FOOTBALL GENERAL RULES

NFL-SCORE FIRST in the game:

Wager is on the team to make the first score of the game . If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

Wager is on the team to make the first score of the game . If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

NFL-SCORE LAST in the game:

Wager is on the team to score last in the game. Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.

NFL-SCORE IN THE FIRST 7½ MINUTES:

Wager is on either team to score in the 1st 7½ min of the game. 7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.

NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:

Wager is on which half will have the most points scored. Must be an official game (55 minutes of play) and includes overtime.

NFL-FIRST SCORING PLAY (touchdown or FG/safety):

Wager is on the first scoring play of the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 UNANSWERED SCORES:

Wager is on any team to score 3 unanswered times. Extra points or 2 point conversions do NOT count.

FOOTBALL PROPS

NFL-SCORE FIRST in the game:

Wager is on the team to make the first score of the game . If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

Wager is on the team to make the first score of the game . If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

NFL-SCORE LAST in the game:

Wager is on the team to score last in the game. Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.

NFL-SCORE IN THE FIRST 7½ MINUTES:

Wager is on either team to score in the 1st 7½ min of the game. 7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.

NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:

Wager is on which half will have the most points scored. Must be an official game (55 minutes of play) and includes overtime.

NFL-FIRST SCORING PLAY (touchdown or FG/safety):

Wager is on the first scoring play of the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 UNANSWERED SCORES:

Wager is on any team to score 3 unanswered times. Extra points or 2 point conversions do NOT count.

Basketball General Rules

NBA General Rules

NBA games must go at least 43 minutes to have action.

For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above. 

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as ‘no action’ and all money refunded.

All wagers on the game and all wagers on the second half will include overtime scoring. Unless noted before a contest, all events must be played on the scheduled date to have action.

Halves

The minimum time is considered to be the duration of the half time (1st and 2nd halves).

If the entire game is not completed, wagers on half times will have action if the relevant time was completed.

All wagers on the second half will include overtime.

Quaters

For wagers on quarters the minimum time is considered to be the duration of the quarter..

If the entire game is not completed, wagers on quarters will have action if the relevant quarter was completed.

Wagers on fourth quarters do not include overtime scoring.

Basketball Betting | Straight Bet

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

  • Toronto Raptors +6
  • Chicago Bulls -6

If the straight bet is on the Bulls -6 then the Bulls must win by 6 or more points for the wager to win.

If the game lands on 6 pts. then the game is a “push” and will result in “no action”.

If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 6 points for the wager to win.

Overtime counts for wagers placed for the game and for the 2nd half.

Overtime does not count for 4th quarter wagers.

Basketball Betting | Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. The cost of the wager is 10/11.

Example:

  • Dallas Mavericks
  • Indiana Pacers
  • TOTAL IS 178

If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.

If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.

If the combined total score falls on 178 pts. the wager is a “PUSH” and there is “NO ACTION”.

Overtime counts for wagers placed for the game and for the 2nd half.

Overtime does not count for 4th quarter wagers.

Basketball Betting | Money Line

(wager is on the team to win)

With this type of bet you wager which team is going to win. Disregarding the point spread.

Example:

  • Orlando Magic -280
  • Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

Basketball Betting | Parlay

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:

  • 2 team parlay for $100
  • Portland Trail Blazers +4
  • San Antonio Spurs -10

The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Betting | Teaser

This is a bet in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses, the teaser is considered a loss.

Example:

  • 2 team teaser 5pts for $100
  • Lakers +4+5 pts = the teased line is now +9
  • Knicks -3+5 pts = the teased line is now +2

The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.

Basketball Payoffs

BASKETBALL TEASER
POINTS 5 pts 5½ pts 6 pts
2 Team -110 -120 -130
3 Team +180 +160 +150
4 Team +300 +250 +200
5 Team +450 +400 +350
6 Team +600 +550 +500
7 Team +800 +700 +600
TIE + LOSS = LOSS * TIE + WIN = PUSH
PARLAY ODDS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines
Note: Maximum parlay payout is $ 150,000
BUYING POINTS
  Lay
½ point -120
1 point -130
1½ points -140
2 points -150

Basketball Props

Props

Team to get the first 20 points in the game
Wager is official after either team scores the first 20 points in game. If the game is cancelled after 20 points were scored, the wager will have action.

Total 3 pt shots made in the game Wager is on the total # of 3 point shots made in game (Combined by both teams). Overtime counts towards wager

Total points scored by (Team) in the 1st qtr (Even/Odd)Wager is on if team listed score at the end of the 1st quarter will be Odd or Even number.

First quarter must be completed for action.

Will the team leading after the 1st qtr win gameWager is if the team leading after the 1st quarter will win the game.….

If both teams are tied after the 1st quarter then the option of, “score will be tied after 1st qtr “, will be the winning wager. Overtime counts towards wager

Team to get the first 10 points in the game Wager is official after either team scores the first 10 points in game. If the game is cancelled after 10 points were scored, the wager will have action.

Player Props

Total points+assists+rebounds made by (Player)Wager is on the total points, assists and rebounds made by a player.

Player must play in game for wager to have action. Overtime counts towards wager. Official stats via NBA.com.

Total assists made in the game by (Player) Wager is on total assists made by Player in game. Player must play in game for wager to have action. Overtime counts towards wager.

NCAA basketball

NCAA games must go at least 35 minutes to have action, unless otherwise specified.

For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above.

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as ‘no action’ and all money refunded.

All wagers on the game and all wagers on the second half will include overtime scoring.

Halves
For wagers on halves the minimum time is considered to be the duration of the half.

If the entire game is not completed, wagers on halves will have action if the relevant half was completed.

The second half includes overtime.

WNBA

General Rules

WNBA games must go at least 35 minutes to have action, unless otherwise specified.

For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above.

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as ‘no action’ and all money will be refunded.

All wagers on the game and all wagers on the second half will include overtime scoring.

Halves and quarters
For wagers on periods (quarters and halves) the minimum time is considered to be the duration of the period.

If the entire game is not completed, wagers on halves and quarters will have action if the relevant period was completed.

The second half includes over time

Baseball General Rules

All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.

Non-MLB(?) Baseball (including Minor League Baseball) – No listed pitchers and all bets are action regardless of who pitches for each team.

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie – or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). BetDSI does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.

When betting on the total runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.

Game must be played on scheduled date and site. **During the MLB Playoffs, games all wagers will have action until the game is played to completion, regardless of their duration or the day on which they end.**  

Double Headers:

 Double header games are denoted as Game1 or Game2. Members may list pitchers in a double header; however, wagers are taken on games, not pitchers. If a scheduled pitcher does not go in his scheduled game of a double header but in the other game, wagers are graded based on the Game, not on the pitcher.

*LAS VEGAS RULES APPLY FOR ANY RULES NOT MENTIONED HERE.

Baseball Grand Salami:

  1. The Baseball Grand Salami will be decided by the total runs scored in all major-league games scheduled for that day.
  2. All scheduled games must go 9 innings (8.5 if the home team is winning). If any scheduled game is canceled or stopped before the completion of 8.5 innings, all wagers on the Baseball Grand Salami will be canceled.
  3. No pitchers will be listed for the Grand Salami; all wagers will have action regardless of the starting pitchers

*MEXICAN BASEBALL, MLB RULES WILL APPLY.

World Baseball Classic Rules:

  1. All spread, money line, and total wagers will have action in games stopped early due to the mercy rule.
  2. All bets taken on a suspended game (one that started), will have action for 72 hours from the start time, as long as the WBC governing body recognizes an eventual winner. Money line wagers will only have action as long as the game goes at least 4.5 innings. Spread and total wagers will only have action if the game goes at least 8.5 innings (except in mercy rule games, see rule above).
  3. All bets taken on a postponed game will not have action. Once the postponed game is re-scheduled, normal wagering rules apply.
  4. Pool Wagering – In the event of a tie between 2 or 3 teams within a pool, whoever wins the tiebreaker according the world baseball classic (whichever team is considered the number 1 team from that pool in the next round) is considered the winner

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action

  • Team against team, regardless of the starting pitcher. “Action” bets will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Overnight Baseball

  • Due to scheduling changes, an overnight game may become part of a doubleheader. When this occurs, all overnight bets are action if originally listed pitchers square off in either game.

One specified pitcher

  • A wager on or against a specified pitcher, regardless of the other starting pitcher.

Both specified pitchers (listed)

  • If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed “no action”.

Note:

  • If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, “action” wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.
Betting on Baseball

Baseball Betting | Money Line

Betting on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:

  • Mets – 140
  • Reds + 120

If you wager on the Mets -140 you lay $140 to win $100. If you wager on the Reds +120 you lay $100 to win $120.

Baseball Betting | Totals Over/Under

There is a standard 20 cent line.

Example:

  • Mets 7 over -120
  • 7 under Even Money

If you take the Mets over 7 runs you lay $120 to win $100. If you take the Reds under 7 you lay $100 to win $100 (even money). The team doesn’t matter. You are only betting on the total runs of the game.

Baseball Betting | Run Line Betting

A baseball Run Line bet is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:

  • Braves -1 1/2 +130
  • Pirates +1 1/2 -150

If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.

If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Baseball Betting | Parlays

Remeber, when placing a parlay on baseball, you can not combine run lines and totals of the same team on the same parlay, as they are considered correlated wagers.

The following chart can be used to calculate the payoff on baseball betting parlays. You can select from 2 to 15 teams. Use the factor corresponding to the line if you are betting on the favorite; if betting on the underdog add 1 to the line. Maximum parlay payout is $150,000

Example:

  • Taking the Pirates +220 and the Braves -135 in a 2 team parlay for $100 100(wager) x 3.2 x 1.74 – 100(wager)= $457

Example:

  • 3 team parlay taking the Red Sox +148, Mets EVEN and Texas -119 for $100 100(wager) x 2.48 x 2.00 x 1.840 – 100(wager)= $813
Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

Baseball Props

MLB – SERIES

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.

All wagers are based on action. (no listed pitchers)

MLB – First Halfs

  • Bet are based on the score in the first 5 FULL INNINGS. If after the first 5 full innings the game is not completed, all wagers on the first half will still stand..If only 4½ innings are played and the home team is ahead,the first half will be graded as a “Short Game” (ML is action).
  • All wagers are based on listed pitchers.

MLB – Second Halfs

  • Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
  • All wagers are action, regardless of pitcher.

MLB – Total hits runs and errors

  • Has to be a full game – 9 innings to have action (8½ if the home team is ahead).
  • All wagers are based on listed pitchers.

MLB – Team to score first

  • First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played.

MLB – Team to score last

  • Has to be an official game. All wagers are based on listed pitchers.

MLB – Will there be a run scored in the first inning

  • If a run gets scored in the first inning and the game is cancelled or postponed all wagers stand. If the first inning is complete and no run was scored and the game is cancelled or postponed all wagers stand.
  • All wagers are based on listed pitchers.

MLB – Strikeouts by Team

  • In case the game gets suspended before 5 full innings are played, all wagers on Strikeouts by team will be cancelled. If a match is shortened before completion, but after 5 innings, then the strikeouts are only recorded to the last full innings eg, a Match is called after 7.5 innings, all strikeouts will be recorded only after 7 full innings.

MLB – Baseball Team Total

  • Has to be a full 9 innings to have action. (8½ if the home team is ahead).
  • All wagers are based on listed pitchers.

MLB – 2 1/2 Runlines/Alternative Runlines and Team to have more home runs

  • All bets are based on listed pitchers. Game must go atleast 8 1/2 innings if the home team is winning, otherwise match must be fully completed.
  • All wagers are based on listed pitchers.

MLB- Grand Salami and Home/Away Runs

  • All scheduled and Write In games have to go 9 full innings to have action (8 and a half if the home team is winning). All bets have action regardless of any pitching changes.

Player Props

Player vs Player – most total bases
Wager is a matchup of which player will have the most total bases in game.
Scoring for total base wagering: Single=1 point, Double=2 points, Triple=3 points, HR=4 points, (Walks & Stolen Bases do not count).
Game must go 8½ innings if home team is winning or 9 innings if road team is winning for action.
Extra Innings count.
Both Players+ listed Starting Pitchers must start for action.

Regular Season wins

Team must play 162 regular season games for action. MLB.com for stats. Any regular season playoff games not used towards win total.

Soccer General Rules

Soccer Betting

Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win. This rule does not apply to bet placed on the spread.

The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.

If any match is abandoned or postponed all bets will be void unless the relevant market result has already happened. For example, “first goal scorer” betting will stand if a goal has already been scored.

Where a venue is changed, bets will stand unless the game is to be player at the original away team’s ground in which case all bets will be void.

SOCCER WORLD CUP: Tie-breaking criteria

Teams will be ranked on the following criteria:

  • Advanced the farthest
  • Greater number of points in all group matches
  • Goal difference in all group matches
  • Greater number of goals scored in all group matches
  • Greatest number of points in matches between tied teams
  • Goal difference in matches between tied teams
  • Greatest number of goals scored in matches between tied teams

Asian Handicap

“Handicap” (same as “spread” in the American sports) means a fictive head start given to one of the teams (by default the underdog) – virtually leading the game by 0.25 goal, 0.5 goal, 0.75 goal , 1 goal, 1.5 goal, etc. The punter must either back the favorite to beat this handicap or the underdog to hold it. The default handicap could be also 0 goals (level ball) when both teams are estimated as more or less equal. It looks abstract at first glance but not hard to comprehend.

The Asian Handicap bet is settled by adding the handicap to the actual result of the game.

For example if Wigan have received 0.5 goal advantage against Blackburn (Wigan +0.5) and the game ends with a draw, the bet on Wigan wins by half a goal. Bets on Blackburn are winning if Rovers just win no matter with what result, that simple. When we have -1.5 handicap the favorite must win the game at least by 2 goals margin, otherwise the underdog (+1.5) is winning by half or more goals. For 0, 1 and 2 goals handicap the bet result could be a virtual draw and in this case all stakes are refunded. For example if Man United are set one goal down to Middlesbrough and they win exactly by 1 goal, the Asian Handicap result is draw and all bets are settled as void.

In fact many Asian Handicap lines cover exactly the same thing as other betting options – no need to mention what -0.5 means, the 0 goals handicap is equal to “Draw No Bet”, +0.5 is same as backing the underdog at “Double Chance”, -1.5 is same as Euro Handicap (0:1). Odds are usually higher though as we underlined one of the main advantages of AH betting.

Before going further it is very important to note that in live (in-play) betting Asian Handicap bets usually apply only to the remaining time of the game and NOT to the whole 90 minutes. Anyway be sure to check the BetDSI’s rules first.

SPLIT HANDICAPS (Quarter Ball)

We got the base of Asian Handicap betting which is certainly not hard to be figured out. The only challenge in AH comes with the so-called “split” handicaps because lines like -0.25 or +1.75 look weird and confusing. Lacking a clear standard to display split handicaps doesn`t help, various bookies and sites use different formats to show one and the same thing so you can see 0.75 as “3/4” or “0.5, 1” ; 1.25 as “1 1/4” or “1, 1.5” etc. Not a problem though once we get the idea.

Now this is the key – note that 0.25 is average value between 0 and 0.5, 0.75 is average between 0.5 and 1, 1.25 is average between 1 and 1.5. Most bookies give a hint in the way they display handicaps like 0, 0.5 or 0.5, 1. In these cases the bet is virtually split in two separate handicap bets. For example, if you bet 10 EUR on -0.75 (-0.5, -1) goal handicap in fact you bet 5 EUR on -0.5 and 5 EUR on -1 goal handicap. If your team wins by 2-1, half of your bet (5 EUR) is winning with the given odds (that going for the -0.5 handicap) and the other half of your stake will be refunded.

One more example – lets say we bet 50 EUR on Torino +0.25 (0, +0.5) against Parma, odds 1.80. If Torino wins, it is clear that we will take 90 EUR. If the game ends with a draw, half of our stake is winning (25 EUR x 1.80 = 45 EUR) and the remaining 25 EUR are refunded, overall we get back 70 EUR. On the opposite, if we bet on Parma -0.25 (0, -0.5) and the game result is draw, half of our bet (-0.5) will be lost and the other half (25 EUR) will be refunded.

GOAL LINES (Totals)

Asian goal lines (betting on the total number of goals scored in a game) are quite alike the classic under / over bets but here you can find more different lines as 1.75 goals, 2.25 goals etc. which work with the same idea as the split handicaps. Just something that must be mentioned, in live betting unlike Asian Handicap goal lines apply to the whole 90 minutes.

0
WIN WIN
DRAW VOID
LOSS LOSS
-0.25 (0, -0.5)
WIN WIN
DRAW 1/2 LOSS
LOSS LOSS
+0.25 (0, +0.5)
WIN WIN
DRAW 1/2 WIN
LOSS LOSS
-0.5
WIN WIN
DRAW or LOSS LOSS
+0.5
WIN or DRAW WIN
LOSS LOSS
-0.75 (-0.5, -1)
WIN by 2 or more goals WIN
WIN by 1 goal 1/2 WIN
DRAW or LOSS LOSS
+0.75 (+0.5, +1)
WIN or DRAW WIN
LOSS by 1 goal 1/2 LOSS
LOSS by 2 or more goals LOSS
-1
WIN by 2 or more goals WIN
WIN by 1 goal VOID
DRAW or LOSS LOSS
+1
WIN or DRAW WIN
LOSS by 1 goal VOID
LOSS by 2 or more goals LOSS
-1.25 (-1, -1.5)
WIN by 2 or more goals WIN
WIN by 1 goal 1/2 LOSS
DRAW or LOSS LOSS
+1.25 (+1, +1.5)
WIN or DRAW WIN
LOSS by 1 goal 1/2 WIN
LOSS by 2 or more goals LOSS
-1.5
WIN by 2 or more goals WIN
WIN by 1 goal, or LOSS LOSS
+1.5
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 or more goals LOSS
-1.75 (-1.5, -2)
WIN by 3 or more goals WIN
WIN by 2 goal 1/2 WIN
WIN by 1 goal, DRAW, or LOSS LOSS
+1.75 (+1.5, +2)
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals 1/2 LOSS
LOSS by 3 or more goals LOSS
-2
WIN by 3 or more goals WIN
WIN by 2 goal VOID
WIN by 1 goal, DRAW, or LOSS LOSS
+2
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals VOID
LOSS by 3 or more goals LOSS
-2.25 (-2, -2.5)
WIN by 3 or more goals WIN
WIN by 2 goal 1/2 LOSS
WIN by 1 goal, DRAW, or LOSS LOSS
+2.25 (+2, +2.5)
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals 1/2 WIN
LOSS by 3 or more goals LOSS

Soccer Props

Game Result and Goal/No Goal

Predict the result of the match and if both teams will score in the game.
Bets will be void if the match is abandoned unless settlement of bets is already determined.
Bet counts only for the 90 minutes of regulation plus injury time.

1st Half – Goal /No Goal

  • Bet is on both teams to score a goal (Goal-Goal) or either team not to score a goal (No Goal) on the 1st half.
  • Bet counts only for the first 45 minutes of regulation (1st half) plus injury time.
  • In the event of a match being abandoned before the first 45 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Team Total Home Goals

  • Bet is on the total number of goals scored by the HOME TEAM only to go Over or Under a specified number.
  • Bet counts only for the 90 minutes of regulation plus injury time.
  • In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Team Total Away

Bet is on the total number of goals scored by the AWAY TEAM only to go Over or Under a specified number.
Bet counts only for the 90 minutes of regulation plus injury time.
In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Bet is on the total number of goals scored by the AWAY TEAM only to go Over or Under a specified number.
Bet counts only for the 90 minutes of regulation plus injury time.
In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.
1st Half Double Chance
This type of bet offers the opportunity to bet on two possible outcomes of the 1st half in a single bet.
This bet requires you to choose two results out of three possible pairings.
If one of the two possible outcomes is achieved, the bet is won.
1 = Home Team
X = Draw
2 = Away Team
The following options are available:

  • 1 or X – If the result is either a home team 1st half win or draw, then bets on this option are winners.
  • X or 2 – If the result is either a draw or away team 1st half win, then bets on this option are winners.
  • 1 or 2 – If the result is either a home or away team 1st half win, then bets on this option are winners.

If a match is played at a neutral venue the team listed at the bottom is deemed the home team for betting purposes.
Bet counts only for the first 45 minutes of regulation (1st half) plus injury time.

First Half must go Regulation Time for wagers to be official.

Game Total Corners

  • Bet is on the total number of corners taken by both teams will go Over or Under a specified number.
  • Corners awarded but not taken will not count for settling purposes. ???
  • Bet counts only for the 90 minutes of regulation plus injury time.
  • In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Teams to score

Bet is on the prediction of teams that will score or not.
Options are:

  • Both Teams
  • Home Team Only
  • No Goal scored
  • Away Team Only

Bet counts only for the 90 minutes of regulation plus injury time.

In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Goal/No Goal

  • Bet is on both teams to score a goal (Goal-Goal) or either team not to score a goal (No Goal).
  • Bet counts only for the 90 minutes of regulation plus injury time.

In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Tennis General Rules

At BetDSI we accept bets on all major tennis events using straight money lines.

Example:

  • Rafael Nadal -140 or risk $140 to win $100
  • Novan Djokovic +120 or risk $100 to win $120

BetDSI provides all tennis wagers on the individual matches or sets. Matchup must be fully completed without player’s withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand. All tennis future bets are placed as *”All In”* unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.

Tennis Props

Handicap

Wager is on number of games player will win by. Match must be completed without either player retiring or being disqualified for bets to be action on Sets Betting.

Exact Set betting

Wager is on the exact outcome of the Match by player listed. Match must be completed without either player retiring or being disqualified for bets to be action on Exact Sets Betting.

Total Games in 1st set

Wager is on total number of games played in the first set. 1st set must be completed for action.

Total games

Wager is on total number of games played in Match. Match must be completed without either player retiring or being disqualified for bets to be action.

Hockey General Rules

Official Game Time

The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period.

If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

Game must be played on scheduled date and site.

NHL lines Include overtime & penalty shootout.

Periods

The specific period must be played in its entirety for bets to stand. Otherwise, all bets on the period are refunded.

Goals in overtime or the shootout do not count toward bets on the 3rd period.

AHL Rules

    All wagers are for regulation time ONLY.

    Overtime or Penalty Shootouts are not used in wager.

    Game must go 55 minutes for action.

    Go to www.ahl.com for official results.

U20 World Championship

Lines Include overtime & penalty shootout. 

Regardless the number of goals scored during the shootout portion of overtime, ONLY 1 goal will be awarded to the winner team.
Penalty Shootouts are expressly considered part of overtime.

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

Betting on Hockey

NHL -Alternative Pucklines & Totals include overtime and shootouts

NHL Regular Season Wins and Total Season Points

Team must play 82 Regular Season games for wagers on season wins and total Season Points to have action.

Line Types

We offer 3 different types of lines for Hockey; The Canadian Line, 3 Way Option, and Straight Money Lines.

Hockey Betting | Canadian Line

The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.

Example:

  • Boston Bruins +1 1/2 -140
  • L.A. Kings -1 1/2 +120

If betting on the Kings the customer would give-up a goal and a half and would risk $100 to win $120, the Kings must win by at least two goals. If betting on the Bruins the customer would get a goal and half but would risk $140 to win $100.

Hockey Betting | Money Line

All money line options are prices to win the game outright, according to NHL rules.

Example:

  • Boston Bruins +110
  • L.A. Kings -130

If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.

Hockey Betting | Totals Over/Under

Example:

  • Bruins +1 1/2 -140 5 OVER -130
  • Kings -1 1/2 +120

As well as having favorites on sides you also have favorites on totals, in this example over the total of five goals is indicated as the favorite in which case the customer would lay $130 to win $100. If betting on the game to go under five goals the customer goes with the underdog so he/she receives a larger return in this case risking $100 to win $110. If there is no money line indicated the total has a “FLAT” line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way. When you wager on total goals, if the score falls on the number in this case five, it will be “no action”.

Hockey Parlays Betting

Hockey Parlays

With hockey parlays you can combine anywhere from 2 to 15 teams into a single wager resulting in higher betting payouts as in baseball parlays. Note: Hockey parlays are calculated as they are in baseball. Maximum parlay payout is $ 150,000.

Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

Hockey Props

NHL Betting Periods

The full 20 minutes of the period must be played to have action.

NHL Overtime Line

Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

NHL team totals

Team total in NHL are based on regulation time only, shootout and overtime do not count.

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

Betting on Hockey

NHL -Alternative Pucklines & Totals include overtime and shootouts

NHL Regular Season Wins and Total Season Points

Team must play 82 Regular Season games for wagers on season wins and total Season Points to have action.

To win 72 Hole Group Betting?

In 72 hole group betting the winner will be the player with the highest placing at the end of the tournament. Players missing the cut will be eliminated. If all listed players miss the cut the player with the lowest score at the cut will be deemed the winner.
In 72 Hole Group Betting in the event of a tie dead heat rules apply.
In 72 Hole Group betting in the event of a listed player being withdrawn prior to the first round then all wagers are void.
Group Betting Rule:
In the event of a tie, the winner will be the player with the lowest score for the final round

Top 5 Finishing Positions

The top 5 finishers is based on the results of the leaderboard. wether they are listed or not. All players are action, unless a player does not tee off to start the tournament. If none of the players listed make the top 5, all players are losers.
If the golfer does not tee off to start the tournament, the wager on that golfer will be “No Action” or “Push/Cancel” and all money will be refunded.
In the event of a tie, the group betting rule will apply.
In case of a tie in the 5th place, the tie breaker will be the score of the 4th round; the player with the lower hits will be the winner.
Group Betting Rule:
In the event of a tie, the winner will be the player with the lowest score for the final round. If a tie still exists the European Dead Heat rule will apply.
European Dead Heat Rule:
The winner will be the player with the lowest score at the end of the tournament (or after the cut if all players miss the cut), playoff included.

In case of a tie for the low score in matches, European dead heat rules will apply:

Example:

If two golfers tie for the best score, a bet on either of these golfers will be settled and paid as follows: Half the bet (lay amount) is paid off at the quoted price, and half the bet loses. A bet on the golfer who finishes last is a losing bet.

If all three golfers tie for the best score, a bet on any of these golfers will be settled and paid as follows: One-third of the bet (lay amount) is paid off at the quoted price, and two-thirds of the bet loses.

Regions Top Finishers

Regions top finishers is based on whoever is positioned higher in the leader board. It applies the same rule as European Dead heat (in case of a tie). Out of this list of players the winner will be determined by his position. From the list of players, provided, the winner will be the one positioned higher on the leader board. 
If a player does not tee off all bets on that player will be void and monies refunded. 
If player withdrawals constitute 1/5th (20%) or more of original amount of listed players – ALL bets are cancelled.
In the event of a tie, the group betting rule will apply.
Group Betting Rule:
In the event of a tie, the winner will be the player with the lowest score for the final round. If a tie still exists the European Dead Heat rule will apply.
European Dead Heat Rule:
The winner will be the player with the lowest score at the end of the tournament (or after the cut if all players miss the cut), playoff included.
In case of a tie for the low score in matches, European dead heat rules will apply:

Example:

If two golfers tie for the best score, a bet on either of these golfers will be settled and paid as follows: Half the bet (lay amount) is paid off at the quoted price, and half the bet loses. A bet on the golfer who finishes last is a losing bet.

If all three golfers tie for the best score, a bet on any of these golfers will be settled and paid as follows: One-third of the bet (lay amount) is paid off at the quoted price, and two-thirds of the bet loses.

Odds to Win Rules

The “Field” includes all players not offered by name.
All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.
If a tournament does not go the specified number of completed holes (usually 72) and is shortened by the tournament officials, the leader at the end of the number of holes specified by the officials will be the winner, unless there is no further play or only part of a round completed after a bet has been placed, in which case that bet will be canceled.
In the event that two or more golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as second-place finishers.
In the event of a tie for a finishing position, the tied position will count; for example, if five players tie for eighth place, all five will be considered to have finished eighth.
In some tournaments, tournament officials may have the individuals play a specified number of playoff holes to determine the tournament winner. In this case, the golfer with the lowest score after completing the specified number of holes will be declared the winner, and all other golfers in the playoff will be graded as second-place finishers

Results will be graded based on the official result at ringside.

 If the scheduled length of the match is changed, all prior wagers on the number of rounds the bout will last will be graded as ‘No Action’. 

Each round is three minutes in duration; a half-round is defined as ninety seconds. 

For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent. 

If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded. 

In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding. 

Total

An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two minute round is at the one minute mark. The halfway point of a five minute round is at the two minutes and thirty seconds mark.

Unless otherwise noted, fights must take place within one week of the listed date of the fight or the bout will be graded “no action” and wagers refunded.

Results will be graded based on the official result at ringside.

When a “draw” occurs, wagers on both fighters “to win” are refunded.

A total listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds into a five minute round. Thus, 2½ rounds would be two minutes and thirty seconds of the 3rd round.

General Motor Racing Rules – Applies to all series:
Results will be graded at the end of the race as posted on the official site for that series e.g. Nascar.com, f1.com, indyracingleague.com etc. If there was an error on the site in the posting of the results, then the results will be re-graded. If changes are subsequently made due to appeals or decisions of the governing body unrelated to the original finishing order (i.e. penalties for rules infractions, dangerous driving, etc.) the original results will still be deemed as the official results for grading purposes. Appeals and administrative penalties are not applicable for betting purposes.

A driver must start for action. If the driver withdraws prior to the start of the race then bets on said driver will be refunded. If he withdraws after the start or is replaced by another driver all bets on that driver will stand. In the case of a replacement driver the original driver will be deemed as the driver of that car for the entire race.

If a race or qualifier is postponed for any reason, all wagers will remain valid for 4 Days (96 Hours). If the postponement lasts more than 4 Days, all wagers will be canceled and the monies refunded.

Matchup Rules

Match-Up betting: Applies to all series.

When wagering on a match-up, both drivers involved must start the race otherwise the wager is “No Action” or “Push/Cancel” and money is refunded. The start of the race is signified by the lap where the cars have completed the warm up laps and the race begins to countdown. In NO instance will warm up laps be counted for betting purposes. In a case where the starting driver is replaced during the race with another driver from the same team, the position the new driver finishes in will be awarded to the original driver. This holds for wagering on win odds and/or match-ups.

In head to head betting if 2 drivers retire from the race on the first lap then all bets on those drivers will be graded as a push/cancel. Subsequent to the first lap, the final results posted on the official body’s website will be used for grading purposes.

Qualifying Matchups – all series:

Qualifying match-ups are graded based on qualifying times (not the starting line-up).

Qualifying match-ups are deemed action as soon as the driver starts the qualifying lap and the timer begins.

If a driver has started the qualifying lap, but does not post a time because of mechanical failure, accident, etc. the wager will still be graded as action.

If the driver fails to start the qualification for any reason (i.e. does not begin the timed qualifying session), then the wager will be graded as no action, and money refunded.

If a driver starts a qualifying session, but fails to post a time, then the driver will be deemed to have no time, which is the slowest time possible. If two drivers are matched up against each other, and neither posts a time, the matchup will be graded as a push/cancel.

In the case where two drivers post the exact same time to the thousandth of a second, then the matchup will be graded as a push/cancel. The starting position where the governing body places them in this instance is not relevant for betting purposes.

For NASCAR only, qualifying matchups are closed at the start of first practice unless a disclaimer is made on the site otherwise. This may occur when practice is the day before qualifying. If a disclaimer is not made, any qualifying bets made after the first practice session has begun will be graded as no action, and the bets will be refunded.

Fantasy General Rules

  • For scoring purposes the following websites will be used- www.nfl.com www.nba.com and www.mlb.com
  • In head to head matchups and group betting, all players must play for action otherwise all bets will be refunded.
  • All Baseball Betting matches must go a minimum of 5 full innings and no maximum. After 5 innings all stats are recorded from www.mlb.com
  • All NFL Betting matches must go 55 minutes for action. NBA games must go 43 minutes for action.
  • All bets will stand regardless of change of venue and date/time as long as the match affected is played within seven days of the original schedule, NBA and MLB games which are not played on the scheduled date will be cancelled. MLB pitching changes do not affect fantasy sports betting, unless the changed pitchers are affected in match ups or groups.
  • Season futures group betting is all in, meaning all wagers will stand regardless of players not playing a game.
  • All points are accumulated for each player, or where specified each position.
  • In the event of a tie, tie breakers will be used, see below for definitions.
MLB Betting Points System

Batting

(Specified batters do not accumulate pitching stats)

Hits 1 Point
Runs 2 Points
Single 1 Point
Double 2 Points
Triple 4 Points
Homerun 3 Points
RBI 1 Point
Stolen Base 1 Point
Base On Balls 1 Point
Strikeouts -2 Points

Tie breakers:

Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner):
Player with the least STRIKE OUTS, then if still tied,
The player with the most HITS, Most RBI’S, Most RUNS, Most BB.

Pitching

(Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.)

Innings pitched
2 Points (Fractions count, ie 5.1 inn = 10.2 points)
Hits -1 Point
Runs -1 Point
Strikeouts 1 Point
Home run -1 Point
Base on Balls -1 Point
Saves 1 Point
Blown Saves -1 Point
Wins 1 Point
Loss -1 Point

Tie breakers:

  • Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner): 1. Player with the most INNINGS Pitched, the if still tied, 2. The pitcher with the most STRIKE OUTS, Least HITS, Least BB, Least RUNS

After the tie breaker rule, if players are still tied.

  • Head to head bets will be refunded
  • In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied.

NFL POINTS SYSTEM OFFENSIVE*

Passing Completions Made
¼ Point (ie 1 Point for every 4 Completions)
Passing Yards (50 yards for 1 point, Partial 50 yards count as decimal)
Passing Touchdown 6 Points
Interceptions -2 Points
Rushing Attempts ¼ Point (ie 1 Point for every 4 Attempts)
Rushing Yards (20 Yards for 1 point, Partial 20 yards count as decimal)
Rushing Touchdowns 6 Points
Reception Yards(kick off returns, and punt return yards included) 20 Yards for 1 point, Partial 20 yards count as decimal)
Receptions Made 1 Point
Reception Touchdowns 6 Points
Return Touchdowns 6 Points
2-Point Conversions 2 Points
Fumbles Lost -2 Points
Field Goals 0-39 Yards 3 Points
Field Goals 40-49 Yards 4 Points
Field Goals 50 + Yards 5 Points
Point After Attempt Made 1 Point
*(www.nfl.com stats used only)

NFL POINTS SYSTEM DEFENSIVE*

Opponents Offensive Fumble And Interception Returned for Touchdown 6 Points
Fumble Recovery 2 Points
Sack 1 Point
Interception 2 Points
Safety 6 Points
Blocked Field Goal/Point After Attempt/Punt 2 Points
0 Points Allowed (Credit 10 Points) +10
1-6 Points Allowed (Credit 7 Points) +7
7-13 Points Allowed (Credit 4 Points) +4
7-13 Points Allowed (Credit 4 Points) +4
14-20 Points Allowed (Credit 1 Points) +1
21-27 Points Allowed (Credit 0 Points) +0
28-34 Points Allowed (Deduct 1 Point) -1
35+ Points Allowed (Deduct 4 Points) -4
*(www.nfl.com stats used only)

Outright Betting

Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).

Pre-Game Match Betting

In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.

In-Play Betting

Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.

Handicap 2-Way and 3-Way Leg Betting/Set Betting

In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Individual Player Averages

All bets void if the match is not completed. Bets settled from results on official PDC Website: www.planetdarts.tv

Individual Player Checkouts

If match is not completed then all bets are void unless the quote has been exceeded.

First Leg/Set Markets

All bets void if the first leg/set is not completed, unless the outcome has already been determined.

First/Final Leg Winning Double – Colour

The Bull counts as red. The leg must be completed for bets to stand.

First Leg Winning Double – Value

The Bull counts as Any Other. The leg must be completed for bets to stand.

Leader After 4/6 Legs

The first 4/6 legs must be completed for bets to stand.

Score After 4/6 Legs

The first 4/6 legs must be completed for bets to stand.

Race to 3 Legs

Either player must win 3 legs for bets to stand.

Highest Checkout 3-Way

If match is not completed then all bets are void unless the quote has been exceeded.

Highest Checkout 2-Way

If match is not completed then all bets are void unless the quote has been exceeded. If players Tie then bets are void.

Checkout Total Markets

All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.

Next Leg Checkout

The Bull counts as red. The leg must be completed for bets to stand.

Total Legs/Sets

If match is not completed then all bets are void unless the quote has been exceeded.

Checkout Markets

The Bull counts as red. The leg must be completed for bets to stand.

Most 180s

All bets void if match is not completed.

180s Totals Markets

All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.

First 180

All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.

170 Finish in Match

All bets void if match is not completed, unless the outcome has already been determined.

Double Result (Legs/Sets)

Predict the result after the specified number of legs/sets and the overall winner of the match. All bets void if match is not completed.

First Dart Markets

Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.

First Break Of Throw

All bets void if match is not completed, unless the outcome is already determined. If there is no break of throw in the match bets will be void.

9 Dart Finish

All bets void if match is not completed, unless the outcome has already been determined.

Premier League Specials

To Reach/Not to Reach the Semi Final – The player must take part in one league match for bets to stand.

League Phase Position – Settlement will be determined by the players finishing position in the league phase of the competition (following the Week Fifteen fixtures). Dead-heat rules apply.
To Be Relegated – Following the Week Nine fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
Regular Season Winner – For settlement purposes this refers to the player who tops the league table following the Week Fifteen fixtures.

Darts Weekly Specials (Premier League)

Bets on any of the below listed weekly markets will be void if the scheduled number of matches do not take place, in the specified Premier League Week, unless the outcome has already been determined:

9 Dart Finish in week (Week 1,2,3 etc)/170 Finish in Week/Player with Highest Checkout/Player to Score Most 180’s.

Darts Daily Specials

Bets on any of the below listed daily markets will be void if the scheduled number of matches do not take place, on the specified day of a tournament, unless the outcome has already been determined:

9 Dart Finish on day (Day 1,2,3 etc)/170 Finish on day/Which game will produce most 180’s on day/Which game will produce highest checkout on day/Total 180’s on day/Player to score highest checkout on day/ Player to Score Most 180’s on day.

Dart Specials

Total 180s in a Match – All bets void if match is not completed unless total 180s has already exceeded the quote.

Highest Checkout in a Selected Match – All bets void if match is not completed unless highest checkout has exceeded the quote.

Will Selected Player Record a 9 Dart Finish in a Match – All bets void if match is not completed unless a 9 dart finish already achieved.

Will Selected Player Record a 9 Dart Finish in the Tournament – Player must throw 1 dart in the tournament for bets to stand.

Will There Be a 9 Dart Finish in the Tournament – Tournament must be completed. Bets stand regardless of player withdrawals.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Handball/Floorball Betting

Match Betting
Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.
The following markets include overtime/shootouts for settlement purposes:
– To Qualify
– To Lift Trophy
Specifically for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

Matches Postponed or Canceled
Any postponed or canceled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.
Half Betting
The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined. This excludes overtime, if played.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.


Athletics/Cycling Betting

In Athletics events, betting is “All In”. Refunds are not available for non starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.


Rugby League/Union Australian Betting Rules

Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.


Rugby

Rugby Wagering

Rugby wagers are official on the result at full time (80 minutes of play + stoppage time) unless otherwise noted.

Unless otherwise specified, Rugby sevens match bets are settled on the specific tournament regulation play and does NOT include extra-time if played.

In the event of a change of opponent from the one advertised, all bets for that match will be graded No Action. 


Winter Sports/Olympics Betting

Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.

Unless stated all wagers are treated as “All In” and with no refunds for non starters.

All betting payouts on podium positions.

All head to head and group betting options require all competitors to leave the start line for action.


Elections/Politics Betting

Paid on the official result at the time of swearing in.


Table Tennis

Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.


Bandy

Bandy matches must go at least 80mins to be considered valid, otherwise all bets will be considered void.


Snooker

Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.


Other Sports not covered

Bets will be decided on the official result declared by that particular sports governing body.