decision which best resolves any issues and to find the most just resolution for all parties involved.

2. Tournaments will begin at scheduled times displayed in the “Tournament Lobby”. DSI Poker reserves the right to cancel or delay a scheduled tournament without notice.

3. The details of every onpne Poker tournament including duration of levels and bpnd structures will be displayed prominently in the Tournament lobby. DSI Poker reserves the right to change these details at any time without notice.

4. In no-pmit tournaments do not have a restriction on the number of raises allowed. Our fixed pmit tournaments, have pmited raises –capped at 3.

5. Each player is randomly assigned his or her seat. DSI Poker does not allow players to change seats during a tournament. All tournaments will begin with the button being placed at seat one.

6. The prize payouts will be determined once all the rebuys, add-ons or re-entries have been completed and registration is closed. Prize pools may vary depending on the number of entrants and rebuys.

7. In order to register for any tournament or pay rebuys, add-ons or re-entries, the player must have the funds accessible in the account. Funds currently in play do not count as available.

8. Players can re-enter as many times as they pke into a tournament (if the tournament has the Re-entry option available), so long as the tournament is still in Late Registration. Players will be able to re-enter for the same cost as the initial buy-in (with the exception of re-entry freerolls). The Re-Entry feature is available in all Freezeout Tournaments.

9. The use of multiple accounts for one person is prohibited and will not be tolerated.

10. Registration –Players may unregister for an onpne Poker tournament and will receive a full refund prior to the start of the tournament. Once the tournament has begun players will not receive a refund on their buy-in. Tournament entries won in satelptes may not be redeemed for cash and hold no cash value.

11. Tournaments conclude once one player has accumulated all the chips in the tournament. In the event that 2 or more players are epminated in one hand the player with the most chips prior to the hand being dealt will be awarded the higher finishing spot. In the result of a tie as both players have the same number of chips, the players tie for that rank and the prize pool is distributed equally.

12. When there is a significant increase in the prize pool DSI Poker will go “hand for hand”. This allows every table to complete hands at the same time. This fairly determines the finishing order. Two players at different tables that are epminated simultaneously will be considered “knocked out”at the same time. The finishing order will then be determined relative to their chip count prior to the hand. *(see rule 11)

13. No player receives the button twice in a row. In circumstances in which players are epminated in the bpnds the button will continue to move in a clockwise direction. As all players have the opportunity to be spared a bpnd when this occurs, it’s an equal opportunity proposition for all players.

14. When playing heads up at the final table, the small bpnd will be in the position of the dealer.

15. As players are epminated throughout the tournament tables will break and players will be reseated. This reseating is completely random. On occasion players may be reseated in a bpnd they had just paid, but our onpne Poker software tries to relocate players in seat positions similar to those they were previously seated in.

16. Players will receive breaks throughout all of the tournaments. Please see the Tournament Lobby prior to playing to see when each scheduled break will happen. Breaks begin once all play has been concluded at every table of the tournament, some breaks may last spghtly longer than others due to an extended period of time in which players may need to make a decision.

17. Once a tournament has been entered players must assume the risk of internet issues and disconnection. DSI Poker accepts no responsibipty for lost monies due to internet issues the player may have. Should a player become disconnected they will still receive cards, and pay bpnds and antes. Players may voluntarily sit out during a tournament, but they will also continue to receive cards and pay the necessary bpnds and antes.

18. No discussion of a hand or hand possibipty is allowed while the hand is in play. Any of discussion of play will result in a penalty or automatic expulsion from the tournament and possibly DSI Poker permanently.

19. Players caught in collusion (chip dumping, soft play, or unethical chat) will be banned from the tournament and their account (s) will be banned from playing at DSI Poker. DSI Poker reserves the right to withhold any funds in a cheats account to reimburse the players who have been cheated.

20. Players may not hand off the tournament to another player unless it is due to internet failure and is done while making arrangements to get back onpne.

21. In the unpkely event that DSI Poker experiences a server crash, the hands and chip counts will be restored to what was dealt prior to the crash. Should the tournament need to be cancelled, players will receive funds based upon chip counts at the time of the crash.

22. The cash prize awarded in onpne Poker Bounty tournaments will be credited straight away to the account of the player who epminated the bounty. Players may not work together to epminate a bounty player as this is considered collusion (see rule 18.) If a bounty is unable to show up to play the tournament, no bounty cash prize will be awarded for his or her epmination.

23. Tournament Bucks are a unique currency which may be used exclusively for tournaments accepting this currency as a Buy-in. Tournament Bucks may not be redeemed for cash and hold no cash value. Support may not enter players into tournaments as an exchange for Tournament Bucks.

24. In late registration –If a regular, turbo/hyper or rebuy and add on Multi-table tournament is in late registration and is cancelled, all players will receive the following compensation (including players who have busted): A Tournament buy-ins, rebuys, re-entries and fees back. It will be as if the tournament had never been played.

25. Running (after late registration has closed) –If a regular, turbo/hyper or rebuy and add on Multi-table tournament is in a running state and not yet in the money is cancelled, players that have been epminated from the tournament will not receive any compensation for the tournament. Players that remain in the tournament will receive the following compensation. A. All buy-ins back. B. The remaining prize pool (all guarantees are honored) will be distributed on a percentage basis according to each players chip stack, for example, there are 100,000 chips in play, the prize pool is $100,000. Each chip is worth $1, you have 25,000 chips when the tournament is cancelled. You will receive $25,000 of the remaining prize pool. *The maximum payout cannot exceed 1st places prize.

26. In the money - If a regular, turbo/hyper or rebuy and add on Multi-table Tournament is in the money and is cancelled;players that have been epminated from the tournament will not receive any compensation for the tournament. Players that remain in the tournament will receive the following compensation: A. All remaining players will receive the next minimum payout when the tournament is cancelled B. The remaining prizepool will be distributed on a percentage basis according to each players chip stack.

27. Knockout tournaments in late registration –If a knockout Multi-table tournament is in late registration and is cancelled, all players will receive the following compensation, A. All players that have been epminated will receive their buy in and fee but will not receive their bounty back, for example, you are in a $10 KO tourney, $8 towards the prize pool and $2 towards your bounty with a $1 fee. Any player that has busted will receive the $8+$1 and will have lost their $2 bounty. B. Players that still remain in the tournament will receive the full amount that they have paid for the tournament, buy in, bounty and fee. Any player that has been awarded the $2 for knocking out another player will keep this money.

28. Knockout tournaments in running state (after late registration has closed) - If a knockout Multi-table tournament is in running state and not yet in the money is cancelled, players that have been epminated from the tournament will not receive any compensation for the tournament. Players that remain in the tournament will receive the following compensation. A. All buy-ins back and their own bounty. B. The remaining prize pool (all guarantees are honored) will be distributed on a percentage basis according to each players chip stack.

29. Knockout tournaments in the money - If a knockout Multi-table tournament is in the money and is cancelled, players that have been epminated from the tournament will not receive any compensation for the tournament. Players that remain in the tournament will receive the following compensation: A. All remaining players will receive the next minimum payout when the tournament is cancelled and their own bounty. B. The remaining prize pool will be distributed on a percentage basis according to each players chip stack.

30. Satelptes in late registration –If a satelpte is in late registration and is cancelled, all players will receive the following compensation (including players who have busted): Tournament buy-ins, rebuys, re-entries and fees back. It will be as if the satelpte had never been played.

31. Satelptes in the money or running state –If a satelpte is in a running state or in the money stage and is cancelled, players that have been epminated from the tournament will not receive any compensation for the tournament. All remaining players will receive the following compensation. The value of the seat will be turned into real money and will be divided evenly to all remaining players.

32. SNG’s will be refunded in two ways if they are cancelled: A. If all the original players in the SNG remain, (no players have busted out), all players will be equally refunded with their buy-in and fee. B. If one or more players have busted from the SNG, players will have the prize pool divided amongst players, by chip count after receiving there buy in and fees back. *The maximum payout cannot exceed 1st places prize.

33.Double or Nothing SNG's will be refunded in two ways if they are cancelled: A.If all the original players in the SNG remain, (no players have busted out), all players will be equally refunded with their buy-in and fee. B. If one or more players have busted from the SNG, players will have the prize pool divided amongst the remaining players evenly.

Should any dispute or situation arise, all decisions made by DSI Poker management are final.

Casino

Baccarat

Baccarat

Although originally an Italian game, Baccarat became famous in France in the 15th century. This is considered one of the most glamorous games in a casino.

The player's objective in Baccarat is to correctly guess which of three possible propositions will win the round: Bank, Player, or Tie.

How to Play
Whichever hand is closest to nine is the winner. Two cards are dealt to the Bank hand and two cards are dealt to the Player hand. Sometimes a third card must be dealt to either or both hands; this depends on the outcome of the first two cards. The player needs not to worry about the third card as the dealer is the one responsible for keeping track of the game.
Betting
The player may start the game by placing a bet on the field that he or she feels will win the turn
  • • Player - Pays even money.
  • • Banker - Pays even money minus a 5% commission which is collected on winning bets.
  • • Tie - Pays 8 to 1 if the Player and Banker point totals tie.
Banker
It is important to understand that "Banker" does not represent the house but merely a field to place a bet on the Baccarat table. The casino house makes its money by taking 5% commission from the winnings of the banker field, should it be the winner. The game rules slightly favor the Banker's hand.
Deck
The game is usually dealt from an eight-deck shoe. It is reshuffled when the shoe reaches about 50%
Cards Value
Cards ACE to NINE are worth their face value of 1 to 9.
Cards TEN to KING are worth 0 (zero).
Cards are dealt in the following order: card to player, card to banker, card to player, card to banker. (4 cards)
Cards Total Value
The TOTAL value of the cards cannot exceed 9. So, if the total value exceeds 9 then the last digit is used. Example 8 + 9 = 17 Player has 7

Game Elements

Credits
Displays the amount of money you currently have available in your casino account.
Paid
Displays the total amount paid on a winning bet.
Chip Selection
The chip denomination can be select by clicking on the chip labeled with the amount wish to place or a combination of clicks that will sum up the desired amount to be placed on the table.
Deal Button
Starts a new game. (This button is enabled only after a bet has been placed)
Clear Table
Clears the chips from the table.
Cashier Button
The cashier button takes you to the cashier page, where you can transfer chips to and from the casino. It will not be enabled at all time, however-it will be operational when no hand is being played.
Exit Button
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it will be operational when no hand is being played.

Banker and Player Hands

PLAYER and BANKER receive a 3rd card or STAND on their first two cards as per the rules below unless one of them has a NATURAL.

Natural
Player has 9
Banker has 9
First 2 Cards Total 8 OR 9 Banker AND Player STAND - No more cards
Player's 3rd Card
Player Hand totaling 0-5: Player always gets 3rd card. Player Hand totaling 6-7 stands. Stands
Banker's 3rd Card
Banker's Hand totaling 3: Banker gets a 3rd card UNLESS Player's 3rd card is 8 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 4: Banker gets a 3rd card if Player's 3rd card is 2, 3, 4, 5, 6, or 7 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 5: Banker gets a 3rd card if Player's 3rd card is 4, 5, 6, or 7 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 6: Banker gets a 3rd card if Player's 3rd card is 6, or 7
Banker's Hand totaling 7: Stands

Payouts

Winning Player
Player has 9
Banker has 8
A winning Player hand is paid off at one to one. Thus, if you bet ten dollars, you win ten dollars.
Winning Banker
Banker has 9
Player has 7
A winning Bank hand is paid off at .95 to one. This means that if you bet ten dollars, you win $9.50.
Winning Tie
Player has 9
Banker has 9

The Tie hand is paid at eight to one. Thus a winning tie bet of $10 will return $80. If you bet on either Bank or Player and the Tie wins, you do not lose your bet. It is a push.

House Edge Percentage

Edge in favor of the casino is as follows depending on where the bet is placed:

Tie 14.1%
Banker 1.17% (5% commission on wins)
Player 1.36.%

The Tie bet has a 14.1 percent edge in favor of the casino. The house gets a 1.36 percent edge on the Player bet and a 1.17 percent edge on the Bank bet when the bank charges a five percent commission.

Strategy

A predominant aspect of the baccarat games played at the local casino is the scorecard. Casinos encourage this behavior simply because they know it has no bearing on the outcome of the game. One hand has no bearing on the next, and is never influenced by the preceding hands.

If you were betting on the flip of a coin, and it landed heads up 9 times in a row. The chance of the coin landing tails up on the 10th flip is exactly 50%, just as it was the first nine times. Any Baccarat strategy that makes you change your bets based on previous hands is useless and should be completely disregarded.

Blackjack Variations

Blackjack Variations

Besides the regular Blackjack games that you are used to we also offer these exciting variations of this popular game:

Double Exposure
Double exposure is a version of blackjack where both of the dealer's cards are exposed. There are of course some rule changes to favor the dealer in order to compensate. The house edge is greater than conventional blackjack, but still this game is one of the best bets in the casino if properly played. Double Exposure uses the usual blackjack rules with these main exceptions:
  • Both dealer cards are shown face up
  • No Pushes. House wins all ties, except on a natural blackjack.
  • Player blackjack pays even money
  • Player may split only once
For further information on this game and its rules, please read this article at http://wizardofodds.com/doubleexposure
Blackjack Switch
Blackjack switch allows the player to trade cards between two hands. By default six decks of cards are used. The player needs to make two bets of equal amounts and is then allowed to switch the second card dealt to each hand. In order to compensate for this, a dealer 22 results in a push and blackjacks pay even money. All rules are based on conventional blackjack with these exceptions:
  • Dealer hits a soft 17.
  • The player must make two bets of equal size.
  • Cards will be dealt face up.
  • Dealer will peek for blackjack with an ace or ten up. If the dealer has a blackjack all player hands will immediately lose, except a player blackjack will push.
  • The player may switch the second card dealt to each hand. The player may also switch cards to form a blackjack.
  • Player may double on 10 and 11 only.
  • Player may split once.
  • Winning player blackjacks pay even money.
  • A dealer total of 22 will push against any player total of 21 or less. A player blackjack will still beat a dealer 22.
For further information on this game and its rules, please read this article at http://wizardofodds.com/blackjackswitch
Spanish Blackjack
Spanish Blackjack (also refer to as Spanish 21) is yet another interesting variation of blackjack. Depending on the rules set by the house Spanish Blackjack is probably a better bet than blackjack.
Spanish 21 uses six decks, each deck consisting of 48 cards, the regular 52 card deck without the four tens. To make up for the advantage that this gives to the house, this game gives the player a set of favorable rules. The game is based on blackjack rules, including double after split, late surrender, and re-splitting aces. In addition Spanish 21 offers the follows rule enhancements:
  • A player 21 always wins.
  • Player blackjack beats dealer blackjack.
  • Player may double on any number of cards.
  • Player may usually hit and double down after splitting aces.
  • Player may surrender half of total bet after doubling down.
  • A five-card 21 pays 3 to 2, a six-card 21 pays 2 to 1, a seven or more card 21 pays 3 to 1. However the bonuses are not paid if the player doubled.
  • A 6-7-8 or 7-7-7 of mixed suits pays 3:2, of the same suit pays 2:1, and of spades pays 3:1.
  • Suited 7-7-7 when the dealer has a seven face up pays $1000 for bets of $5-$24 and $5000 for bets of $25 or over.
For further information on this game and its rules, please read this article at http://wizardofodds.com/spanish21

NOTICE:These are default game rules. Depending on casino house rules where you play at, some of these might differ.

Basics

Blackjack

The objective of the game is obtaining a hand value that is closest to 21 and higher than the dealer's hand without going over. Your hand or hands, depending at which table you play in the casino, will play against the total of the dealer's hand.

How to Play

Initially, both the dealer and the player are dealt two cards per hand. Player cards are dealt face up and one dealer card is dealt face up. A Blackjack is when the sum of the first two totals 21. The combination can be any Ace with any card with a value of 10.

Deck

The shoe of cards can consist of any number of decks from 1 to 8, this depends of the rules of the house. The number of decks used at a table affect the odds of house. The more decks the better the odds are for the house. The casino lobby indicates the number of decks used in each game.

Cards Value

In Blackjack, the cards are valued as follows: An Ace can count as either 1 or 11. Cards from 2 through 9 keep their face value. The 10, Jack, Queen, and King are all valued at 10.

The Dealer Hand

The plays that the Dealer makes are defined by a set of table rules that determine his actions. Usually these rules are indicated on the blackjack table. The main guidelines for the Dealer hand are:

  • Hit on 16 or less
  • Hit on Soft 17
  • Stand on Hard 17 or higher
A soft hand is where an Ace is counted as either 1 or 11 without going over 21.
A hard hand has no Aces or just one Ace must count as one so that the hand does not go over 21.

The Player Hand

After the cards are dealt the player must play his/her hand first. The player can make several choices once his two initial cards are dealt. The player's action would depend on the strategy used by the player to the two initial cards. Some tables will have rules that other tables may not have so it is a good idea for the player to find out which tables in the casino are the ones that suit his or her gambling style. These options are indicated in the casino lobby when choosing a game. The Players hand is over when: A Blackjack comes up, Player chooses to stand or Player busts.

These are the choices a player has after being deal the first two cards:

Stand
The player chooses this option if he/she wishes to stand with the cards they have.
Deal
The dealer gives the player another card.
Double
Player can choose to take only one hit and double the amount of his/her bet. This option may vary in how it is offered. Some tables allow a Double on any two cards and some allow it only when the combination of the initial two cards equals 9, 10 or 11. Some tables may even offer a late double that can be played after the player already has 3 cards. These options if available are indicated in the casino lobby. The double option, if played correctly can be very beneficial for the player.
Split
If the player has two cards of equal value, he/she can choose to split the cards into two hands by doubling the amount of the bet. In a Split blackjack is not recognized. Some tables allow players to split multiple times. As with a Double, if played correctly Splits can increase player odds significantly.
Some games will not allow re-splitting Aces and a lot of games will not allow hitting after splitting Aces. Games that allow you to re-split aces and hit after splitting aces are of big advantage for the player.
Insurance
When the dealer's face up card is an Ace players have the option to purchase Insurance. Insurance generally pays 2:1 and is indicated on the table. Insurance can be understood as a side bet on whether the dealer has blackjack or not. If the dealer has blackjack the insurance bet is a winner.
Even Money
Even Money is sometimes used when a player is dealt a Blackjack and the dealer has a face up Ace. The player can take an Even Money payout of 1:1 instead of the usual 1.5:1 and avoid the risk of the dealer having a blackjack which would result in a push.
Surrender
If the player is unsatisfied with the first 2 cards and feels the dealer has a much better chance then the player can surrender and only lose half the bet amount. Surrender is generally a house favorable option.

Bust

This is when the Player's or Dealer's hand total goes over 21. A Busted hand is automatically a loser.

Push

Push is when the Player's hand equals the total of the Dealer's hand. This is tie and the player receives his/her bet amount back.

Minimum / Maximum Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed at the table. This is shown in the top right hand corner of the table.

Multi-Hands

Some Blackjack tables will allow a player to play multiple hands at the same time. A player can play either one, two or three hands simultaneously. The casino lobby indicates which tables will allow a player play multiple hands.

Stored Games

In the event the player looses internet connectivity on or closes his/her browser window in the middle of a game, the game in progress will be stored. Once back in the casino the pending game may be restored and finished by the player.

Craps

Craps

The objective of the game is to bet on the outcome of the dice, that you as the shooter roll. The payouts outs are made based on the sum of the numbers of the dice once the roll stops. Bets can be based on these two main things:

  • 1. The total sum of the numbers on the dice.
  • 2. That a particular total of the dice before comes up before another total.

How to Play

To begin the game, you as the shooter make an initial come out roll, here you must make a Pass Line or a Don't Pass Bar bet prior to rolling the dice. Depending on your choice for this initial bet, you will aim to roll specific numbers in order to win.

Craps

Craps is considered any dice rolled totaling 2, 3 or 12

Pass Line

If you throw a 7 or an 11 on the first roll it is an automatic win, called a Natural. If you throw craps 2, 3 or 12 it is an automatic loss. However if you throw anything else besides 7, 11 or craps then you make a Point. The dealer will mark the point number by placing a puck with its white face up on top of it. This means you are now betting for the number you just rolled (The Pass) to come up again before a 7 is rolled. If it does, you win.

Pass Line Odds

After the point has been established, you can increase your line bet by taking odds. This means you are now betting additional money that the number you just rolled (The Point) will come up again before a 7 is rolled. If it does, you win. This bet is placed directly behind the original line bet. Each point pays different odds. Unlike the original pass line bet, an unresolved pass line odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 2:1
5 and 9 3:2
6 and 8 6:5

Don't Pass Bar

You are betting the opposite of Pass Line. If you throw a 7 or an 11 on the first roll it's an automatic loss, and you win if the dice sum 3 or 12. A 2 is called a Stand Off or Tie and you neither win nor lose*. However if you roll anything else besides 7, 11 or "Craps" then you make a "Point". If this happens, then it's the exact opposite of Pass Line. This means you are now betting to win that you will throw a 7 before the number you just rolled (The "Point").

*Depending on house rules, some casinos use the 12 as the stand off or Tie number.

Don't Pass Bar Odds

After the point has been established you can increase your line bet by taking odds. Which means you are now betting additional money that you will throw a 7 before the number you just rolled (The "Point") comes up. A don't pass line odds bet is placed on the right side of your original bet in the Don't Pass Bar. A winning Don't Pass Line odds bet pays true odds. An unresolved don't pass line odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 1:2
5 and 9 2:3
6 and 8 5:6

Come

It is an even money bet (pays 1:1). The only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If a 7 or 11 rolls, you are an automatic winner. But if you roll 2, 3, or 12 on the first roll you lose.

Come Odds

Once the come point has been established, you can increase your line bet by taking odds. This means that you are now betting to win that the number you just rolled will Come up again before a 7 is rolled. A come odds bet is placed directly under your come bet within the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Come odds bet pays true odds. Unlike the original come bet, an unresolved come odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 2:1
5 and 9 3:2
6 and 8 6:5

Don't Come

Don't Come bets are basically the same as the Don't Pass Bar bets, but are made after you make a wager on a Don't Pass Bar, and a Point is rolled. You can then back up your bet by laying (betting against the shooter) the odds on the Point.

Don't Come Odds

You are now betting additional money that you will roll a 7 before the "Point" number. If it does, you win. An odds bet is placed in the tiny space directly under your Don't Come bet within the narrow, uppermost bar over the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Don't Come odds bet pays true odds. An unresolved don't come odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 1:2
5 and 9 2:3
6 and 8 5:6

Place Bets

Place bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Place bets are turned off when they have an OFF marker on top. If a 7 is rolled before your Place number you lose. If your Place number is rolled before a 7 you win.

Payouts Chart
Point Rolled Payout
4 or 10 9:5
5 or 9 7:5
6 or 8 7:6

A Place Lose Bet

A Place Lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. A place lose bet is placed in the narrow, unlabeled bar located just above the box with the corresponding number on the craps table: 4, 5, Six, 8, Nine, or 10. Winning Place Lose bets are paid according to these default ratios:

Payouts Chart
Point Rolled Payout
4 and 10 5:11
5 and 9 5:8
6 and 8 4:5

Buy Bets

Buy bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets but with different (true) odds. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.

If a 7 is rolled before your Buy number you lose. If your Buy number is rolled before a 7 you win. On Buy bets the casino charges a five percent service charge on the value of your bet in multiples of $1 (a $10 bet will cost you $11).

Payouts Chart
Point Rolled Payout
4 or 10 2:1
5 or 9 3:2
6 or 8 6:5

Because of these payouts you must pay attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts.

Lay Bets

Lay bets are the opposite of Buy bets. You are betting the shooter will roll a 7 before your Lay number of 4, 5, 6, 8, 9 or 10. If your Lay number is rolled before a 7 you lose. If a 7 is rolled before your Lay number you win.

Payouts Chart
Point Rolled Payout
4 or 10 1:2
5 or 9 2:3
6 or 8 7:6

Because of the nature of these payouts you need to pay special attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts. Same as with Buy bets the casino charges a five percent service charge. However, now the charge is based on your potential winnings in multiples of $1 (a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost you $41).

Big Six or Big Eight

Big Six or Big Eight bets pay even money if you win. If a 7 is rolled before a 6 or an 8 you lose. If a 6 or an 8 is rolled before a 7 you win.

Hard Four Bets or Hard Ten

Hard Four or Hard Ten bets are two different bets, but are won in a similar manner and are paid out in the same manner. Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5). You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four or ten. They both pay 7:1.

Hard Six or Hard Eight

Hard Six or Hard Eight bets are two different bets, but are won in a similar manner and the payout is the same. Hard Six can be rolled only one way (3, 3), and Hard Eight only rolled one way (4, 4). You are betting that the shooter will roll a Hard Six or a Hard Eight (whichever you placed your bet on) before a seven, and before any other combination of six or eight. They both pay 9:1.

Proposition Bets

Proposition bets are one time bets that are won or lost depending on the outcome of the next roll of the dice, once the bets are placed on the table.

Field Bets

Field Bets are popular because seven possible outcomes will win (2, 3, 4, 9, 10, 11 or 12), while only four (5, 6, 7 or 8) will lose. This bet usually pays even money but depending on the house rules sometimes a casino will pay 2:1 or 3:1 when a 2 or a 12 is rolled.

Any Seven

Any Seven bets are made when you bet that the next roll will be a 7. The payout is 4:1.

Any Craps

Any Craps bets are made when you bet that the next roll's outcome will be a 2, 3 or 12. The payout is 7:1.

Horn Two

Horn Two bets are a one time roll bet that the shooter will roll a 2. The payout is 30:1.

Horn Twelve

Horn Twelve bets are a one time roll bet that the shooter will roll a 12. The payout is 30:1

Horn Three

Horn Three bets are a one time roll bet that the shooter will roll a 3. The payout is 15:1.

Horn Eleven

Horn Eleven bets also known as Yo-Eleven. Here you bet that the dice will come out with a 11 on the shooter's next roll. The payout is 15:1.

Let It Ride Poker

Let it Ride Poker

The object of the game is to get at least a "pair of 10s or better" from a combination of your three cards and two community cards, while keeping all three regular bets in action. The player does not actually play against the dealer or another player but rather against the odds in order to get the best five card poker hand possible.

How to Play

Let It Ride Poker uses the standard ranking of Poker hands ranging from a Royal Flush down to a Pair of 10s. You must have at least a Pair of 10s or better to win. The higher your hand is ranked, the more you will win.

Playing the Game

Initially you must place three identical bets. Each bet must be at least table minimum. You will have the opportunity to withdraw two of the three bets as the hand progresses. Your hand consists of five cards: three dealt to you and two community cards placed in front of the dealer.

Once you view your first three cards you may not like your chances of getting a winning combination, so you may remove your first bet if this is the case. If you feel that you will get a winning poker hand, or if you already have a pair of 10s or better, you can Let it Ride. After deciding to withdraw or Let It Ride, the first community card is dealt.

Taking all four cards into consideration, you must now decide what to do with your second bet: withdraw or Let It Ride. Your third and final bet cannot be withdrawn therefore; you must Let It Ride. The dealer now deals the fifth and final card. At this point the five cards will decide if you have a winning poker hand or not. Winning bets are paid out according to the payout schedule on the bottom right hand of the table.

Deal

You may begin by pressing the Deal button once a bet is placed on the table. You are dealt three cards face up and two community cards face down. Your final hand in combination with the two community cards determines if you have a winning hand.

Take Down

Press Take Down to withdraw your first or second bet. If after viewing your first three cards you don't like your chances of getting a winning hand, you may Take Down your first bet. Once the first community card is revealed to you may take down if you consider the odds unfavorable. A Take Down can be done on the first and second bet only.

All In

Pressing All In on a play will automatically bet on the first and second bet. This is useful in scenarios in which you are sure of having a wining hand. For example you have a pair of Jacks on your first three cards; you already have a winner so All In is the way to go.

Let It Ride

Press Let It Ride to play your first or second bet. If after viewing your first three cards, you have or like your chances of getting a winning hand, you may keep the bet by clicking on Let It Ride. After the first community card is revealed you still consider your odds in favor, you can "Let It Ride" on your second bet as well.

Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.

Clear

The Clear Button resets the chips placed on the table back to 0.

Menu/Exit

The exit button leaves the game and returns the player to the lobby. It may not be available at all times; however it will become operational when no play is pending.

Min/Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play on a hand. These limits can be seen in the top right hand of the table.

Fast-Play

The fast-play button allows you to play Let it Ride more hands in a shorter period of time by skipping the animation of the cards deal. Skipping the animation will not alter the outcome of the game in any way. You can enable or disable this option at any time during play.

Chip Selector

The Chip Selection console allows you to select chip denominations so you can place your bets on the table accordingly.

Credits

Displays the amount of money you currently have available in your casino account.

Paid

In the case of a winning hand, this displays the amount you were paid on your last hand.

Payouts Chart

The payouts chart shows the different winning combinations. It is located at the bottom right hand side of the screen. Winning hands pay the following prizes:

Payouts Chart
Poker Hand Payout
Royal Flush 1000:1
Straight Flush 200:1
Four of a Kind 50:1
Full House 11:1
Flush 8:1
Straight 5:1
Three of a Kind 3:1
Two Pairs 2:1
Tens or Better 1:1
Pai Gow Poker

Pai Gow Poker

Pai Gow originated in the 1800's during the construction of the railroad when the Chinese domino game Gai Gow was combined with American poker. It is a more slow paced game but still offers excitement to the player.

The object of the game is to have a higher ranked five-card and two-card Poker hand than the house.

How to Play

Pai Gow Poker is played using a single deck of standard playing cards including a Joker. You will be dealt 7 cards. These cards must be split into two Poker hands: a two-card front hand and a five-card back hand. You can split your hand however you like but you must follow one simple rule: your back hand must be ranked higher than your front hand. To win, your hands must rank higher than the house's front and back. If one of your hands wins and one loses, the hand is a push.

Playing the Game

After placing your bet, click the Deal Button to deal the hand. You will be dealt seven cards. Split your hand by dragging and dropping the cards on the card the front and back hand holders on the right of the table. If you change your mind, you can drag back any card again. Once your hand is set, click the Done button. The dealer will reveal the house hands. Your hands will be compared to the house hands. Remember, you must win both your front and back hand to get paid.

Game Elements

Jokers
In Pai Gow Poker Jokers can be used as wild cards only to complete a straight, flush, or straight flush, in any other combination it’s treated as an ace.
Copies
Anytime one of your hands is identical to one of the house's hands, the hands are said to be a copy. The house wins all copies. *Note that two straights are not necessarily a copy. If you have a 7, 8, 9, 10, J straight and the house has a 3, 4, 5, 6, 7 straight, you win because your straight is higher than the house's.
Deal
You may press the Deal button once a bet is placed on the table. You are dealt seven cards face up which you need to split into a front hand and a back hand. To win, you must out-rank the both the dealer's front and back hand.
House Way
Press House Way to automatically have the dealer arrange your cards. Your cards are arranged in the most optimal fashion so that your probabilities of winning are maximized. The casino follows the card selection process to a popular set of rules used by the Flamingo Hilton Casino in Las Vegas. After pressing the "House Way" button you can always get back and manually rearrange one or all should you feel that the hand is not arranged to your liking.
Done
Done should be pressed once you are finished arranging your front and back hands and ready to see what the house has. The Dealer's cards will be revealed and compared with your cards. If your front and back hands beat those of the dealer's, you win!
Repeat Bet
Press Repeat Bet to repeat your previous bet with the same wager amount and automatically deal your next hand.
Min / Max Bet
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. You can see this displayed on the top right hand side of your screen.
Clear
The "Clear" Button resets the chips being wagered to 0.
Fast-Play
The fast-play button allows you to play Pai Gow poker faster by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.
Chip Selector
The Chip Selector bar allows you to select the denomination of the chip or chips you want to play at the Pai Gow table.
Credits / Paid
Credits: displays the amount of money you currently have available in your casino account. Paid: displays the amount you were paid on your last hand.
Payout
Pai Gow Poker pays even money on winning bets minus a five percent commission. So if you bet $5 and winv the payout is $9.75.

Hand Rankings

Hand Rankings are different winning combinations in Pai Gow Poker. As most poker based games, Pai Gow uses the common poker hands with some variations. Listed bellow are the different hands in Pai Gow starting from highest paid to lowest rank.

Five Aces
This is the highest possible hand in Pai Gow Poker. Four Aces plus Joker
Royal Flush
A Royal Flush consists of Ace, King, Queen, Jack and 10 of the same suit. For example: A, K, Q, J, 10.
Straight Flush
A Straight Flush consists of five cards in order and of the same suit; (Note that an ace can be counted as the lowest card in the order as well as the highest) for example:
  • A, K, Q, J, 10 - Highest
  • A, 2, 3, 4, 5 - 2nd Highest
  • 2, 3, 4, 5, 6 - Lowest
Four of a Kind
This hand consists of four cards of the same rank plus one other odd card. For example: Q, Q, Q, Q, 3.
Full House
Is a hand containing three cards of one rank plus two cards of another rank. For example: Q, Q, 7, 7, 7, or 6, 6, 6, 8, 8.
Flush
If all five cards in a hand belong to the same suit, you have a Flush.
Straight
A straight consists of five cards in order, but not of the same suit. For example:
  • A, K, Q, J, 10 - Highest
  • A, 2, 3, 4, 5 - 2nd Highest
  • 2, 3, 4, 5, 6 - Lowest
Three of a Kind
Three cards of same rank.
Two Pair
Two sets of two cards of same rank.
One Pair
Two cards of same rank.
No Pair
No pair: Place the second and third highest cards in the front.
Roulette

Roulette

Roulette is the perfect example of a game of chance with one objective: Guessing which number will be the next to come up. The Roulette Table consists of a spinning wheel with numbered slots, a small white ball and a betting layout that allows bets to be placed on one or more numbers at a time. There are also side bets in the table. The wheel is spun in one direction and the ball is propelled around the outer edge of the wheel in the opposite direction. Eventually, the ball will decrease in speed and fall toward the spinning wheel where it will bounce around for a while until it lands in one of the numbered slots. If your bet or bets are a "hit", the casino pays a variety of odds based on the number of numbers covered by your bet.

How to Play

To play roulette, you place your bet or bets on numbers, rows, or corners of the inside of the table layout or on the outside (see inside outside bets), and click spin. You may select your chip denomination by clicking on the chip/amount of your choice.

Repeat Bet

The function of this button is to repeat the exact same layout of bet(s) as in the previous turn.

Clear Bet

This will clear any bets on the table should the player feel like removing the bets and placing new ones.

Inside Bets

Inside are bets that are placed on the numbers fields on the lines between numbers. A single inside bet can cover from one to six numbers.

Straight Bet o 35 to 1
Straight Bets cover one number only. Bets are placed directly on top of the desired number.
Split Bet o 17 to 1
A Split Bet covers two numbers by placing chips on the line between any two adjacent numbers.
Street Bet (Row) o 11 to 1
A Street Bet covers 3 numbers by placing chips at the head of a row. Other 3-Number bets can also be made at the intersection with zeros.
Square Bet o 8 to 1
A Square Bet covers 4 numbers by placing chips at the 4-corner intersection of 4 numbers. A 4-Number bet can also be made on a European table by playing the zero line.
5 Number Bet o 6 to 1 (actual 6.2 to 1)
The 5-Number Bet can be played on American tables by placing chips at the head of the line between the zeros and 1-3 Street.
Double Street Bet o 5 to 1
A Double Street Bet covers 6 numbers by placing chips at the head of the line between two rows.

Outside Bets

Outside Bets are complimentary bets that are placed on the table. These aren't bets on specific numbers but rather side bets. Here you can bet if the ball will land on a color, odd or even, first twelve numbers and so on.

Dozen Bet o 2 to 1
A Dozen Bet covers 12 numbers by placing chips on the 1st, 2nd, or 3rd dozen areas.
Column Bet o 2 to 1
A Column Bet covers 12 numbers by placing chips on the "2 to 1" areas at the far side of the layout.
Even Money Bet o 1 to 1
An Even Money Bet covers 18 numbers by placing chips on either the "1-18", "Even", Red, Black, "Odd", or "19-36" areas.

Strategy

Roulette is a game of chance. The outcome of a spin is not determined by prior spins. Each spin is an independent event of chance. For example, after seven successive blacks, the chance of getting a red on the next spin is still as likely as getting a black. You should not base you strategy on the false assumption that a particular outcome is 'due' to happen. Some people believe you can always break even at roulette by always betting even money, then doubling down after every loss and return to the lowest bet after a win. This is called the Martingale system. However, in practice this is not possible because every roulette table has a maximum imposed on the bet size.

After a couple of sequential losses it is no longer possible to double down, and you will lose. In fact never believe anyone who claims having invented a winning roulette system. As with all games of chance, whether you win or lose doesn't depend on the system you're using, but on luck and common sense. The outcome of a spin is not determined by prior spins. Good Luck!

Fruity Fortune

Fruity Fortune

The objective of Fruity Fortune is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Each time a spin is made, the five reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.

Free Spins

Each time the scatter symbol comes up three times or more you will get free spins. It is important to point out that if you win free spins in specific coin / line denomination, you will play your free spins in that same layout. This is why you might notice that the coin values and lines selected change when you play free spins that have accumulated.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Pirate's Revenge

Pirate's Revenge

The objective of Pirate's Revenge is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Pirate's Revenge is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.

Bonus Round

If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.

Every ship has a different hidden prize, you win the prize for the ship you decide to shoot at.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

Wild Seven's

Wild Seven's

The objective of Wild Seven's is to match the symbols of each one of the three reels to a winning combination. Payouts depend on what symbols will match on a line.

How to Play

To begin playing Slots, you need to select the coin value on the machine, and press spin. The outcome of the 3 spinning reels will determine the payout.

Bet

This button allows you to either increase or decrease the amount of coins you wish to bet. You may click on the + sign to increase the bet or on the - sign to decrease it.

Spinning Reels

Wild Seven's is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations for each Slot machine.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Bet One

The Bet One button places a single coin bet on the machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine; and spins the reels automatically.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

Touchdown Fever

The Game

Touchdown Fever is a single pay line slot game. The objective of this game, as any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.

Bet

Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in winners.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Win

The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is be operational once the spin is completed.

Bet One

The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.

Cash Out

The Cash Out button clears the bet amount and credits it back to your balance.

Jurassic Fire

The Game

Jurassic Fire is single pay line slot game. The objective of this game, as in any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.

Bet

Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Win

The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is operational once the spin is completed.

Bet One

The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.

Cash Out

The Cash Out button clears the bet amount and credits it back to your balance.

History

This button will allow you to see the outcome of the last 30 spins of the reels.

Stud Poker

Ojective of Stud Poker

The objective of Stud Poker, like that of most poker games, is to get the highest hand. There are several twists to this variety, however, that provide for a different an interesting challenge.

How to Play

To begin the game, the player must place an ANTE on the table. Once the ante (which works as a straight 1:1 bet) has been placed, the cards are dealt: all of the player's cards are showing, and all of the dealer's cards are facing down, except for one. There are no card replacements for either of the parties.

Once the cards have been dealt, the player must decide if to RAISE the bet or to FOLD it. When the player decides to RAISE, the bet is raised automatically. The value of the RAISE bet is fixed as twice the ante and no modifications are allowed. The dealer must have an ace and a king or higher in order to be able to open or qualify. In other words, the lowest qualifying hand would be Ace, King, 4, 3, 2 and the highest non-qualifying hand would be Ace, Queen, Jack, 10, 9. If the dealer is unable to open his or her hand then the player will win even money on his ante wager and the raise will push.

The dealer then turns his cards up to compare both hands. If the dealer wins, he keeps both bet and ante. If the player has a better hand, he/she wins the ante straight plus the bet multiplied, in accordance to his/her hand. Refer to the payout table for complete details.

Drop a Credit

When placing the Ante, the player is allowed to Drop a Credit. This side bet can be done by placing one credit in the slot above the betting circle. The winning customer gains an advantage on payouts and an additional bonus for all hands ranking as a flush or higher.

Folds

When the player surrenders or Folds back, the dealer keeps the ante and reveals his cards.

Game Elements

Bet Manager
The bet manager not only lets you specify the amount you wish to wager; it also helps you to keep track of your balance, the total bet amount (this is the dropped $1 bonus bet + ante + raise bet) and your winnings. Its data is constantly updated since it keeps track of every operation.
Increasing / Decreasing Bets
Click the betting circle to increase your bet. The amount that is increased by each click is determined by the selected chip value (which appears larger and more opaque) in the bet manager. Click on a chip in the bet manager to select a new value. Decrease the amount you bet by holding shift and clicking on the betting circle.
Raise Button
The Raise button is enabled once the cards have been dealt. The player may choose to click on Raise if the cards shown in his or her hand seem favorable to be a winning hand. Remember that if this button is clicked the bet is raised two times the ante amount.
Deal Button
Once the bets are placed on the table by the player, clicking the Deal button will start the game.
Re Bet Button
The REBET button automatically places an Ante bet equal to the previous one, and then allows the game to begin.
Fold Button
The Fold back button surrenders the hand and yields the ante to the casino. This action calls the game off without placing a bet.
Menu Button
The menu in the top left corner allows the player to leave the game and return to the lobby, optionally use the cashier to transfer funds between accounts (where applicable) and to access the help section of casino. It is not operational at all times.
Payouts Table
The Payout table may be accessed in the bottom right hand side corner of the table, it will display the chart for the payouts on the regular poker hands plus the amounts paid if the dropped credit bet was placed.
Three Card Poker

How to Play

A 3-Card Poker game consists of two hands that are made with three cards, one that is the player's and the other the dealer's hand. 3 Card Poker has two ways to bet and win:

  • 1. ANTE + PLAY: To win, you must have a higher hand than the dealer.
  • 2. PAIR PLUS: To win, you must have at least a pair or higher hand. Flushes or better receive higher payouts than 1:1.

To begin play, place a wager on the ANTE, the PAIR PLUS, or both, depending on your betting strategy. The dealer and player are dealt three cards. Dealer must have a Queen or higher to qualify. If dealer qualifies, the highest hand wins the ANTE + PLAY bet. If player has a pair or higher, the PAIR PLUS wins regardless of the dealer's hand.

Ante and Play

To PLAY your hand, a wager equal to the ANTE is required. You are wagering that your hand beats the dealer's or that the dealer will not qualify. If your hand is higher than the dealer's qualifying hand, you win both ANTE and PLAY bets, otherwise you lose both. If the dealer does not qualify, you win the ANTE bet and the PLAY pushes. If you fold, all wagers including PAIR PLUS are forfeited.

Pair Plus

If you bet on PAIR PLUS, you are wagering that you'll receive at least a pair or something higher in your hand. Any hand that is a pair or higher pays according to the Payouts Chart regardless of what the dealer's hand has. If only Pair Plus is played then the dealer hand is not played as there is no RAISE or FOLD. There is no skill requirement to this bet as it only consists on the outcome of the three cards. Anything less than a pair does not win. If you ANTE and do not PLAY, this wager is forfeited.

Ante Bet Bonus

If you hit PLAY with a straight or higher (straight, 3 of a kind, or straight flush), the ANTE receives a bonus in accordance to the Payouts Chart, no matter of the outcome of the dealer's hand. If you place your mouse over the Payouts Chart you will get complete details on the payout scenarios for this game.

Deal

Press Deal once a bet is placed and you are ready to begin the game. You are dealt three cards face up. To win, you must out-rank the dealer's hand.

Play

Press Play if you think your hand is high enough to beat the dealer's hand or if you have a Pair Plus; which will automatically place a wager equal to your ANTE wager, play your hand against the dealer's, and (or) play your Pair Plus bet.

Fold

If after viewing your three cards, you don't like your chances of "out ranking" the dealer or don't have a Pair Plus, you can "Fold" your cards and not risk losing a PLAY wager.

Re-Bet

Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.

Clear

The Clear Button resets the coins being wagered to 0.

Payouts

The payouts chart shows the different winning combinations. Placing your mouse over the button on the bottom right will reveal the chart.

Menu / Exit

The exit button closes the game. It will not be enabled at all times, however-it will be operational when no hand is being played.

Min/Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. These bet limits are indicated on the top right hand side of the table.

Fast-Play

The fast-play button allows you to play 3 Card Poker in a much faster way, all that is skipped with this feature turned on is the animation of the cards being dealt. Skipping the animation will not alter the outcome of the game. You can enable or disable this option at any time.

Chip Selector

The "Chips Selector" allows you to select the chip denomination you wish to play on the table.

Credits

Displays the amount of money you currently have available in your casino account.

Paid

Paid displays the amount you were paid on your last hand assuming your hand had a winning combination.

Hand Rankings in 3 Card Poker

Hand rankings are different winning combinations in 3 Card Poker. The ranking of the hands in 3 Card Poker differs from traditional poker hands. In 3 Card Poker, a STRAIGHT beats a FLUSH. Cards are ranked from highest to lowest in the following order:

  • 1. STRAIGHT
  • 2. FLUSH
  • 3. THREE OF A KIND
  • 4. PAIR
  • 5. High Card
Straight Flush
A Straight Flush consists of three cards in order and of the same suit; (note that an ace can usually be counted as the lowest card in the order) for example: A, K, Q, - Highest A, 2, 3, - 2nd Highest 2, 3, 4, - Lowest
Three of a Kind
Three cards of same rank For example: A, A, A, - Highest 2, 2, 2, - Lowest
Straight
A straight consists of three cards in order, but not of the same suit. For example: A, K, Q, - Highest A, 2, 3, - 2nd Highest 2, 3, 4, - Lowest
Flush
If all three cards in a hand belong to the same suit, you have a Flush.
Pair
Two cards of same rank For example: A, A, - Highest 2, 2, - Lowest
High Card
If neither dealer nor player has a pair or better, the highest card wins. If equal, the next highest cards are matched. If all three cards are equal then player wins.
Video Poker

Objective of the Game

The objective of the game is to get a winning combination of poker hands, the higher the rank of the final hand, the better the payout to the player. Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player decides which cards to hold and which cards to discard for the second and final draw.

The strategy and preference for the different variations of this game is really up to the player since each game has its own set of rules and advantages both to the player and the house. Each game is explained in detail in this section.

Playing the Game

Once you have credits in the machine you may wager. You can change the coin value and amount of coins you'll bet per turn. The bet must be placed before you Draw cards, and can't be changed during play. Once you are ready you may press Draw for the initial five cards to come up.

Deal/Draw

Press the Draw/Deal after a bet is placed to begin the game; or press Draw/Deal to obtain new cards for those cards not held. Your final hand determines whether you win or lose the game.

Hold

Once with the cards dealt you as the player decide if you wish to keep any of the cards in your hand. To hold cards push the Hold button under the card(s) you wish to keep or click on the card itself. If you change your mind and no longer wish to keep a selected card push the "Hold" button a second time to cancel. The word "Hold" appears on the cards you've selected.

Bet One

Press the Bet One button to play 1 coin on the hand; you may press it multiple times until you get the desired amount of coins. Video poker will allow you to bet from one to five coins per turn.

Bet Max

Press the Bet Max button to bet 5 coins on the hand.

Coin Value

This is the coin denomination you wish to play with. The selected coin value being played can be changed anytime between hands or when a play has been concluded.

Game Elements

  • Coins: displays the amount of coins currently being played.
  • Balance: shows the amount of money you currently have available in your account.
  • Paid: displays the amount you were paid on your last hand.
  • Bet Amount: displays the amount of money currently being played.

Exit Game Button

The exit button closes the game window and returns the player to the lobby. It will not be enabled during a game; however-it will be operational when there is no pending action from the player.

Fast Play Button

The fast-play button allows you to play video poker faster, by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.

History Button

This is a report that will display detailed plays made by the player in case any doubt or reference should be made.

Winning Combinations

The winning combinations and payout schedules are listed on the payout table attached to the machine on the game screen. (Payout Table shown) The winning combinations are based on poker hands, with some variations depending which video poker machine is used:

Natural Royal
Five cards of the same Suit in consecutive order where the Ace is the highest, (10, Jack, Queen, King, Ace), pays 250 times if you bet from 1 to 4 coins and 4000 times if you make a five coin bet. No wild card can be used here.
Four Deuces
A hand with Four Deuces pays 200:1 times your stake.
Deuces Royal
Five cards of the same suit in consecutive order where the Ace must be the highest, Containing One or more Two's as wild cards: (10, Jack, Two, King, Ace for instance), pays 25 times your bet amount.
Five of a Kind
Five cards of the same face value including one wild card or more.
Straight Flush
Five cards of the same Suit in consecutive order (8, 9, 10, Jack, Queen of Spades).
Four of a Kind
Four cards of the same face value may include one or more Deuces.
Full House
A Full house is when a matching 3-2 card face combination is achieved. For example, two 4's and three 7's.
Flush
This is when all five cards have the same suit. No need to have a consecutive order in numbers.
Straight
Five consecutive cards but not from the same Suit (8, 9, 10, Jack, Queen).
Three of a Kind
Three cards of the same value (Three 9's for instance).

Video Poker Variations and Payouts

Aces and Eights
In this variation the aim of the player is to get the usual winning poker hands. Also the game offers attractive payouts on four Aces or Eights as well as on four Sevens which are unique to this game. A complete payout scheme is illustrated bellow.
Payouts Chart
Coins: 1 2 3 4 5
Royal Flush 250 500 750 1000 4000
4 Aces or 4 Eights 80 160 240 320 400
Straight Flush 50 100 150 200 250
Four Sevens 50 100 150 200 250
Four of a Kind 25 50 75 100 125
Full House 8 16 24 32 40
Flush 5 10 15 20 25
Straight 4 8 12 16 20
Three of a Kind 3 6 9 12 15
Two Pairs 2 4 6 8 10
Jacks or Better 1 2 3 4 5
Deuces Wild
In Deuces Wild you as the player have a big advantage since any Two can be used as a wild card, thus the name of the game Deuces Wild. You can use the Two's to substitute any card or cards you want to in order to pursuit a winning poker hand. Since the player's odds are slightly higher in Deuces Wild, the lowest paying winning hand is a Three of a Kind. The payouts are shown in the table below.
Payouts Chart
Coins: 1 2 3 4 5
Natural Royal 250 500 750 1000 4000
Four Deuces 200 400 600 800 1000
Deuces Royal 25 50 75 100 125
Five of a Kind 16 32 48 64 80
Straight Flush 13 26 39 52 65
Four of a Kind 4 8 12 16 20
Full House 3 6 9 12 15
Flush 2 4 6 8 10
Straight 2 4 6 8 10
Three of a Kind 1 2 3 4 5
Jacks or Better
This version of video poker uses a standard 52 card deck and uses no wild cards. The lowest ranking hand that pays out is a pair of face valued cards (Jacks, Queens, Kings or Aces), thus the name Jacks or Better.
Payouts Chart
Coins: 1 2 3 4 5
Royal Flush 250 500 750 1000 4000
Straight Flush 50 100 150 200 250
Four of a Kind 25 50 75 100 125
Full House 9 18 27 36 45
Flush 6 12 18 24 30
Straight 4 8 12 16 20
Three of a Kind 3 6 9 12 15
Two Pairs 2 4 6 8 10
Jacks or Better 1 2 3 4 5
Jokers Wild
Here a 52 card deck is used plus one Joker that is used as a wild card for any combination. It should be pointed out that in this game a five of a kind pays higher than a Royal Flush using the wild card (Jokers Royal).
Payouts Chart
Coins: 1 2 3 4 5
Natural Royal 250 500 750 1000 4000
Five of a Kind 200 400 600 800 1000
Jokers Royal 100 200 300 400 500
Straight Flush 50 100 150 200 250
Four of a Kind 20 40 60 80 100
Full House 6 12 18 24 30
Flush 4 8 12 16 20
Straight 3 6 9 12 15
Three of a Kind 2 4 6 8 10
Two Pairs 1 2 3 4 5
Kings or Better 1 2 3 4 5
Bonus Play
  • • Multiple registrations will be viewed as promotional abuse and will automatically void all winnings and result in all accounts being closed.
    • The Casino Department reserves the right to audit all withdrawal requests before processing.
    • The Casino Department will not be obligated to provide a reason for refusing any withdrawal request or be liable for its decision; however as a part of our compromise all the information would be provided as per customer request.
    • The Casino Department reserves the right to alter the Terms and Conditions of its promotions at any time. The player is responsible for consulting the website and/or the Help files at least once every three months. The player accepts and agrees to abide by both the terms and conditions of this agreement, as amended from time to time, and the rules of the casino games.
    • Bonus play includes: first deposit bonuses, Casino Courtesy Token, compensation bonuses, promotion bonuses, and all other forms of free monies.
    • Casino Courtesy Token will be given every Wednesday, based on weekly net losses of $200 or more. Week will go from Monday to Sunday for this purpose. This token will be given only upon customer request.
    • Once the rollover requirements are met, ONLY winnings from the bonus will be credited as cash on players account.
    • Games as Baccarat, Craps, PaiGow and Roullete are excluded from the bonus play.
    • Casino Courtesy Tokens are not retroactive.
    • Bonuses must be played through the “Bonus play Tab” that will appear as soon as the bonus is credited.
    • Rollover amount could go from 30X to 80X.
    • Bonus codes must be provided in order to claim any kind of bonus/promotion excluding the casino courtesy token.
    • All bonuses/tokens are for recreational players only.
    • All Casino Cortesty Tokens will have a 30 times roll over on them.
    • All casino bonuses expired after 90 days from the day issued.
    • Management decision is final.
Serpent's Treasure

Serpent's Treasure

The objective of Serpent's Treasure is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Serpent's Treasure is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.

Bonus Round

If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.

You have three chances to try to get the most coins, you may try all three or if you may exit after any of the tries if you feel that the winnings are not going to be higher on the next turn.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

General

General Casino Disclaimer

The Casino games are administered by 3rd Party Software providers.

The Casino games and software are audited by a licensed agency that performs statistical analyses of the casino games payout structure and return-to-player percentages to certify fair gaming is being provided to customers and visitors of our site. Each month an audit is performed and documented on the site's Fair Gaming page (Fair Gaming).

BETDSI does NOT accept liability for the operation of the casino software and games, nor does it accept liability for the corresponding payout of winnings from within all casino softwares used by the players at the site.

Should any casino game or software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.

BETDSI makes every effort to ensure that errors or mistakes do not occur in any game. BETDSI reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.

Players are prohibited from playing casino games or software that may be or suspected to be faulty. By entering the casino, all players accept these rules established here within and as cited in our rules and regulations section.

MultiHand Casino Tournaments

Leaderboard Contests Rules
  • In the event of a tie, the prize will may be divided equally between the tying players.
  • All contest chips are for tournament use only.
  • An entry will be completed if either the chip count goes to $0 or 50 hands are played.
  • All "Promotional" or "Comped" entries awarded expire by the end of the tournament. Expired entries will not be re-issued or are retroactive.
  • It is the "Players" responsibility in communicating his/hers preferred action with the “Dealer”. No exceptions will be made.
  • Minimum bet of 1 and a maximum bet of 100.
  • You must play all 50 hands for your entry to qualify. There is a hand indicator visible at the top of the game window.
  • Entry must be completed before the tournament ends or it will automatically forfeit.
  • Split hands are considered additional hands.
  • Player must play all hands for score to be considered final. Any score where all 50 hands are not played will be voided.
  • Unlimited Re buys are allowed; however only the highest score per player will be awarded.
  • Winnings will be credited to player accounts within 24-48 hours after the tournament closes.
  • Top 7 positions will be paid unless it's specified otherwise on the scoreboard.
  • Only USD denominated accounts are eligible to participate.

Racebook

Horse Betting General Rules
  • 1. The management of BETDSI reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires.
  • 2. After management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • 3. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • 4. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, your bets do not affect the track odds.
  • 5. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • 6. Phone wagers require a minimum risk of $20 per call. The minimum wager via the internet is $1. Our software does not support wagers of less than $1.
  • 7. In cases where a wager is made before early scratches are announced your wager will be refunded. For example if you wager on a pick and one of your legs is scratched before early scratches are listed you will receive a refund. All wagers that are affected will be refunded whether or not you have any winning legs.
Specifying Horses and Races
  • 1. Horses are identified by saddlecloth number, not by name.
  • 2. Clients are responsible for their selections of both horse and race numbers.
  • 3. When you wager on a horse that is coupled, your wager includes all horses running under said number. If a horse is coupled with others, if you bet on any of them, you receive all horses running as part of the entry. If part of an entry is scratched and part of an entry runs, all wagers have action. There is no "must go" action as part of the entry. If one of the entry horses runs, all wagers and bet types have action
  • 4. We do not accept wagers such as "Turf Only", "Main Track Only" or any other conditional wagers.
Thoroughbred Betting Rebates
  • 1. A DAILY rebate of 8% will be paid on all internet exotic bets. 3% on all Win, Place and Show wagers.
  • 5% on exotic wagers and 2% on Win, Place and Show bets placed through the call center. There are no minimum weekly betting requirements and there is no maximum on how much you can earn.
  • 2. No rebate will be given on cancelled wagers refunded due to a scratch.
  • 3. Win, Place and Show wagers that pay $2.20 to $2 or less are not eligible for a rebate.
  • 4. Wagers on "D" and "E" level tracks are not eligible for rebates.
  • 5. Virtual Racing wagers are not eligible for the rebate.
  • 6. Please check the rules for which tracks are eligible for rebate.
Types of wagers offered
  • 1. Betting offered on Win, Place, Show, Daily Doubles, Exactas, Quinellas, Trifectas and Superfectas, Pick 3 and Pick 4.
  • 2. Regular track quinellas are available online.
  • 3. Wagers are accepted until post time. If a wager is made after the race has begun, it will not be accepted. We do not assume liability for wagers that are unsuccessfully entered before post time.
Scratches
  • 1. If a horse is scratched, all Win/Place/Show bets will be refunded and the portion of Exacta/Trifecta/Superfecta/Quinella Combos that contain the scratched horse will be refunded. (Please see rule regarding entries).
  • 2. For Daily Doubles, if a horse is scratched before the second leg, a consolation will be paid on that combo, as specified by track payouts.
  • 3. For Pick 3's and Pick 4's we use the same rules and payouts as the track regarding consolations and ALL's when there are early and late scratches.
  • 4. If a horse runs for Purse Money Only, we follow the track payout rules as determined by the host track.
  • 5. If a horse is inadvertently shown as scratched in our wagering menu but runs there will be no refunds given for any wagers made in said race.
Betting Odds and Limits
  • 1. There is a maximum net profit on each individual race based on the track category. Daily Doubles, Pick 3's and Pick 4's count towards the last race in its sequence when calculating the race profit. The formula will be Net Profit equals Net Payout For Race minus Total Amount Wagered For Race. This resets for every individual race.
  • 2. There is a $20,000 limit, per horse per bet type for show bets. Any wager placed above this amount will be considered "No Action".
  • 3. There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.
  • 4. If a track is on our betting menu, but not listed on the Horse Track Categories, the Maximum Net Profits defaults to $5,000.
  • 5. If the track payout on a race pays to ALL on Super/Trifectas, pays out2 of 3 on a Pick 3, or 3 or 4 on a Pick 4, and BETDSI client's wager has the exact ticket, the customer will be paid out the whole minus the takeout percentage. If pool information is not available, the payout will be 3x's the consolation payout period. If take out information is not available, it will default to 20%. If paid out to the whole pool, consolation payouts on the same rates will not apply. All normal tracks limits are still applicable.
  • 6. Any attempt to play negative pool hedges will result in account suspension.
  • 7. Management reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires. After the management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • 8. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • 9. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, so your bet does not affect the track odds.
  • 10. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • 11. For non North American simulcasts we calculate payouts based upon US. pari-mutuel pool, not the host tracks. If there are no US. pari-mutuel prices then all wagers will be cancelled.
  • 12. Attempted pool manipulation may cause your account to be closed and your outstanding balance to be immediately returned. Any winnings from such an attempt may be voided.
Track List & Payouts
Special Category - MAXIMUM NET PROFIT: $ 100,000 (Per Race)
  • All Breeders Cup Races
  • Preakness
  • Belmont Stakes
  • Dubai World Cup
  • Kentucky Derby
Category A Tracks - MAXIMUM NET PROFIT: $30,000 (Per Race)
  • Arlington Park
  • Aqueduct
  • Belmont
  • Churchill Downs
  • Del Mar
  • Fairplex
  • Gulfstream Park
  • Hollywood
  • Keenland
  • Meadowlands (Thoroughbred)
  • Monmouth Park
  • Oak Tree
  • Oaklawn Park
  • Santa Anita
  • Saratoga
  • Los Alamitos (Thoroughbred)
Category B Tracks - MAXIMUM NET PROFIT: $ 15,000 (Per Race)
  • Calder
  • Fairgrounds
  • Hawthorne Park
  • Lonestar Park
  • Mountaineer
  • Philly Park
  • Turfway
  • Meadowlands (Harness)
  • Sportsmans Park (Thoroughbred)
  • Tampa Bay
  • Woodbine (Thoroughbred only)
Category C Tracks - MAXIMUM NET PROFIT: $10,000 (Per Race)
  • Delaware
  • Ellis Park
  • Golden Gate
  • Laurel
  • North California Fairs
  • Pimlico ( ** )
  • Colonial Downs (Thoroughbred only)
  • Delta Downs (Thoroughbred only)
Category D Tracks - MAXIMUM NET PROFIT: $3,000 (Per Race) NO REBATE
  • Balmoral Park
  • Evangeline Downs
  • Finger Lakes
  • Emerald Downs
  • Hawthorne (Harness)
  • Hoosier (Thoroughbred only)
  • Portland Meadows
  • Prairie Meadows (Thoroughbred only)
  • Suffolk Downs
  • Sportsman's Park (Harness)
  • Dover Downs
  • Freehold Raceway
  • Northfield Park
  • Pocono Downs
  • Pomona Fields
  • Maywood Park
  • Sam Houston (Thoroughbred only)
  • Kentucky Downs
  • Penn National
  • Presque Isle Downs
  • Sunland Park (Thoroughbred only)
  • Yonkers
  • The Meadows
  • Woodbine (Harness)
  • Timonium
  • Louisiana Downs (Thoroughbred only)
  • Turf Paradise
  • Mohawk Raceway
Category E Tracks - MAXIMUM NET PROFIT: $1,000 (Per Race) NO REBATE
  • Beulah
  • Fort Erie
  • Charles Town
  • Thistledown

Basketball

Contest 2

2014 BetDSI.com Facebook Bracket Application Game Rules

NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT IMPROVE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS OPEN TO PERSONS WHO ARE: (A) REGISTERED USERS OF FACEBOOK.COM; (B) LEGAL RESIDENTS OF ONE (1) OF THE FIFTY (50) UNITED STATES, WASHINGTON D.C., PUERTO RICO, CANADA (EXCLUDING QUEBEC) AND WORLDWIDE ; AND (C) AT LEAST EIGHTEEN (18) YEARS OF AGE OR AGE OF MAJORITY IN STATE OF RESIDENCE OR OLDER AT THE DATE OF ENTRY IN THE SWEEPSTAKES. VOID WHERE PROHIBITED BY LAW.

Introduction

2014 BetDSI.com Bracket Application Game

Welcome to the 2014 BetDSI.com Bracket Application Game. The 2014 BetDSI.com Bracket Application Game (the "Sweepstakes") is a competition based on results of the 2014 NCAA® Division I Men's College Basketball Tournament (the "Tournament") and played through a bracket application found on the website at the domain https://www.facebook.com/BetDSI ("Facebook.com"). On March 13, 2014, the selection committee will seed the qualifying college basketball teams of the Tournament. Participants will attempt to select the winners of all the games of the Tournament. Participants will earn points by correctly predicting the winning teams in the games of the Tournament. The number of points awarded for each correct pick of a winning game of the Tournament will increase with each round of the Tournament. The exact number of points awarded in this Sweepstakes is set forth in the Making Picks! section below. The grand prize (the "Grand Prize") will be awarded to a randomly-selected participant who is among the top ten percent (10%) of point scorers in this Sweepstakes, as described in the Prizes section of these Official Rules.

The Sweepstakes will run from March 13, 2014 and will run through the final game of the Tournament scheduled for April 4, 2014. Selection deadline for picking teams is set forth in the Selection Deadline section of these Official Rules.

No Cost

The Sweepstakes is FREE to play. No purchase or entry fee necessary to enter or win. This Sweepstakes may not be used for any form of gambling or wagering.

The Administrator

BetDSI.com will serve as the Administrator of Sweepstakes and will be responsible for resolving any disputes that arise regarding violations of the rules.

Eligibility

To participate, you must be: (a) a Registered User of Facebook.com; (b) at least eighteen (18) years of age or age of majority in state of residence or older at the date of entry into this Promotion; and c) a legal resident of one (1) of the fifty (50) United States, Washington D.C., Puerto Rico or Canada (excluding Quebec); Void in all other US Territories and Possessions and where prohibited by law.

For purposes of these Official Rules, "Registered User" means a person who has successfully completed the registration form on Facebook.com. There is no fee or charge for you to become a Registered User.

The promotion is in no way sponsored, endorsed or administered by, or associated with Facebook.com.

Employees of Bookmaker.com and the National Collegiate Athletic Association ("NCAA") (collectively, the "Sweepstakes Entities") and each of their parent companies, affiliates, subsidiaries, advertising, promotion and fulfillment agencies and members of the immediate family or household of each are not eligible to win. Immediate family member is defined as a parent, sibling or any person residing in the same household as an employee of the Sweepstakes Entities. Void where prohibited by law. Such excluded employees and/or family members may play, but WILL NOT be eligible to receive the Grand Prize.

Playing

Signing Up

Registered Users can sign up at any time by visiting Facebook.com prior to the start of the Tournament on March 17, 2014. Participants will be asked to go to Facebook.com, add the Bookmaker.com Tournament Brackets application, and follow the onscreen instructions (the "Onscreen Instructions") in order to enter. Onscreen Instructions are incorporated by reference in these Official Rules.

Selection Deadline

Brackets will be filled on March 13, 2014 and posted on-line under the "Brackets" link on the Sweepstakes site. Picks must be submitted by 11:00 AM ET on March 17, 2014.

Making Picks

After you sign up, you will have access to an on-line brackets page listing 63 of the 68 eligible NCAA® Division I Men's College Basketball Tournament teams and their round one match-ups.

Note: The 64th through 68th teams will be determined by First Round Tournament games on Tuesday, March 15, 2014 and Wednesday, March 16, 2014. Those games will not be counted in this Sweepstakes. Prior to completion of those games, the 64th through 68th teams will be listed on our brackets page as "Team 1/Team 2," and Participants are free to pick "Team 1/Team 2" in the first round if they want to submit picks before the such game is complete.

Participants must enter their projected winners of 63 games of the Tournament, round by round, beginning with the second round. Beginning with round two, the Administrator will weigh predictions for each successive round more heavily than the previous round in accordance with the table below. Points will be awarded by multiplying your number of correct predictions of winning teams in each round of the Sweepstakes by the weight assigned to each applicable round. For example, you would receive five (5) points for five correct predictions of winning teams in round two, and ten (10) points for five correct predictions of winning teams in round three. You will receive an individual score for each of the six Tournament rounds; and an overall score, which is the combined total of your individual round scores.

Scoring
Round 2 3 Regional Semifinals Regional Finals Final Four National Championship
Weight per each correct pick 1pt 2pts 4pts 6pts 8pts 10pts

Prize

Grand Prize

One (1) Grand Prize will be awarded to a randomly-selected participant who is among the top ten percent (10%) of eligible point scorers in this Sweepstakes. Grand Prize winner (the "Prize Winner") will receive an Apple iPad 2 16GB Wi-Fi version. (Note that we will only ship the Grand Prize to U.S. residents. Non U.S. residents will receive the cash equivalent of $500)

Drawing/Odds/Winner Notification

Grand Prize drawing will be held on or around Tuesday, April 5, 2014. Prize Winner will be chosen at random from among the top ten percent (10%) of all eligible participants, based on overall point score.

Odds of winning the Grand Prize depend on the number of eligible participants and the outcome of the 2014 Division I Men's College Basketball Tournament.

Potential Prize Winner will be notified through email and/or phone call. A potential Prize Winner will be asked to provide their personal information such as their name, email address, physical address, date of birth and phone number in order to confirm eligibility and compliance with these official rules.

Only two attempts for new alternates will be conducted per Prize. If attempts fail, unclaimed Prize will not be awarded.

Legal Disclaimers

All participants agree to abide by the terms of these Official Rules which include the Legal Disclaimers below, and by the decisions of BM, which are final and binding on all matters pertaining to the Sweepstakes.

General Conditions

By entering, each entrant accepts and agrees to be bound by the terms of these Official Rules and by the decisions of BM, which shall be final and binding on all matters pertaining to the Sweepstakes. Further, each entrant also acknowledges and agrees to the Facebook Terms of Use and the Bookmaker.com Terms of Use, incorporated herein by reference. Taxes, if any, are the sole responsibility of the Prize Winner. No substitution or transfer of the Grand Prize is permitted except by BM. BM reserves the right to substitute the Grand Prize for one of equal or greater value in the event that an advertised Grand Prize is unavailable.

Any potential winner who is a resident of Canada may be required to correctly answer, without assistance of any kind, whether mechanical or otherwise, a time-limited mathematical skill-testing question administered online or offline in order to be declared a winner.

Potential Prize Winner will be required to sign and return, within seven (7) days of issuance, the Affidavit of Eligibility and Publicity/Liability Release, except where prohibited by law. Failure to return such documents within the specified time period, noncompliance with these Official Rules, the return of any prize or prize notification or if any potential winner declines the Grand Prize for any reason, such person may be disqualified, with an alternate Prize Winner selected via random drawing in accordance with these Official Rules (as applicable).

Except where prohibited by law, the Prize Winner's acceptance of the Grand Prize constitutes permission for the Sweepstakes Entities to use Prize Winner's name, photograph, likeness, statements, biographical information, voice, and address (city and state) worldwide and in all forms of media, in perpetuity, without further compensation. Entrants agree to Commissioner's use of their names and likeness for advertising and publicity purposes, without additional compensation, unless prohibited by law.

All federal, state, local, and provincial laws and regulations apply.

BM and the NCAA are not responsible for lost, late or misdirected on-line entries or transactions, for incorrect, inaccurate or incomplete entry information whether caused by a contestant, equipment, or technical malfunction or for any human error, technical error or malfunctions. BM reserves the right to halt or modify the Sweepstakes at any time during the Sweepstakes period if events beyond their control compromise the Sweepstakes fairness or integrity. In the event that a scheduled game is canceled or preempted for any reason, no points will be awarded for that week for players on the affected NCAA teams.

BM and the NCAA are not responsible for typographical or other human or technical errors in the offer or administration of this Sweepstakes, including but not limited to errors in advertising, the Official Rules, the selection and announcement of the Prize Winner or the distribution of the Grand Prize.

BM, in its sole discretion, may disqualify any entrant from participating in the Sweepstakes, refuse to award points or the Grand Prize, and require the return of the Grand Prize, if entrant engages in any conduct BM deems to be improper, unfair or otherwise adverse to the operation of the Sweepstakes or detrimental to other entrants. Such improper conduct includes, but is not limited to, falsifying personal information required during Sweepstakes registration or Grand Prize claim, violating any term or condition stated herein, accumulating points or The Grand Prize through methods such as automated computer scripts or other programming techniques, allowing others to use the entrant's personal information for the purpose of accumulating points or the Grand Prize, tampering with BM's administration of this promotion, or intentionally trying to defraud, reverse engineer, disassemble, decompile or otherwise tamper with the computer programs on this Web site. Entrant further acknowledges that the forfeiture of the Grand Prize and/or return of the Grand Prize shall in no way prevent BM from pursuing other avenues of recourse such as criminal or civil proceedings in connection with such conduct.

BM reserves the right to modify these rules for clarification purposes without materially affecting the terms and conditions of the Sweepstakes. This Sweepstakes is not affiliated with or endorsed by the NCAA or any NCAA team. This is a skill game designed to increase consumer awareness of and interest in the Bookmaker.com Service.

The promotion is in no way sponsored, endorsed or administered by, or associated with the Facebook website.

This Sweepstakes may not be used for any form of gambling or wagering.

Internet

If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of BM which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Sweepstakes, BM reserves the right, at its sole discretion, to disqualify any individual who tampers with the entry process, and to cancel, terminate, modify or suspend the Sweepstakes. In such event, BM further reserves the right to award prize to the eligible participant selected via random drawing from the participants whose score resides in the top 10% of all scores in accordance with these Official Rules.

BM and the NCAA assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to, or alteration of, entries or transactions. BM and the NCAA are not responsible for any problems or technical malfunction of any telephone network or lines, computer on-line systems, servers, or providers, computer equipment, software, failure of any e-mail entry or transaction to be received on account of technical problems or traffic congestion on the Internet or at any Web site, or any combination thereof, including any injury or damage to participant's or any other person's computer related to or resulting from participation or downloading any materials in this Sweepstakes.

Lost or Corrupted Entries

The Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, lost, late, incomplete, corrupted, stolen, misdirected, illegible or postage due entries or mail if applicable; or for any computer, telephone, cable, network, satellite, electronic or Internet hardware or software malfunctions, unauthorized human intervention, or the incorrect or inaccurate capture of entry or other information, or the failure to capture any such information. The Sweepstakes Entities, and their parents, affiliated and subsidiary companies, advertising and promotion agencies, are not responsible for any incorrect or inaccurate information, whether caused by registration information submitted by end users or tampering, hacking, or by any of the equipment or programming associated with or utilized in this Sweepstakes, and! assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to the Sweepstakes.

Damaged Property

Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, injury or damage to any entrants or to any other person's computer or property related to or resulting from participating in this Sweepstakes or downloading materials from this Sweepstakes.

CAUTION: ANY ATTEMPT BY A CONTESTANT TO DELIBERATELY DAMAGE ANY WEB SITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE GAME IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, CBSI RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH CONTESTANT TO THE FULLEST EXTENT PERMITTED BY LAW.

In the event of a dispute, entries made by Internet will be declared made by the authorized account holder of the e-mail address submitted at time of entry. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet access provider, on-line service provider or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.

Any entry that is incomplete, late, or does not include a validly issued User ID and/or email address will be disqualified.

In the event that the Sweepstakes is challenged by any legal or regulatory authority, BM reserves the right to discontinue or modify the Sweepstakes, or to disqualify participants residing in the affected geographic areas. In such event, BM or the NCAA shall have no liability to any participants who are disqualified due to such an action.

Sweepstakes Errors

The Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, errors and/or ambiguity: (a) in the Sweepstakes; (b) in any related advertising or promotions of this Sweepstakes; and/or (c) in these Official Rules including but not limited to errors in advertising, the Official Rules, the selection and announcement of the Grand Prize Winner or the distribution of the Grand Prize. In the event of any ambiguity(s) or error(s) in these Official Rules, Administrators reserve the right to modify these Official Rules for clarification purposes or to correct any such ambiguity or error(s) without materially affecting the terms and conditions of the Sweepstakes.

Prize Winner and Grand Prize

The Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, the selection and announcement of the Prize Winner, the distribution of the Grand Prize, the acceptance/possession and/or use/misuse of any part of a the Grand Prize and/or any injury or damage to any entrant's or third person's property related to or resulting from any part of the Grand Prize or any part of this Sweepstakes.

Release and Indemnity

Each entrant in the Sweepstakes, including, without limitation, the Prize Winner, hereby releases and agrees to hold harmless the Sweepstakes Entities, Facebook.com and their parents, affiliates, subsidiaries, advertising and promotion agencies and their respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of the Grand Prize, participation in this Sweepstakes and participation in any activity related to this Sweepstakes.

Limitation of Liability and Disclaimer of Warranties

IN NO EVENT WILL THE SWEEPSTAKES ENTITIES, FACEBOOK.COM AND/OR THEIR PARENTS, AFFILIATES, SUBSIDIARIES AND RELATED COMPANIES, THEIR ADVERTISING OR PROMOTION AGENCIES OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR ANY DAMAGES OR LOSSES OF ANY KIND, INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING OUT OF YOUR ACCESS TO AND USE OF THE SERVICE AND/OR THE SWEEPSTAKES, DOWNLOADING FROM AND/OR PRINTING MATERIAL DOWNLOADED FROM THE SERVICE AND/OR THE SWEEPSTAKES. IN NO EVENT SHALL BM OR THE NCAA'S TOTAL LIABILITY TO YOU FOR ALL DAMAGES, LOSSES, OR CAUSES OF ACTION EXCEED $100. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE SWEEPSTAKES AND THE SERVICE INCLUDING THE GRAND PRIZE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JU! RISDICTIONS MAY NOT ALLOW THE LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSION OF IMPLIED WARRANTIES SO SOME OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. CHECK YOUR LOCAL LAWS FOR ANY RESTRICTIONS OR LIMITATIONS REGARDING THESE LIMITATIONS OR EXCLUSIONS.

Binding Arbitration

The parties waive all rights to trial in any action or proceeding instituted in connection with these Official Rules, including, without limitation, the Sweepstakes. Any controversy or claim arising out of or relating to these Official Rules and/or the Sweepstakes shall be settled by binding arbitration in accordance with the commercial arbitration rules of the American Arbitration Association. Any such controversy or claim shall be arbitrated on an individual basis, and shall not be consolidated in any arbitration with any claim or controversy of any other party.

Trademark Ownership

NCAA®, SWEET SIXTEEN®, ELITE EIGHT®, and FINAL FOUR® are trademarks of the National Collegiate Athletic Association. The NCAA is not a sponsor of this promotion.

Sponsor/Prize Provider/Administrator's Mailing Address

BetDSI, SJO7045, PO Box 025331, Doral, FL 33122-5331.

Bracket Contest

How to Enter

These are the official rules (the “Official Rules”) for the 2014 BETDSI World Cup Challenge Bracket Contest (the “Contest”). The Contest is sponsored and administered solely by betdsi.eu (BETDSI).

Eligibility

If you have never been a betdsi.eu customer in the past, then you must open a new account at betdsi.eu to participate in the Contest. If you have been a betdsi.eu customer in the past, you must access the Contest using your existing account. If you have forgotten your betdsi.eu account or password details, please retrieve your account details here. Please note that multiple accounts are prohibited. If you open more than one account, all of your accounts will be blocked until you contact BETDSI customer service.

THE CONTEST IS OPEN TO PERSONS WHO ARE: (A) REGISTERED USERS OF betdsi.eu; (B) AT LEAST EIGHTEEN (18) YEARS OF AGE OR AGE OF MAJORITY IN STATE OF RESIDENCE OR OLDER AT THE DATE OF ENTRY IN THE CONTEST. VOID WHERE PROHIBITED BY LAW.

IMPORTANT NOTICE: YOU ARE NOT ELIGIBLE TO PARTICIPATE IN THIS CONTEST AND NO PRIZES WILL BE AWARDED TO YOU IF YOU ARE (A) A CITIZEN OR LEGAL RESIDENT OF COSTA RICA.

How To Receive Contest Entries

1) Receive Contest Entries By Redeeming Your BetPoints:

Account Currency Gold Platinum Diamond
US Dollar $ 2,000 1,500 1,000

2) Receive Contest Entries By Purchasing Additional Entries: $10 USD each.

How to Play

The objective of the Contest to to accumulate the most points by correctly selecting which two (2) teams will advance out of each of the eight (8) groups in the World Cup, and then by selecting the winner of each of the fifteen (15) knockout stage match-ups in the World Cup including the Finals. Please note that picking the winner of the 3rd Place match (ie., the consolation game) is NOT included in the contest.

You will also be asked to predict the “Grand Salami” which is the combined total number of goals scored in the World Cup (including goals scored in the group stage and elimination stage, including extra time goals, but excluding shootouts). If no answer to the “Grand Salami” is submitted with the contest entry, it is given as a default answer of zero (0)

Once the Contest entry has been submitted, it is final. *Contest entry picks cannot be changed once the Contest entry has been submitted.* Games will be graded and each Contest entry’s position in the scoring will be updated at the end of each round of the tournament.

Point System

Prizes are awarded based on point totals earned according to the following chart:

Round Point Value
Group Stage 1 (per correct winner pick)
Group Stage Bonus (if team is in correct slot) 1 (per correct winner pick)
Round of 16 2 (per correct winner pick)
Round of 16 Bonus (if team is in correct slot) 2 (per correct winner pick)
Quarterfinals 4 (per correct winner pick)
Quarterfinals Bonus (if team is in correct slot) 4 (per correct winner pick)
Semifinals 16 (per correct winner pick)
Final 32 (per correct winner pick)

You will be able to check your point totals by logging in to your BETDSI account. Point totals will be updated after every round. Points are non-transferable.

Total Maximum Possible Points = 160

  • Group Stage: 32 points
  • Round of 16: 32 points
  • Quarterfinals: 32 points
  • Semifinals: 32 points
  • Final: 32 points

In the event that a Tournament match does not occur (e.g., due to cancellation) no points will be awarded.

Tie-breakers: If, at the end of the contest, more than one contest entry has accumulated the same final point total in the contest, then those entries will go through the following tie-breakers:

Tie-breaker #1 - The contest entry with the closest prediction for the “Grand Salami” is considered the winner. If more than one contest entry share the same winning prediction for the “Grand Salami”, then the superior contest entry is determined by the following tie-breaker:

Tie-breaker #2 - The contest entry that was submitted and recorded by the Contest server the earliest in time.

Only one winner per position will be allowed.

Prizes

Winners will be notified by e-mail. It is the sole responsibility of you, the entrant in the Contest, to keep your e-mail information in your Bookmaker.eu account up-to-date and accurate. If after thirty (30) calendar days the winner fails to acknowledge their prize, their winning entry and prize will be forfeited.

Position Prize
1st Place USD $5,000 CASH
2nd Place USD $3,000 CASH
3rd Place USD $1,000 CASH
4th USD $500 CASH
5th USD $500 CASH
6th USD $500 CASH
7th USD $500 CASH
8th USD $500 CASH
9th USD $500 CASH
10th USD $500 CASH
11th USD $500 CASH
12th USD $500 CASH
13th USD $500 CASH
14th USD $500 CASH
15th USD $500 CASH
16th USD $250 CASH
17th USD $250 CASH
18th USD $250 CASH
19th USD $250 CASH
20th USD $250 CASH
21st USD $250 CASH
22nd USD $250 CASH
23rd USD $250 CASH
24th USD $250 CASH
25th USD $250 CASH
26th USD $150 CASH
27th USD $150 CASH
28th USD $150 CASH
29th USD $150 CASH
30th USD $150 CASH
31st USD $150 CASH
32nd USD $150 CASH
33rd USD $150 CASH
34th USD $150 CASH
35th USD $150 CASH
36th USD $100 CASH
37th USD $100 CASH
38th USD $100 CASH
39th USD $100 CASH
40th USD $100 CASH
41st USD $50 CASH
42nd USD $50 CASH
43rd USD $50 CASH
44th USD $50 CASH
45th USD $50 CASH
46th USD $50 CASH
47th USD $50 CASH
48th USD $50 CASH
49th USD $50 CASH
50th USD $50 CASH
51st - 100th Place $40 USD Freeplay
101st - 150th Place $30 USD Freeplay
151st - 250th Place $20 USD Freeplay
251st - 350th Place $15 USD Freeplay
351st - 450th Place $10 USD Freeplay
451st - 1,000th Place 25 BetPoints (USD)
1,001st - 2,500th Place 10 BetPoints (USD)
2,501st - Last Place 5 BetPoints (USD)

NOTE: All prizes awarded will be converted from USD$ to the national currency of the winner’s account.

IMPORTANT NOTE: Only Active Players are eligible to receive any cash prize money. An active player (“Active Player”) is defined as a Bookmaker customer who has risked at least $100 USD in graded sports wagers using their Bookmaker account between June 12, 2014 and the end of the World Cup on July 13, 2014. Contestants who fail to meet this requirement will only be awarded 10% of the listed prize amount only.

Substitution; Taxes; Prize Restrictions. No cash or other prize substitution, assignment or transfer of prize permitted, except at sole discretion of Bookmaker. Bookmaker reserves the right to substitute a prize with one of comparable value or greater value (e.g., Bookmaker may opt instead to award the cash equivalent, of any prize in lieu of the prize itself). THE WINNER IS SOLELY RESPONSIBLE FOR ALL TAXES, INCLUDING BUT NOT LIMITED TO FEDERAL, STATE AND LOCAL TAXES ASSOCIATED WITH THE RECEIPT OR USE OF ANY PRIZE.

No Warranty. Contest participants acknowledge that Bookmaker has not made nor are in any manner responsible for any warranty, representation or guarantee, express or implied, in fact or in law, relative to any prize, including but not limited to its quality.

Deadline

The deadline for registering and entering submissions for the contest is June 12, 2014 at 1 minute prior to the start of the first game of the 2014 World Cup Elimination Phase of the Tournament. Contestants entering picks close to the posted deadline do so with this information in mind - in other words, don’t wait until the very last minute to submit your Contest entries. The sole determinant of time for the purposes of the Contest will be the Contest server machine(s). Contest entries submitted after the deadline are considered invalid.

Liability

betdsi.eu is not responsible for lost, interrupted, or unavailable network servers or other connections, miscommunications, or failed phone, computer, or telephone transmissions, or technical failure, jumbled, scrambled, or misdirected transmissions, or other errors of any kind, whether mechanical, human, or electronic. Persons found tampering with or abusing any aspect of the Contest (as solely determined by the judges) will be disqualified. In the event the Contest is compromised by virus, bugs, unauthorized human intervention, or other causes beyond the control of betdsi.eu, which corrupts or impairs the administration, security, fairness, or proper play of the Contest, betdsi.eu reserves the right in its sole discretion to suspend or terminate the Contest. Once submitted, Contest entries become the sole property of BETDSI and will not be acknowledged or returned. If the Contest is terminated for any reason, prizes may be awarded in any manner determined at the sole discretion of betdsi.eu.

Legal

Potential Winners

ALL POTENTIAL WINNING CONTEST ENTRIES ARE SUBJECT TO VERIFICATION BY BETDSI, WHOSE DECISIONS ARE FINAL. BETDSI SHALL SOLELY DETERMINE ANY FORM OF VERIFICATION. AN ENTRANT IS NOT A WINNER OF ANY PRIZE UNLESS AND UNTIL ENTRANT’S ELIGIBILITY AND THE POTENTIAL WINNING ENTRY HAS BEEN VERIFIED. BETDSI WILL NOT ACCEPT SCREEN SHOTS, AFFIDAVITS OR OTHER EVIDENCE OF WINNING IN LIEU OF ITS VALIDATION PROCESS. ANY ENTRY THAT OCCURS AFTER THE SYSTEM HAS FAILED FOR ANY REASON MAY BE DEEMED A DEFECTIVE ENTRY AND VOID.

Potential winners will be notified via email sent within five (5) business days following the end of the Contest. It is the sole responsibility of you, the entrant in the Contest, to keep your e-mail information in your betdsi.eu account up-to-date and accurate.

A potential winner may be disqualified and an alternate potential winner will be selected (i.e., the next highest scorer) if (i) he/she does not comply with these rules (or is otherwise determined to be ineligible), (ii) he/she does not respond to the prize notice within five (5) days of its transmission, or (iii) the prize is undeliverable for any reason. If BETDSI notifies, or seeks to deliver a prize to or otherwise attempts to contact an alternate potential winner, and such alternate potential winner is subsequently disqualified then BETDSI shall use its reasonable business judgment to determine, in its sole discretion, the disposition of the prize (e.g., may choose another alternate potential winner in a manner consistent with these rules or donate the prize to another entity, at its sole discretion).

Winning a prize is contingent upon fulfilling all requirements set forth herein. Winners are solely responsible for any and all expenses, relative to participation in the Contest (including acceptance of any prize) not specified herein.

Affidavit Of Eligibility/Liability Release

As a condition of receiving a prize, potential winners may be required to complete, sign and return an Affidavit of Eligibility, a Liability Release, and, except where prohibited, a Publicity Release, within fifteen (15) days of the date stated on the prize notice.

Except where prohibited, participation in this Contest constitutes winner’s consent to BETDSI’s, and any of their respective agents use of winner’s name, likeness, voice, opinions and biographical information for publicity, advertising, trade or promotional purposes in any media or manner, now known or hereafter devised, worldwide, without further payment, consideration, notice or approval.

Conditions Of Participation

Participation constitutes entrant’s full and unconditional agreement to these Official Rules and to the decisions of BETDSI. The decisions of BETDSI in regards to all matters of this Contest are final and binding.

BETDSI reserves the right in its sole discretion, to modify, cancel, terminate, and/or suspend the Contest and to disqualify any individual who tampers with the entry process, violates these Official Rules, or acts in a disruptive or unsportsmanlike manner. Without limiting the foregoing, BETDSI may lock out an entrant who, in the sole judgment of BETDSI, has been disqualified, has questionable eligibility or is otherwise ineligible to enter. CAUTION: A PERSON WHO ATTEMPTS DELIBERATELY TO UNDERMINE THE LEGITIMATE OPERATION OF THIS CONTEST OR TO ALTER OR DAMAGE THE WEBSITE MAY BE SUBJECT TO CIVIL AND/OR CRIMINAL PENALTIES AND FINES; AND BETDSI RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW.

Without limiting the foregoing, BETDSI may modify, cancel, terminate, and/or suspend the Contest if, in the sole opinion of BETDSI, an incident of any kind occurs to corrupt or impair the administration, security, integrity, fairness or play (as intended) of the Contest, including without limitation: (a) viruses, bugs, unauthorized human intervention, fraud or technical failure; or (b) earthquake, flood, fire, storm or other natural disaster, act of God; or (c) labor controversy or threat thereof, civil disturbance or commotion, disruption of the public markets, war or armed conflict (whether or not officially declared). In the event that the Tournament is postponed, terminated early, or cancelled for any reason (such as a strike or lockout), BETDSI reserves the right to award prizes based on scores at the time the Tournament is disrupted, or to cancel, modify or suspend the Contest at its discretion. In the event of a cancellation or termination by BETDSI the entrant who has accumulated the highest point total (and who wins any pending tiebreakers) at the time of any said action may be awarded the prizes, or the prizes will be awarded in such other manner deemed fair and appropriate by BETDSI.

Release And Indemnity

By participating in this Contest or receiving a prize, entrants (and in particular, winners) agree to release and to indemnify and hold harmless BETDSI, and each of its respective related companies, and all of its respective officers, directors, employees and agents (collectively, the "Released Parties") for any liability, injury, death, loss or damages to entrant or any person or entity, including without limitation damage to personal or real property, caused in whole or in part, directly or indirectly, by participation in this Contest (or related activities) or the acceptance, possession or use/misuse of a prize.

Limitations Of Liability

The Released Parties are not responsible for: (1) any incorrect or inaccurate information, whether caused by entrants, printing errors or by any of the equipment, hardware, software or programming associated or used with the Contest; (2) technical errors, defects, delays or failures of any kind, including without limitation malfunctions, interruptions or disconnections in communications lines, Internet or website access, hardware or software; (3) digital or electronic disruptions, e.g., viruses or other security breaches; (4) unauthorized human intervention, e.g., hacking; (5) technical or human error which may occur in connection with any aspect of the Contest; (6) any injury or damage to persons or property which may be caused, directly or indirectly, in whole or in part, from entrant’s participation in the Contest, access to, copying or downloading materials from betdsi.eu or any other related website, or receipt or use of any prize.

Privacy

Personally identifiable information that is submitted by entrants as part of this Contest will be used to administer the Contest, select prize winners and fulfill prizes, and will be treated in accordance with the BETDSI privacy policy accessible on its website at betdsi.eu

ENTRY IN THIS CONTEST CONSTITUTES

ACCEPTANCE OF THESE OFFICIAL RULES.

Frequently Asked Questions

Streak Challenge FAQ
Can I make more than one pick at a time?
No. The game is designed so you can only make one pick per day. Note that once you have a matchup picked you can NOT change it even if the match up has not started yet. All picks are final.
If my pick ends in a PUSH is my streak reset back to 0?
No! Any matchup that goes final with a PUSH result is scored as if the event didn't happen.
How many matchups will be on the board each day?
It depends on the day’s sporting schedule. There is no fixed limit to how many or how few each day.
Can a matchup be pulled off the board after I've picked it?
Yes, matchups can be removed from the board at anytime. There are a number of different circumstances which can lead this happening. The most common are weather delays. In most cases this will not happen after a significant amount of time has taken place, or the outcome is mostly already decided. Matchups can also be pulled off the board if a significant change in the winning probability is determined. An example of this can be player injuries or suspensions which are announced day of the event.
How are matchups scored if a player or players in a listed prop do NOT end up playing?
Any prop that states a player or players must start will be cancelled and pushed for all pickers if one or more of the players doesn't start. (i.e. Which QB will record MORE PASSING YARDS in the FIRST HALF? (Both Must Start). If one or both of the QBs do NOT start the game, the prop will scored as a PUSH). If a player is scratched from the lineup prior to the game, the prop will be scored as a PUSH.

Live Betting

General Live Betting Rules

Any game or event must be played to its conclusion within 7 days in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 7 days of the start time have action and will be graded based on the completed game score.

Games and events shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed.

  • Baseball - Game must go 8.5 or more innings and be concluded with a winner determined.
  • Football - 59 minutes of game time must be played and a winner determined.
  • Basketball - NBA games must play 46 minutes and have a winner determined. All other leagues must play 38 minutes and have a winner determined.
  • Hockey - 59 minutes of game time must be played and a winner determined. All overtimes and shootouts count.
  • Golf - Any proposition with only 2 betting options where both betting options are golfers require both golfers to complete the round and/or tournament for action. Missing the cut is regarded as completing the tournament. All other propositions are 'all-in betting' and will have action as long as the tournament or event has a winner, regardless of whether or not any or all golfers complete play.
  • Tennis - Game and set betting require only the game or set in question to be completed for action. Full match props require full match completion for action. Any player withdrawal due to injury, disqualification, or other reason will result in all full match props being cancelled.
  • Soccer - All props are graded on the result of the scheduled 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for penalty shootout, or 'golden goal'. 90 minutes must be played for all full match props to have action.
  • For any sport not listed here, general pregame rules apply.

Live Betting wagers may be placed online only.

We reserve the right to void any wager placed on an obvious line mistake, or placed after the outcome of the proposition has been determined.

All propositions will have one winning outcome. In the event that more than one winning outcome applies, the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.

The game time and score information displayed in the live betting scoreboard serves solely as a guide. Though every attempt is made to ensure that the information displayed is current, it is not always possible. The company assumes no liability for the accuracy of this information.

Parlay Cards

Difference between Parlay Card and Regular Parlay
  • If you are looking for value, our Parlay Cards are your best bet. All Parlay Card lines are static and do not move. Parlay Cards are based on a fixed odds payout while regular parlays are based on true odds.
REGULAR PARLAY AND TEASER CARDS
# Teams Parlay Odds Teaser Odds
3 +550 (11 to 2) +160 (8 to 5)
4 +1000 (10 to 1) +280 (14 to 5)
5 +2000 (20 to 1) +425 (17 to 4)
6 +4000 (40 to 1) +600 (6 to 1)
7 +8000 (80 to 1) +850 (17 to 2)
8 +15000 (150 to 1) +1250 (25 to 2)
9 +30000 (300 to 1) +1750 (35 to 2)
10 +60000 (600 to 1) +2400 (24 to 1)
Min wager: $1
Max wager: $5,000
Max Payout: $150,000
TIE = LOSE
SWEEATHEART TEASER CARD
# Teams Teaser Odds
3 -130 (lay 13/10)
Min wager: $1
Max wager: $5,000
Max Payout: $150,000
TIE = LOSE

Refer-A-Friend

Terms & Conditions
  • The offer is only valid for clients over 18 years of age who have an active BETDSI account, meaning you must have made $100 USD worth of real cash sports bets in the last 30 days (from the date your friend registered.)
  • The Refer-A-Friend bonus is in the form a free sports play that is calculated as 10% of your friend’s initial deposit, with a maximum award of $500 USD, and has a 3 time rollover requirement before any withdrawal can be requested.
  • For you to be eligible for the Refer-A-Friend bonus, your friend must: (1) open a BETDSI account, (2) make a deposit of at least $100 USD within 30 days of his registration(note: player to player transfers are NOT an eligible method of funding your friend's account) and (3) risk his initial deposit at least 1 time in the sportsbook.
  • The friend you refer cannot be an existing client with BETDSI, a member of your family, live in the same household, or use the same computer device or IP to access his/her account.
  • There is no limit to the number of friends that you can refer. However, spamming your referral code shall not be permitted and will result in your disqualification from the Program.
  • You have 30 days to use your Refer-A-Friend free play bonus once credited to your account, if you do not use it in this time period your free play will be voided.
  • Referrer and referred customers will be subject to careful review(approx. 24-48 hrs) prior to any bonus or payouts approval. The identity of a customer will be determined on the basis of all or any combination of the following: name, mailing address, e-mail address, IP address, credit/charge card number, computer, and any other forms of identification which may be required. BETDSI reserves the right to withhold any bonus payment if it believes that the promotion has been abused and/or where the terms of the offer are not fulfilled, or any irregular betting patterns are found.
  • All deposit and prize amounts are in United States Dollars or the equivalent in the user's currency denomination.
  • BETDSI reserves the right to withdraw or amend this offer at any time, without prior notice.
  • The decision of BETDSI is final.

Streak Challenge

General

BETDSI Streak Challenge is subject to the rules below. No purchase is necessary. Void where prohibited by law.

BETDSI Streak Challenge is free to enter. Make sure you read and understand the following rules before playing, particularly the section about claiming prizes. The BETDSI Streak Challenge game is scored automatically to eliminate human error, and all rules are strictly followed and enforced for all players.

This is a Contest where entrants are rewarded for making consecutive correct selections of winners of specified sporting events. Prizes will be awarded for 21 consecutive correct picks, 17 consecutive correct picks, 13 consecutive correct picks, 9 consecutive correct picks, and 5 consecutive picks.

How it works?
  • Each day, registered entrants may select the team who they believe will be the winner in only one of a series of games listed. Limit one selection per person per day.
  • You may select teams from the games listed on our Today's Picks contest page only. If your selection is a winner, you will receive one point towards your streak total. If your selection is a loser, your score will be reset to zero. If the game results in a tie, your score will not change. If a game that you have made a selection in is postponed, suspended, cancelled or removed from the board for any reason, your selection will not be counted and you will be able to make a new selection for a game played on a future date.
  • You must make a selection on a game played within 7 days of your previous selection or your score will be reset to zero.
  • Over/Under picks for MLB are graded as a push for games that do not complete 9 innings played (or 8.5 if home team wins). Your streak will continue at the same level prior to this selection.
  • Each eligible registrant to receive a score of 21 (21 consecutive correct selections) will receive $25,000 cash. Additional prizes will be awarded for streaks of 17 consecutive correct selections, 13 consecutive correct selections, 9 consecutive correct selections,and 5 consecutive correct selections.
How to register?

Limit (1) username per person/email address. If there is a dispute as to the identity of an online entrant, the prize will be awarded to the authorized account holder of the email address. The "authorized account holder" is defined as the natural person to whom the email address is assigned by an internet service provider, online service provider or other organization (e.g., business, educational institution, etc.) that is responsible for assigning email addresses for the domain associated with the submitted email address.

The user who signs up the user name is the only person eligible to win a prize, even if other persons log-in under the user name and make picks.

Prizes
  • Grand Prize (awarded to each registered entrant to make 21 consecutive correct selections – is $25,000 cash. betdsi.eu retains the right to change the grand prize for specific events at any time. The grand prize during these events will be of equal or greater value than $25,000.
  • All registered entrants who make 17 consecutive correct selections will receive a $2,500 free play (5X roll required), regardless of when entrants’ streak ends.
  • All registered entrants who make 13 consecutive correct selections will receive a $500 free play (3X roll required), regardless of when entrants’ streak ends.
  • All registered entrants who make 9 consecutive correct selections will receive a $100 free play (3X roll required), regardless of when entrants’ streak ends.
  • All registered entrants who make 5 consecutive correct selections will receive a $25 free play (3X roll required), regardless of when entrants' streak ends.
  • The registered entrant to accumulate the most wins each month will receive a $1000 free play (5X roll required). If multiple entrants are tied in wins at the end of a month, the following tie breaker will determine the winner: (1) Win percentage for month (2) Member who submitted their first pick of the month the earliest (time stamp).

IMPORTANT: betdsi.eu's Streak Challenge is free to enter, however contestants must have a Betdsi.eu account in order to participate. Each participant is eligible to receive 1 (one time only per member per household) of either the Streak of 5 prize equal to a $25 freeplay or the Streak of 9 prize equal to a $100 freeplay without an active betting account described as having wagered at least $100 in real money derived from a real money deposit. In the case where a participant has been issued 1 free prize, or in the case of any prize award greater than $499 an active betting account is required to receive any full prize award; otherwise, winning contestants will receive 10% of the listed prize amount. An ACTIVE betting account is defined as having wagered at least $100 derived from a real money deposit, no more than 30 days prior to the start of the winning streak. Active betting accounts with wagers deriven from other contest prizes, freeplays, or other non-deposit promotions are not considered valid active betting accounts for Streak Contest prize consideration.

Contest participants who are NOT members of the Rewards Loyalty Program are NOT eligible to win any prizes.

All taxes are the sole responsibility of the winner. All prize values are in US dollars, and cash prizes will be awarded in US dollars.

Conditions of participation

No transfer, assignment or substitution of a prize, except Sponsor reserves the right to substitute prize for an item of equal or greater value in the event an advertised prize is unavailable. All federal, state, local and provincial laws and regulations apply. Entrants agree to be bound by the terms of these Official Rules and by the decisions of Sponsor, which are final and binding on all matters pertaining to this Contest. All winners of prizes valued at $100 or more may be asked to sign and return an Declaration of Eligibility, a Liability Release and where legally permissible a Publicity Release within 7 days following the date of first attempted notification. Failure to comply with this deadline may result in forfeiture of the prize and selection of an alternate winner. Acceptance of the prize constitutes permission for Sponsor and its agencies to use winner’s name and/or likeness for advertising and promotional purposes without additional compensation, unless prohibited by law. By accepting prize, winner agrees to hold Sponsor, its respective directors, officers, employees and assigns harmless for any injury or damage caused or claimed to be caused by participation in the Contest. Sponsor is not responsible for any typographical or other error in the printing of the offer, administration of the Contest or in the announcement of the prize.

Internet

Sponsor is not responsible for electronic transmission errors resulting in omission, interruption, deletion, defect, delay in operations or transmission, theft or destruction or unauthorized access to or alterations of entry materials, or for technical, network, telephone equipment, electronic, computer, hardware or software malfunctions or limitations of any kind, or inaccurate transmissions of or failure to receive entry information by Sponsor or presenter on account of technical problems or traffic congestion on the Internet or at any Web site or any combination thereof. If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Contest, Sponsor reserves the right at its sole discretion to cancel, terminate, modify or suspend the Contest. Sponsor further reserves the right to disqualify any individual who tampers with the game process. Caution: Any attempt by a contestant to deliberately damage any Web site or undermine the legitimate operation of the game is a violation of criminal and civil laws and should such an attempt be made, Sponsor reserves the right to seek damages from any such contestant to the fullest extent of the law.

The BETDSI Streak Challenge game is an ongoing competition. You can enter at any time. When your winning streak ends, you can immediately make another pick and try to start a new streak.

All prize winners must have a valid internet e-mail address. To be eligible to receive postal prizes, entrants must have a valid US or Canadian Postal Address. PO Boxes are not acceptable.

How to claim prizes?
  • You are limited to one username when playing BETDSI Streak Challenge. If a person is entering picks using more than one username, that person is deemed not eligible to win any prizes.
  • You must verify that you are at least 18 years old to be eligible for any prize.
  • Prizes will be awarded automatically after winning a streak. 
  • Prizes might take up to 24 hours to be credited.